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Messages - ztrumpet

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46
News / Re: Fall activity down by 30%, but still a record year
« on: January 01, 2012, 12:57:32 pm »
Happy New Year to all of you guys.  Thanks for making Omni the most-posted-at English calc forum.

Excellent post, DJ.  Those stats are incredible to look at; thanks!

There were just two things that didn't make sense to me in the stats:
3 longest 100-posts day streaks:
552 (Jun 28 2010 - Dec 31 2011), 34 (May 24 2010 - Jun 26 2010) & 32 (Mar 28 2010 - Apr 28 2010)
3 longest 200-posts day streaks:
153 (Sep 11 2010 - Feb 10 2011), 120 (Feb 12 2011 - Jun 11 2011) & 36 (Sep 9 2011 - Oct 14 2011)
3 longest 300-posts day streaks:
27 (May 7 2011 - Jun 2 2011), 23 (Mar 11 2011 - Apr 2 2011) & 13 (Dec 3 2010 - Dec 15 2010)
3 longest 400-posts day streaks:
7 (Feb 24 2011 - Mar 2 2011), 6 (Nov 11 2010 - Nov 17 2010) & 4 (Mar 22 2011 - Mar 55 2011[/i])
Periods with 2 500-posts days in a row:
Oct 10 2011-Oct 11 2011, Apr 12 2011-Apr 13 2011, Mar 31 2011-Apr 1 2011, Mar 24 2011-Mar 25 2011 and Dec 4 2010-Dec 5 2010
5 busiest days ever on Omnimaga, in posts:
739 (Nov 7 2010), 676 (Apr 13 2011), 669 (Jan 1 2007), 660 (Nov 11 2010), 637 (Apr 17 2011)
5 busiest months ever on Omnimaga, in posts:
12666 (Mar 2011), 12636 (Nov 2011[/i]), 12041 (Oct 2010), 11693 (Dec 2010), 11273 (Apr 2011)
The first should be "25" instead of "55" and the second should be "2010" instead of "2011," I believe.  Excellent job on the stats, though.  They are comprehensive and very well put together.  Thank you!

47
Axe / Re: Axe Q&A
« on: December 31, 2011, 02:25:52 pm »
Data(33,34,26,18,35,27,19,36,28,20)->GDB0
While 1
getKey->K
inData(K,GDB0)->r1
EndIf r1

Data(33,34,26,18,35,27,19,36,28,20,0)->GDB0
While 1
getKey->K
inData(K,GDB0)->r1
EndIf r1

Fixed.
Good catch.  Thank you!

48
Axe / Re: Axe Q&A
« on: December 31, 2011, 01:05:52 pm »
It's more like an editor, so I think getkey->K is good for this. But if I used both functions, would they still work both fine?
They'd work fine, but I'd stick to one or the other for a more standard appearance.
I think getKey->K is the best solution too.

Good luck with the editor.

49
Axe / Re: Axe Q&A
« on: December 31, 2011, 12:17:27 pm »
It depends.  What are you using this for?  If this is for a menu or text input, I'd go with getKey, but if this is for part of the main engine for a game I'd go with getKey(#) and make eight of them in If statements.

50
Axe / Re: Axe Q&A
« on: December 31, 2011, 11:20:48 am »
I recommend using inData.  Yesterday I wrote some code to do the exact thing you talk about, only with the numbers 0 through 9, and it looks like this:

While 1
EndIf inData(getKey,Data(33,34,26,18,35,27,19,36,28,20,0))->r1


This gives you the number of the key pressed plus one, stored in r1.  If my condensed code doesn't make sense to you, here's an uncompressed version:

Data(33,34,26,18,35,27,19,36,28,20,0)->GDB0
While 1
getKey->K
inData(K,GDB0)->r1
EndIf r1


You could easily modify it to suit your needs, and while you do it I hope you figure out how it works.  InData is a very useful and powerful command, though it is a bit advanced. If you need more help with it, check out this post: http://ourl.ca/4129/114828

Edit:  In response to your question, I am using a LUT, but accessing it through InData for some great space savings (assuming you use InData more than once or twice in your program).

51
TI Z80 / Re: Detonate
« on: December 30, 2011, 07:34:30 pm »
I'm sorry, but I will not be able to finish this by tomorrow night due to family activities.  Because of this, I'm going to aim for the Cemetech contest instead.  Since I am done with much of the programming (but none of the level design), I feel pretty confident I'll have it done for then.  Sorry about that.

52
Gaming Discussion / Re: What games are you playing now?
« on: December 30, 2011, 02:51:59 pm »
Right now I'm primarily playing Pikmin and Animal Crossing: City Folk, two games my family recently got.

53
Axe / Re: Axe Q&A
« on: December 30, 2011, 02:50:54 pm »
Are you talking at an arbitrary spot, or can it be in multiples of 8 pixels in the X direction?  It's quite easy if the X can be in multiples of 8, but a little more difficult if you need to mask off parts of bits.

54
General Calculator Help / Re: memory failure 84+
« on: December 29, 2011, 09:35:15 pm »
That u var (one of the Y= vars), iirc, is created and written to if you try to modify something that comes after L1 and/or overflow L1.
Nope.  u is one of the three variables the calculator uses during Sequential mode, like the Y0-Y9 variables it uses during Function mode.  These three variables (u, v, and w) have nothing to do with lists.
I was meaning L1 like how axe uses it as a pointer, so I'm guessing that if you write >714 bytes after saveSScreen it creates this (within a range anyway)?
Ah, okay.  I looked at it from a Basic perspective, not an Axe one.  Sorry about that.

55
General Calculator Help / Re: memory failure 84+
« on: December 29, 2011, 08:57:22 pm »
That u var (one of the Y= vars), iirc, is created and written to if you try to modify something that comes after L1 and/or overflow L1.
Nope.  u is one of the three variables the calculator uses during Sequential mode, like the Y0-Y9 variables it uses during Function mode.  These three variables (u, v, and w) have nothing to do with lists.

Generally I've been able to get past the problem by archiving everything not archived (except for the u var) and clear ram.
This is what I'd suggest as well.

56
News / Re: Merry Christmas to All
« on: December 28, 2011, 01:19:43 pm »
@ztrumpet: you took my idea! :D (Ian)
Is there a storyline change?
There are minor things, but it is very close to the original.  I made something special happen if someone gets all 20 cargo capsules.

57
TI Z80 / Re: Detonate
« on: December 28, 2011, 11:33:57 am »
This looks great. I haven't seen this project before. Is it available in the downloads section too btw?
Not yet, but I'm aiming for a release on the 31st.  I'll be able to make that deadline pretty easily if I can code all of the menus today.

58
TI Z80 / Re: Midnight
« on: December 28, 2011, 11:32:14 am »
So, has anyone beat this yet, and if so, did you find any bugs?  I released it in a rush and wasn't able to bug test the final version. :P

59
News / Re: Merry Christmas to All
« on: December 28, 2011, 11:31:00 am »
If you don't mind, I edited your news post to add eye candies. :P
I didn't mind at all; thanks, DJ!

60
News / Merry Christmas to All
« on: December 25, 2011, 10:47:58 am »
The Omnimaga Staff would like to wish each and every one of you a Merry Christmas!

Oh, and as a present to you guys, here's a brand new release of Midnight: Download Here



Have a wonderful day!

UPDATE by DJ (Dec 27th): This news was missing eye-candy stuff. :P

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