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Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #180 on: November 03, 2014, 12:32:50 am »
Update: Here is now a trailer video for the game :D

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Offline Sorunome

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #181 on: November 03, 2014, 07:39:42 am »
Well at least so far the final boss has most damage visible and only damage he causes from regular attacks being a bit off so it's not too bad, especially considering in the original, some was already hidden.


EDIT New bug D:



One golem ruins map is missing I think D:
wtf how is that possible o.O

EDIT: Found and fixed the bug, thanks for reporting!


Also epic trailer video ^.^
« Last Edit: November 03, 2014, 07:56:29 am by Sorunome »

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #182 on: November 03, 2014, 06:00:13 pm »
I suspected a missing map. Is that right?

And thanks :D
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Offline chickendude

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #183 on: November 03, 2014, 07:15:31 pm »
Wow this game is really great, i really like the cutscenes and all the little things like throwing the dog's bone! Btw, what exactly is this:

At first i thought they were maybe stairs, but now it looks like a house roof that got crushed by a table and chair on the left. The next screen looks similar:

Is that how it's supposed to look?

EDIT: And is this right?

EDIT2: oops, just saw DJ's post. Walking left at the other screen sends you to the main entrance of the tower/Golem cave thing.

Should this be "Ginseng"?

Ah, looking at DJ's next post i see that it was "Gigseng" in the original version, too.
« Last Edit: November 03, 2014, 07:59:52 pm by chickendude »

Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #184 on: November 03, 2014, 07:42:51 pm »
Those first two screenshots shows the ruins of a village. It's how they looked like in the original game (although in 3-level grayscale)


The original hybrid BASIC version (which used Omnicalc sprite command for grayscale, a barebones 8xp version of xLIB and some other ASM utilities by Michael Vincent) also had most animations available in this version, but the battle transition and magic animations were different and most animations were choppier. Also the original game, as demonstrated in the 2nd screenshot, had minor intro issues in MathPrint OSes.





EDIT: Added ASM remake screenshots of same gameplay to compare, but they run twice slower than on real calc due to WabbitEmu not running the game properly.
« Last Edit: November 03, 2014, 08:08:53 pm by DJ Omnimaga »
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Offline chickendude

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #185 on: November 03, 2014, 07:58:24 pm »
Ah ok. Also, when picking up the Opus swim suit, Opus says something like "I'll give you my swim suit so you will be able to swim in less deeper water." That might be how it was in the original, but what about changing "less deeper" to "shallow"? I'm not sure if you wanted to keep the original dialogs even if they had some minor mistakes.

Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #186 on: November 03, 2014, 07:59:34 pm »
Yeah that would be a nice change I think and save a few bytes :P. My english was still pretty bad back in the days XD (most Illusiat games were still only in French for that reason)


A French version would be nice too, now that French people are more into RPGs, but I notice that most French people who play calc games now use Casio FX-9860G calculators.


EDIT I updated my previous post with screenshots from the ASM remake (although they run slower than on real calc since WabbitEmu has problems with the game) to show differences.
« Last Edit: November 03, 2014, 08:09:45 pm by DJ Omnimaga »
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Offline chickendude

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #187 on: November 03, 2014, 08:22:20 pm »
WabbitEmu has problems running it? It runs just fine on TilEm2.

Btw, a couple things i've noticed:
-Sometimes it's not possible to cancel, for example if you select magic you can't go back, you have to use a magic spell, or when buying something from the shop you can't cancel a purchase, you have to put it in a bottle.
-Pressing 2nd during a battle refreshes the screen.
-I also wonder if it'd be worthwhile requesting confirmation when filling a bottle that isn't empty. I just erased one of my elixirs with water :'(

EDIT: And yeah, i think a French version would be nice, too. There's a pretty large French TI community and while most of the French(-speaking) members here speak English really well, i don't think that that's the case with all French(-speaking) people who use the 83+ series.
 
« Last Edit: November 03, 2014, 08:24:35 pm by chickendude »

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #188 on: November 03, 2014, 10:21:50 pm »
Yeah I think it's just Wabbit having troubles handling some interrupt-related stuff or something. In TilEm, jsTIfied, PindurTI and the real calc, the game runs perfectly (although jsTified has bad grayscale and PindurTI doesn't get that much better even after tweaking the motion blur settings). In WabbitEmu, when you hold down 2nd, the game freezes after a while too.


Also to cancel magic selection, can't you use DEL? IIRC that worked fine. ??? I didn't try in a shop, though.

I also wonder if it'd be worthwhile requesting confirmation when filling a bottle that isn't empty. I just erased one of my elixirs with water :'(
At least Reuben Quest: Ev Awakening had free elixirs :trollface:
« Last Edit: November 03, 2014, 10:23:32 pm by DJ Omnimaga »
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Offline chickendude

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #189 on: November 04, 2014, 12:15:08 am »
I've tried pressing [Del] to exit the magic selection, but it didn't work. It works for exiting items, though. In a shop, once you've clicked on an item you can't back out of it until you place it in a bottle.

Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #190 on: November 04, 2014, 12:46:27 am »
Strange, Del to exit magic selection works for me on my 84+ calc... O.O (OS 2.55MP)

I did notice that it doesn't work inside the shop when you select an item, though.


Also I found some minor glitches during the escape sequence:

-In the dilapidated house with the dead guy with a letter, the screen position isn't reset to 0 properly when examinating the letter.

-When exiting that back room, when you destroy that one lone rock, it is invisible at first then appears once it's destroyed (although you can walk on it). It isn't really that noticeable, though, so perhaps just fix the screen position issue in the first glitch.

-Also I ran into this funny glitch XD:


It's due to a map design error present since the original 2005 game when you enter that map from there, resulting in Reuben appearing over the edge of the cliff. However, I thought it was kinda funny in your version because Reuben ends up swimming there XD. You could perhaps change that tile with a plain white square, which will still look fine. My apologies for that map design error x.x
« Last Edit: November 04, 2014, 01:26:18 am by DJ Omnimaga »
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Offline Sorunome

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #191 on: November 04, 2014, 06:34:58 am »
Ok, fixed dialog, fixed screen issue, and fixed tile ^.^

EDIT: Oh, also, you'r not supposed to be able to cancel a bought item. And if you overwrite existing items, well, you'r screwed :P

EDIT2: also that golem ruins bug was a map id collision
« Last Edit: November 04, 2014, 08:38:13 am by Sorunome »

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #192 on: November 04, 2014, 10:03:28 am »
Maybe substract gold only after placing item inside bottle? It would allow ppl to change their minds, especially in the case of accidental item selection.
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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #193 on: November 04, 2014, 10:45:00 am »
I didn't have time to check it out yet but I'm glad you made it as far as a release candidate. :) Looking forward to the release.
Also I still didn't finish Reuben 1

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #194 on: November 04, 2014, 11:24:30 am »
Also I still didn't finish Reuben 1

Talking about Reuben 1, I wonder if an ASM remake of Reuben 1 was being considered? That said, I like how both games got different animations and battle backgrounds now. The original BASIC games pretty much had identical animations and battle system, with only the item management changing, so they were pretty much back-to-back games. If I do a color remake that combines both games together, then Reuben 2 magic wil be replaced with LV 2 version of the current magic (that takes more MP) and different animations (perhaps more flashing like in Reuben 2 ASM) and the magic cross menu will be replaced with a standard menu like the item one.
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