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News / Re: Bobby Carrot released
« on: June 22, 2011, 05:50:07 pm »
That's incredible! The graphics and gameplay look amazing; I wish I could play this game.

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News / Re: Bobby Carrot released« on: June 22, 2011, 05:50:07 pm »
That's incredible! The graphics and gameplay look amazing; I wish I could play this game.
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TI Z80 / Re: zStart - an app that runs on ram clears« on: June 22, 2011, 05:00:34 pm »
Interesting. I just tried my code again without changing anything and it worked.
![]() Here's my executable and source: Edit: And now it's back to doing it again. ![]() Edit: As another request, thepenguin, can we please be able to Rcl programs from Archive? ![]() ![]() 934
TI Z80 / Re: Axe parser game« on: June 22, 2011, 04:38:00 pm »
Actually, DJ, you can.
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TI Z80 / Re: Willi - Axe contest entry 2011« on: June 22, 2011, 04:34:10 pm »
That's really cool! I like how it looks so far. Nice job.
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TI Z80 / Re: zStart - an app that runs on ram clears« on: June 22, 2011, 04:31:08 pm »
When I tried it I always got a header error.
![]() Glancing at this, I have to ask: Is the name input routine overwriting the first byte of Str1/Str3? That byte must be 6 for the converted font to show up in zStart. The conversion worked for me when I manually entered the name. I'll check the source for typos, too.I made sure to keep both bytes as 6. 937
TI Z80 / Re: Cube Droid Saves the Galaxy« on: June 22, 2011, 04:26:31 pm »
Project Update:
I keep hitting little bumps in getting everything animated. It's harder than it looks... ![]() 938
TI Z80 / Re: zStart - an app that runs on ram clears« on: June 21, 2011, 09:25:30 pm »
That's really awesome! Thanks, DrDnar.
Here's my addition to the code. I added input routines so you don't have to recompile it for each font. ![]() Code: [Select] Data(6,0,0,0,0,0,0,0,0,0)->Str1 Edit: Hmm, I couldn't get it to work. ![]() As far as I can tell the problem is in your routine, DrDnar. Here's the source I used. I tried it with this font: http://www.ticalc.org/archives/files/fileinfo/288/28843.html And this one: http://www.ticalc.org/archives/files/fileinfo/297/29753.html Edit 2: What version of Axe do you use? 939
TI 68K / Re: Myst 89« on: June 21, 2011, 09:23:38 pm »
This is awesome! Great job, Stefan. It looks incredible.
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Miscellaneous / Re: I'm cracking down on my projects, while killing all distractions« on: June 21, 2011, 09:22:45 pm »
Alright, sounds good. I understand - you'll see me drop a few projects from time to time while others will sit without any progress to speak of for over a year. I hope you finish the three you decide to continue; I was anticipating those three and Pyrrix the most. Good luck, Ashbad.
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Official Contest / Re: Who is going to participate in the 2011 programming contests?« on: June 21, 2011, 04:53:11 pm »One worry I had is that almost every contest entry topic did not have any update since May, and I hoped that this doesn't mean all of them died...Mine didn't! It just started getting updated yesterday... ![]() 943
News / Myst 89 Released« on: June 21, 2011, 03:35:49 pm »
Today Stefan Bauwens released Myst 89 for the TI-89 series of graphing calculators. He considers it a demo because the whole game would be impossible fit onto a calc but there's a lot of fun in this game. It's limited to the main island and some other things, but it's apparently worth the huge file size. This is a great adventure point-and-click game and should not be missed by people TI-89 series calculators.
Screenies: ![]() Spoiler For Another Image: Download Official Release Post Original Discussion Topic 944
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)« on: June 21, 2011, 02:11:38 pm »
*Bump*
Did you ever figure out a way to normalize how long drawing a wall took? 945
ASM / Re: Texture drawing« on: June 21, 2011, 02:08:28 pm »Either Calc84 or Runer presented a tilemapping 3d engine while back that had simple textures. I can't seem to find the screenshots, though.I believe you're referencing this: http://ourl.ca/8272 Edit: Most recent screenies: http://ourl.ca/8272/154635 |
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