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TI Z80 / Re: Plants vs Zombies
« on: June 13, 2011, 12:17:20 pm »you are a slime that moves through a maze by clinging to wallsYou could make it kinda like this:

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 976
TI Z80 / Re: Plants vs Zombies« on: June 13, 2011, 12:17:20 pm »you are a slime that moves through a maze by clinging to wallsYou could make it kinda like this: ![]() 977
News / Re: Reminder about member file uploads« on: June 13, 2011, 12:14:31 pm »Here we're talking about the Download section: http://www.omnimaga.org/index.php?action=downloads If you add an image there, it has to be externally hosted. In normal posts, you are free to upload in whichever format you like. ![]() 978
News / Re: Omnimaga introduces calc wiki search BBCodes and others« on: June 13, 2011, 10:15:06 am »
This is awesome!
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TI Z80 / Re: CalcHero: Guitar Hero for the Ti!« on: June 13, 2011, 09:32:30 am »I don't want my calc screen to become blue, thoughlol That could be arranged, but it's probably not the best idea in the world. ![]() 980
TI-Nspire / Re: [Nspire] Pixel Escape -- a copter-like game written in Lua« on: June 12, 2011, 02:19:39 pm »Also now the game doesn't lose the high score as soon as you close the document. Now when you do quit the game, it should ask you whether or not you want to save the document, pressing yes will save the high score. The new download link should be there now.That's a neat way to do that. ![]() ![]() 981
Music Showcase / Re: [ZTrumpet's Songs] Dreaming of Storms« on: June 12, 2011, 02:14:07 pm »Hmm if the kickdrum was changed to something with less bass or more like rock kickdrums, this would actually sound like some RPG music. I like the melody. It reminded me FFVI at first.Thanks for the feedback. ![]() ![]() 982
Axe / Re: Routine Thread Index« on: June 12, 2011, 02:02:50 pm »
I just wanted to bump this and mention that I'm still updating it, as some of the newer members may not have seen it.
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Axe / Re: Routines« on: June 12, 2011, 01:58:33 pm »Nice routines, DrDnar. I can see the first few being useful for people who want to do crystal timers in AxeThat would be epic. ![]() By the way, it there something like the crystal timers on the 83+? Thanks, DrDnar. Great routines. ![]() 984
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays« on: June 12, 2011, 01:52:02 pm »May I know why you make videos and what emulator you use?He uses an early version of Wabbit without gif recording, as his computer doesn't run the more recent versions that do support it. This is awesome, Aichi. ![]() 985
Miscellaneous / Re: Mem Clear for Singapore?« on: June 11, 2011, 10:43:35 pm »EDIT2: anybody know what the diagnostic things are, btw? only time i've ever used them was in axeYeah, they have to do with using the various commands in the [Stat] [Right] menu, like LinReg and PwrReg. It displays additional info when figuring out the formula to fit the data to. 986
Oh, did someone mention chain reactions? Because I've begun designing the bossboss? ![]() 987
TI-Nspire / Re: [Nspire] Pixel Escape -- a copter-like game written in Lua« on: June 11, 2011, 12:40:14 pm »
This looks great! Nice job.
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ASM / Re: Controlls script question« on: June 11, 2011, 10:04:06 am »
Wow, that routine is awesome.
![]() Thepenguin, I check the asm help topics all the time because I learn from them, and this is a great example of that. That routine is awesome. ![]() 989
TI-Nspire / Re: [Lua] Space Invaders« on: June 11, 2011, 09:37:25 am »
This is looking great.
![]() Do you think that it's better if the player can shoot through blocks or not ?I think the player should not be able to shoot through blocks, as that means that he has too much protection. Make it so if the player does shoot the blocks that it counts as one of each blocks' three shots-to-destroy. ![]() 990
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!« on: June 11, 2011, 09:27:09 am »
This looks incredible, especially for your first game. Wonderful, wonderful job.
![]() You don't have to strum; the controlls are done using the Y= to Graph buttons and each tap of those buttons counts as a strum. At first I experimented with holding he calc sideways and holding the right keys and the strum, but nothing worked out even remotely playable. The calc's buttons are just too densly packed to play it like the actual GH games, but I'm open to suggestions regarding the controlls. ^_^Hmm, what about holding the calc upside down, using [On] through [Enter] to change the notes, and [Y=] to strum? ![]() I really think you should add external songs and a way to make them. It really adds to the replay value. Also, make sure the songs in the game run at the same speed as the original songs; this lets people listen to the song and play the game at the same time. |
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