Author Topic: Project M Reboot  (Read 116153 times)

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #150 on: April 05, 2010, 09:35:46 pm »
Darn that's too great, but you suck at crouching under blocks... j/k about the later part XD

Is it me or does "shrooms" move really slowly, though? (note I'm viewing this screenshot at 30 fps)

Also does mario turn grayscale under star effect or is it just because of emulation/capture?
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Offline meishe91

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Re: Project M Reboot
« Reply #151 on: April 05, 2010, 09:38:51 pm »
Hmm ok, well thats cool. This is turning out really great.
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Offline calc84maniac

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Re: Project M Reboot
« Reply #152 on: April 05, 2010, 09:40:26 pm »
Darn that's too great, but you suck at crouching under blocks... j/k about the later part XD

Is it me or does "shrooms" move really slowly, though? (note I'm viewing this screenshot at 30 fps)

Also does mario turn grayscale under star effect or is it just because of emulation/capture?
Yeah, they are moving slower than I'd like. I'll fix that soon. And Mario's sprite is really flashing on and off really quickly, so it's mostly the capture that makes it look perfect gray. I haven't tried this build oncalc yet, though.
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Offline Geekboy1011

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Re: Project M Reboot
« Reply #153 on: April 05, 2010, 10:13:12 pm »
wow looks awsome and forgot im watching at 10fps and it still looks amazing (thought it seemed normal speed to me lol XD)

Offline Builderboy

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Re: Project M Reboot
« Reply #154 on: April 06, 2010, 12:09:16 am »
Mmmm thats the one thing i don't like about Chrome, the slow FPS in Gifs.  Needless to say, its epic anyway, and even more so when i load it into Firefox :O

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #155 on: April 06, 2010, 01:01:39 am »
I think someone mentionned somewhere he had no gif speed issue in chrome, but everyone else did.
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Offline TsukasaZX

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Re: Project M Reboot
« Reply #156 on: April 06, 2010, 01:03:37 am »
If I give you any more kudos, I'll run out of them calc84!
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #157 on: April 06, 2010, 01:14:17 am »
Just make sure enemy collision detection is better than this... :P
« Last Edit: April 06, 2010, 01:14:40 am by DJ Omnimaga »
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Offline calc84maniac

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Re: Project M Reboot
« Reply #158 on: April 06, 2010, 07:19:46 am »
Just make sure enemy collision detection is better than this... :P
Wow, that's awful xD
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Re: Project M Reboot
« Reply #159 on: April 06, 2010, 02:18:04 pm »
yeah x.x

Still a great classic for its time, but I mean, I never realised this. I guess that helps that WabbitEmu now has speed settings. I think in the future it may help checking collision detection in ASM games when debugging in a more precise way, without adding delays in your code all the time.
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Offline calc84maniac

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Re: Project M Reboot
« Reply #160 on: April 16, 2010, 05:17:39 pm »
I've added support for sound-playing on the 15MHz calcs :D

I recorded some music, which is playing during the demo, directly off of my calculator. You can listen to it here
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Offline meishe91

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Re: Project M Reboot
« Reply #161 on: April 16, 2010, 05:22:02 pm »
That is really cool!
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Offline Builderboy

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Re: Project M Reboot
« Reply #162 on: April 16, 2010, 06:23:33 pm »
Nice!  Does it have any noticeable effect on speed?

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Re: Project M Reboot
« Reply #163 on: April 16, 2010, 06:59:08 pm »
O.O
EPIC
hmm, I should work on adding that to my Axe Mario engine...
/e

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #164 on: April 16, 2010, 07:39:38 pm »
this is friggin awesome, I love how you managed to add percussions too and so many sound chans. Before, most calc games or sound apps only had one chan per ear x.x
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