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Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #135 on: October 28, 2014, 10:56:15 am »
Well that is pretty unlikley :P

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #136 on: October 28, 2014, 11:01:46 am »
Oh I had it happen three times :P

Not to mention trying to talk to NPCs and the save point is incredibly hard because when trying to align Reuben well enough to do so he always moves sideways x.x (often enough to run into two battles)
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #137 on: October 28, 2014, 11:03:18 am »
That is why you tackle a save point from the side *shrug*

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #138 on: October 28, 2014, 11:09:53 am »
A suggestion would be to make it so you can talk to NPCs by walking into them while holding 2nd, rather than having to mash enter and arrows back and forth 90 times a second desperately in hopes to register a connection :P

Currently, everything stops when you hold down 2nd.

EDIT: So here are the bugs I ran into in the version I got:
-The Golem Ruins uses the wrong battle background. Instead of using the same wall bg like in the first Reuben 1 dungeon, it currently uses the background from the Mountain in the first game.
-The beach still has the wrong background (it should normally be the new cloud tile I posted a few days ago on top of 1 row of water tiles)
-On the beach, sometimes the boss appears as random enemy encounter. I think you added him in the beach enemy pool by mistake. >.<
-The bug where you don't exit back to the right map after beating a boss is still present. The boss map with the battle background remains intact until you beat another enemy.

Unless they were fixed after I downloaded that version, those might be stuff you might want to look into.
« Last Edit: October 29, 2014, 11:25:59 am by DJ Omnimaga »
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #139 on: October 29, 2014, 11:27:53 am »
A suggestion would be to make it so you can talk to NPCs by walking into them while holding 2nd, rather than having to mash enter and arrows back and forth 90 times a second desperately in hopes to register a connection :P

Currently, everything stops when you hold down 2nd.
Too much work... >.>
Quote
EDIT: So here are the bugs I ran into in the version I got:
-The Golem Ruins uses the wrong battle background. Instead of using the same wall bg like in the first Reuben 1 dungeon, it currently uses the background from the Mountain in the first game.
-The beach still has the wrong background (it should normally be the new cloud tile I posted a few days ago on top of 1 row of water tiles)
Haven't done the enemy backgrounds yet ;)
Quote
-On the beach, sometimes the boss appears as random enemy encounter. I think you added him in the beach enemy pool by mistake. >.<
Yeah I noticed this too and fixed it.
Quote
-The bug where you don't exit back to the right map after beating a boss is still present. The boss map with the battle background remains intact until you beat another enemy.
Again, it is fixed
Quote
Unless they were fixed after I downloaded that version, those might be stuff you might want to look into.
Oh, yeah, with 'it is fixed' i mean that in my version it is fixed, i don't feel like changing the beta atm, though :P

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #140 on: October 29, 2014, 11:34:39 am »
About enemy backgrounds, I'm pointing out in case you forgot or decided to leave them as is for the final version, like in the Axe game :P


Anyway I just ran into two other issues:

-When shopping, you exit immediately after purchasing an item and being thanked for your purchase. So if you buy 4 items you have to enter the shop over and over, which is annoying.
-The key items such as Golem gloves, swim suit and hammer are not showing up in the menu like they did in the original, so it can be hard to tell where you left off if you didn't play for a while.
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #141 on: October 29, 2014, 11:36:03 am »
About enemy backgrounds, I'm pointing out in case you forgot or decided to leave them as is for the final version, like in the Axe game :P


Anyway I just ran into two other issues:

-When shopping, you exit immediately after purchasing an item and being thanked for your purchase. So if you buy 4 items you have to enter the shop over and over, which is annoying.
I am torn between wontfix and willfix on this one as implemention won't be straight-forward :P
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-The key items such as Golem gloves, swim suit and hammer are not showing up in the menu like they did in the original, so it can be hard to tell where you left off if you didn't play for a while.
Dang it, you noticed :P
Creating such a screen is such a PITA in asm <_<

EDIT: also, http://reubenquest.net/r2_todo.html

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #142 on: October 29, 2014, 11:38:29 am »
Yeah I heard that displaying text is a nightmare in ASM or at least displaying strings is. Apparently, this is one of the main reasons why so few people have completed ASM RPG projects. >.<
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #143 on: October 29, 2014, 11:38:55 am »
The text isn't the issue, the lines are :P

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #144 on: October 29, 2014, 12:25:11 pm »
oh ok >.<

-Also I forgot to mention that bug, but I had it happen when I beat the first dungeon: When you hit the 2nd switch in Golem palace, the blocked path won't open automatically. You have to exit then enter the room again to see the change.

EDIT: The Dwarf cavern has the wrong battle background too. It should be the same as Kyle Cave. The final area (Dark World) should have the Kyle cave background as well.
« Last Edit: October 29, 2014, 12:30:54 pm by DJ Omnimaga »
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #145 on: October 29, 2014, 12:33:29 pm »
oh ok >.<

-Also I forgot to mention that bug, but I had it happen when I beat the first dungeon: When you hit the 2nd switch in Golem palace, the blocked path won't open automatically. You have to exit then enter the room again to see the change.
Right, forgot to add that one to the bugs list
Quote
EDIT: The Dwarf cavern has the wrong battle background too. It should be the same as Kyle Cave. The final area (Dark World) should have the Kyle cave background as well.
Battle backgrounds :P
Also, IMO the one of reuben1 wind peak fits the other world better

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #146 on: October 29, 2014, 12:36:10 pm »
Yeah but I think if you use that background you should probably make the sky black in it, because after all, it's black in every Dark World area where you can encounter enemies. :P

Also don't forget that the final boss background is completely blank. In fact, there shouldn't even be a background there because otherwise the boss won't even fit (it takes the entire screen height)



Also at least you fixed shops and the Dwarf Cave glitch from the original BASIC game. :P
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #147 on: October 29, 2014, 12:36:50 pm »
Yeah, the final boss has a blank background, and good idea on the black sky.

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #148 on: October 29, 2014, 12:40:37 pm »
Could you double-check enemy elemental properties? I checked your bestiary and saw that the 2nd Golem takes 4x damage vs ice, but I just tried casting ice against him and it took regular damage. ???
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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #149 on: October 29, 2014, 12:41:31 pm »
Oh yeah i already noticed that bug too and fixed it and didn't mention it in the todo :P

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