This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - ztrumpet
Pages: 1 ... 59 60 [61] 62 63 ... 385
901
« on: July 05, 2011, 05:28:05 pm »
Thank you so much for the community you've created by putting forth the values that you hold close rather than by floundering at the hands of others who don't run sites to the same extent as you do, DJ. It is because of you that Omnimaga is the nicest, and thus most active, calc forum anywhere. We owe it to you that we have such a wonderful and thriving community. Thanks. And, on a personal note, thank you for interesting me in RPG programming. Though I know I've never released a finished RPG yet, I have at least two in the works and much of the inspiration in them is from you. I still stand by my claim that Illusiat 13 is my favorite calc-game of all time. You made that, and that lead to me first talking to you on TIBD, shortly before you left there. Soon after I came to Omnimaga because it was more active, and found you again. You're an awesome person, DJ. Thank you for the countless conversations, the limitless contributions, and for creating this site. Thank you for everything. I hope to see you online in the future, and I hope that everything goes well with you irl. Good luck!  -ztrumpet
902
« on: July 03, 2011, 01:05:39 am »
Alright, major updates tonight. The main engine is complete except for the enemy code. In other words, since the last screenie I have finished the graphics bugs, made teleport crates disappear, and arrows work, among other details. Also, it is possible to end the level by going to the ship after collecting all of the batteries. Anyway, enough words, how about some screenies!   Some more info: Right now the executable is 6424 bytes, though some of that is just placeholders. I think the final game will be an App. It's running at 6 mhz, and unless I hit some unforeseen problem it will stay like that. Let me know what you think.
903
« on: July 02, 2011, 12:56:34 am »
I lost a huge post once due to this, and I'm glad to see it fixed. Thanks!
904
« on: June 26, 2011, 11:17:01 pm »
Looks awesome, greyscale looks pretty clean
Indeed it does, for four levels that's looking pretty clean 
Thanks, guys.  It took me forever to get it this clean. I'll reveal how I'm doing it (in pure Axe) after the contest is over. 
Update for today: I got a ton done. Collision detection works completely, batteries are collectible, crates move, and more. My next task is keeping my animated battery/empty battery sprites from covering or interfering with how I'm displaying everything. Screenie:
905
« on: June 25, 2011, 09:28:17 pm »
1705: You hit refresh repeatedly to see what others think of your project update. 1706: You check said topic as soon as you make this post 1707: You're disappointed when there aren't any replies.
906
« on: June 25, 2011, 09:14:24 pm »
My stationary sprites are animated.  What do you guys think?
907
« on: June 25, 2011, 08:50:18 pm »
Ashbad, I think you could put a black border around the entire sig to make it look even better.  I like it in my sig, by the way.
908
« on: June 25, 2011, 12:51:25 pm »
Sorry, dude, but I understand where you're coming from. Personally, my dad doesn't like me programming, spending time on Omnimaga, and he certainly doesn't like me being an admin here. Oh well. Good luck with everything, rayquaza.
909
« on: June 25, 2011, 12:44:32 pm »
Oh my. That's incredible. I think that next to Builderboy, leafiness is the best puzzle game designer for calcs. Wow.
910
« on: June 25, 2011, 11:03:01 am »
EDIT3 Why is this in spam
Good question. Thanks for noticing. Moved to Miscellaneous Discussion.
911
« on: June 25, 2011, 11:00:43 am »
Builder, I miss you as a co-admin already. Where are you? :'(
Edit: That being said, I still stand by our decision.
912
« on: June 24, 2011, 11:54:28 pm »
EDIT:
After all, long car drives can lead to wondrous coding sprees I've never been able to get that to work for me...i always get distracted with something or another 
Exodus came out of one of those, and hopefully most of Cube Droid will come out of another.
913
« on: June 24, 2011, 11:01:51 pm »
That's awesome! Great job, Finale.
914
« on: June 24, 2011, 09:05:23 pm »
Wait, how come I have never seen you here before?
Scout got a nic change...
915
« on: June 24, 2011, 07:16:19 pm »
Have fun, and good luck on both Nostalgia and your Eagle Project!
Pages: 1 ... 59 60 [61] 62 63 ... 385
|