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Very nice, Deep. Great job on this, as always.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 197
Miscellaneous / Which Omnimaga Theme Do You Use?« on: November 20, 2011, 06:19:36 pm »
I was curious as to which theme everyone uses, so I figured I'd ask. If you don't know which theme you are using or how to change themes, check the left side of Omnimaga's home page.
Thanks for voting! 198
Axe / Re: Free RAM and drawing stuff« on: November 20, 2011, 05:59:27 pm »Kind of. It's just another way of drawing stuff.The main buffer is what gets displayed with a DispGraph. If there's something else there, that will be drawn instead.use L6, which is the main buffer Remember that the data on the buffer is stored in binary, and because of this 255 = FFh = 11111111b makes 8 pixels in a row black. 199
Axe / Re: Free RAM and drawing stuff« on: November 20, 2011, 05:07:58 pm »The main buffer is what gets displayed with a DispGraph. If there's something else there, that will be drawn instead.use L6, which is the main buffer For instance, try this code and see if you can figure out what is happening: Code: [Select] :ClrDraw
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Axe / Re: quick platform pxl-testing tut« on: November 20, 2011, 05:04:33 pm »
Quick note about optimizing in Axe:
Instead of writing this line like this, :if (pxl-test(X,Y+8) or pxl-test(X+5,Y+8)=0)it is more optimized to write it like this: Code: [Select] :!If pxl-test(X,Y+8) or pxl-test(X+5,Y+8) Basically the !If just checks if it's equal to zero.Nice job on the rudimentary tutorial. ![]() 201
Axe / Re: Axe Q&A« on: November 20, 2011, 05:00:47 pm »
Someone must have accidently unstickied it; it only takes one erroneous click from a CoT or Admin to do so.
It's sticked again now. Thanks for bringing the issue up. 202
Axe / Re: Free RAM and drawing stuff« on: November 20, 2011, 04:58:04 pm »
You could wither use L6, which is the main buffer, or use L1 after Reallocating the variables elsewhere. To reallocate the variables, use something like #Realloc(L4).
Good luck. ![]() 203
Site Feedback and Questions / Re: Axe domain suspended« on: November 20, 2011, 04:31:07 pm »
I clarified the topic title to hopefully eliminate future confusion.
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News / Re: Mod your prototype Nspire into a production one« on: November 20, 2011, 03:56:38 pm »
Congrats, Critor. That's a great achievement.
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TI Z80 / Re: Absolute Madness« on: November 20, 2011, 11:48:49 am »
*Bump*
So how's this going? Is it going to make the contest? * ZTrumpet hopes so. 206
TI Z80 / Re: Simul 2« on: November 20, 2011, 11:48:11 am »
Yes! This is awesome. I'm glad you're remaking this; now it'll be even better.
![]() 207
TI Z80 / Re: Swords« on: November 20, 2011, 11:46:13 am »
This looks really nice. Great job on it.
![]() I'm sure if you wanted to have the community as a whole teach you some optimization tricks you could get the file size down around 8000 bytes. 208
Miscellaneous / Re: Post your typing speed« on: November 20, 2011, 11:42:18 am »
<a href="http://speedtest.10-fast-fingers.com"><img src="http://speedtest.10-fast-fingers.com/badge/1_wpm_score_AS.png" alt="Typing Test Score" /></a><p>Visit the <a href="http://speedtest.10-fast-fingers.com">Typing Test</a> and try!</p>
I think I'm happy with mine. ![]() 209
TI Z80 / Re: Legends« on: November 19, 2011, 10:00:00 pm »
NanoWar, that looks beautiful. Excellent work.
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TI-Nspire / Re: Bloxorz« on: November 19, 2011, 07:40:11 pm »
This looks pretty cool; good luck with it, Nick.
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