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Messages - ztrumpet

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931
News / Re: Bobby Carrot released
« on: June 22, 2011, 05:50:07 pm »
That's incredible!  The graphics and gameplay look amazing; I wish I could play this game. :D

932
tiDE / Re: tiDE
« on: June 22, 2011, 05:20:26 pm »
Wow, now that's awesome.  Great job!
I can't wait for tiDE. :)

933
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 22, 2011, 05:00:34 pm »
Interesting.  I just tried my code again without changing anything and it worked. ???

Here's my executable and source:

Edit: And now it's back to doing it again. :(



Edit: As another request, thepenguin, can we please be able to Rcl programs from Archive?  :D  Thanks. :)

934
TI Z80 / Re: Axe parser game
« on: June 22, 2011, 04:38:00 pm »
Actually, DJ, you can. ;)   You just need to run it as Asm(PROGRAM from the homescreen and it will work, providing it's the correct type of Ion file.  Axe programs can run from the homescreen fine if compiled for Ion.

935
TI Z80 / Re: Willi - Axe contest entry 2011
« on: June 22, 2011, 04:34:10 pm »
That's really cool!  I like how it looks so far.  Nice job. :)

936
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 22, 2011, 04:31:08 pm »
When I tried it I always got a header error. :-\

Glancing at this, I have to ask: Is the name input routine overwriting the first byte of Str1/Str3? That byte must be 6 for the converted font to show up in zStart. The conversion worked for me when I manually entered the name. I'll check the source for typos, too.
I made sure to keep both bytes as 6.

937
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: June 22, 2011, 04:26:31 pm »
Project Update:
I keep hitting little bumps in getting everything animated.  It's harder than it looks... :-\

938
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 21, 2011, 09:25:30 pm »
That's really awesome!  Thanks, DrDnar.

Here's my addition to the code.  I added input routines so you don't have to recompile it for each font. ;D

Code: [Select]
Data(6,0,0,0,0,0,0,0,0,0)->Str1
ClrHome
Output(0,4)
Disp "Input File Name"
sub(TYP,Str1)
[BB6DC96F6D6E6963616C63]->Str2
.This hack is needed because Axe seems to have no support for protected programs and zStart requires the font to be protected. Also, why doesn't zStart use a appvars for the fonts?
Data(6,0,0,0,0,0,0,0,0,0)->Str3
ClrHome
Output(0,4)
Disp "Output File Name"
sub(TYP,Str3)
ClrHome
"FONT"->Str4
GetCalc(Str1,Y1)->A
!If A
 Disp "Var not found.",i
 Return
End
For(A,0,10)
 {A+Str2}->B
 {Y1+A}->C
 If B!=C
  Disp "Header error.",i
  Return
 End
End
GetCalc(Str3,2052)->X
!If X
 Disp "Cannot create.",i
 Return
End
Copy(Str4,X,4)
X+4->X
Disp "Converting...",i
For(C,0,255)
 .Work around bugs in the way Axe handles files.
 C*7+11->G
 C*8+X->H
 For(D,0,6)
  {Y1+G}->E
  E->{H}
  G++
  H++
 End
 5->{H}
End
Disp "Arching...",i
Archive Str3
Disp "Done!",i
.End of DrDnar's code
Return

Lbl TYP
0→A
Output(0,5)
"WRMH"→GDB5
det(3)
"VQLG"
det(3)
"ZUPKFC"
det(1)
" YTOJEB"
det(2)
"XSNIDA"
"        "→GDB9  //8 spaces
Repeat B=54 and (A≠0
getKey→B
If B=56 and (A≠0
A-1→A
Output(A,5,' '►Char)
Output(A,5)
End
If B=15
0→A
Output(0,5,GDB9)
Output(0,5)
End
If A<8
If B>10 and (B<48)
If {B+GDB5-11}→C
Disp C►Char
C→{A+r1+1}
A+1→A
End
End
End
End

Edit:  Hmm, I couldn't get it to work. :-\
As far as I can tell the problem is in your routine, DrDnar.
Here's the source I used.  I tried it with this font: http://www.ticalc.org/archives/files/fileinfo/288/28843.html And this one: http://www.ticalc.org/archives/files/fileinfo/297/29753.html
Edit 2: What version of Axe do you use?

939
TI 68K / Re: Myst 89
« on: June 21, 2011, 09:23:38 pm »
This is awesome!  Great job, Stefan.  It looks incredible. :)

940
Alright, sounds good.  I understand - you'll see me drop a few projects from time to time while others will sit without any progress to speak of for over a year.  I hope you finish the three you decide to continue; I was anticipating those three and Pyrrix the most.  Good luck, Ashbad. :)

941
Axe / Re: Routines
« on: June 21, 2011, 05:45:39 pm »
Yay, that worked!  Thanks, Runer. ;D

942
One worry I had is that almost every contest entry topic did not have any update since May, and I hoped that this doesn't mean all of them died... O.O
Mine didn't!  It just started getting updated yesterday... ;)

943
News / Myst 89 Released
« on: June 21, 2011, 03:35:49 pm »
Today Stefan Bauwens released Myst 89 for the TI-89 series of graphing calculators.  He considers it a demo because the whole game would be impossible fit onto a calc but there's a lot of fun in this game.  It's limited to the main island and some other things, but it's apparently worth the huge file size.  This is a great adventure point-and-click game and should not be missed by people TI-89 series calculators.

Screenies:



Spoiler For Another Image:

Download
Official Release Post
Original Discussion Topic

944
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)
« on: June 21, 2011, 02:11:38 pm »
*Bump*
Did you ever figure out a way to normalize how long drawing a wall took?

945
ASM / Re: Texture drawing
« on: June 21, 2011, 02:08:28 pm »
Either Calc84 or Runer presented a tilemapping 3d engine while back that had simple textures. I can't seem to find the screenshots, though.
I believe you're referencing this: http://ourl.ca/8272

Edit: Most recent screenies: http://ourl.ca/8272/154635

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