Author Topic: Final Fantasy Legend - text fix / update  (Read 4128 times)

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Offline Zera

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Final Fantasy Legend - text fix / update
« on: April 12, 2010, 11:02:28 pm »
Just thought I would mention a small ROM-hack I'm working on.




This hack re-translates all the inventories (names, items, attacks, enemies, etc.) to reflect more literal accuracy; however, there are some cases where I improvised, or used analogous words. (i.e., names that strictly consisted of Japanese terms) Overall, it's much closer to what the original script intended, and in many respects, also more descriptive and easier to understand.

Secondly, I've redone all the item icons. They're much more detailed. I originally only intended to change the helmet icon, because it reflected a Japanese helmet design; but then I figured the other icons could use more detail.

So far, I have the item inventories. I just need to finish the enemy names and attacks, and do final editing. I will release an IPS patch as soon as that's complete.

If I can get a better understanding of how to create DTE tables, I'll also make an attempt at re-translating (or possibly just editing) the actual game dialog.
« Last Edit: April 13, 2010, 04:37:35 pm by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Final Fantasy Legend - text fix / update
« Reply #1 on: April 12, 2010, 11:37:54 pm »
Wow nice to see you're working on this. I doN't remember, but I think you talked to me about this project idea a few years ago. Some old games are not translated well so it's nice to see fan translations of them. I hope you finish this :)

I guess this is good to know multiple languages :P, especially Japaneese, when it comes to similar projects.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zera

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Re: Final Fantasy Legend - text fix / update
« Reply #2 on: April 13, 2010, 01:47:58 am »
Patch is ready. (attached below) I included a save with fully-powered characters at the final position of the game, to help with testing. (rename the .sav file to reflect the name of your FFLegend ROM, and it should work with your emulator) Note that this patch is applied to the U.S. version of the ROM - not the Japanese version.

If anyone is willing to help with testing, just report any oddities you might notice. For instance: If an enemy attack doesn't seem to do what its name suggests, then I may have made an oversight. (some strings were redundant, and it was difficult to discern which one had which effect)

Some notes:

 - GP was changed to Kr, to reflect the game's original currency. ("Kero") If you notice any instances of GP left-over, then let me know where.

 - Some changes were made to the dialog, but nothing that required DTE-editing. These were just item names that are sometimes referenced by other characters. If you notice any oddities here, let me know.

 - I fixed the checksum on the ROM image so certain emulators won't nag. The hack doesn't have any problems on BGB or Gambatte. Haven't tested other emulators.

 - The final boss is sacrilegious. Not my fault - the developers intended it to be that way. :P

EDIT: New attachment a few posts down.
« Last Edit: April 13, 2010, 03:48:31 pm by Zera »

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Re: Final Fantasy Legend - text fix / update
« Reply #3 on: April 13, 2010, 02:11:51 am »
Cool to hear ^^

I think I'll give it a try later, hopefully maybe I'll have some free time. I also need to download a GB emu. What would be the best one (besides No$gba, if that does GB at all)?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zera

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Re: Final Fantasy Legend - text fix / update
« Reply #4 on: April 13, 2010, 02:16:02 am »
Gambatte, because of its accuracy. BGB is also good for slower systems. (but Gambatte should run fine on a 1 GHz CPU or better)

Offline DJ Omnimaga

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Re: Final Fantasy Legend - text fix / update
« Reply #5 on: April 13, 2010, 02:16:22 am »
Aaah ok thanks :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zera

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Re: Final Fantasy Legend - text fix / update
« Reply #6 on: April 13, 2010, 02:33:42 am »
Gambatte is the most accurate GB emulator, IMO. There aren't a lot of extra features, though. You won't get Super GB support, for instance. BGB has all those features, but I'm not sure how accurate it is. A lot of people claim it's based around accuracy, but Gambatte was built upon hundreds of hardware tests.

On another note: I dread getting into the DTE stuff, but I really want to mess with the dialog. I was also thinking about re-translating the title screen. As it was originally part of the SaGa series, (or the first game therein) it really had nothing to do with Final Fantasy. That was just a label they slapped on it in the English adaption.

I never had much luck editing title logos, though, since they're usually some garbled and compressed mess that's like assembling a jigsaw puzzle. :P

I should also note that the chose the U.S. version of the ROM for a specific reason: Additional features. The Japanese version lacked equipment icons, and animations weren't very robust. They added all sorts of different animations to the English version of the game. I think it makes sense to go with the version that includes the most content.
« Last Edit: April 13, 2010, 02:34:24 am by Zera »

Offline DJ Omnimaga

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Re: Final Fantasy Legend - text fix / update
« Reply #7 on: April 13, 2010, 02:38:46 am »
Aaah ok, I personally always used GB+GBC+GBA bundles such as Virtual Boy Advance, but I can understand maybe they wouldn't be as accurate. As for US version I assume I must be careful when downloading my ROM to make sure I'm not accidentally downloading another fan translation labelled as US?
« Last Edit: April 13, 2010, 02:39:21 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zera

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Re: Final Fantasy Legend - text fix / update
« Reply #8 on: April 13, 2010, 02:16:06 pm »
There aren't any other fan translations, as far as I know. That's why I was so interested in doing this. The game is so neglected. :(

Just look for the ROM that has the same tags as mine: (U) [!] (this means U.S. region with a good header) If the ROM is a hack or translation, it will have the [h] or [t] tags. (possibly along with a header tag)

Offline Zera

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Re: Final Fantasy Legend - text fix / update
« Reply #9 on: April 13, 2010, 03:47:56 pm »
Uploaded new version. Fixed a few strings I had earlier debated on changing in the first place, and tried to bring some things more in-line with bits of DTE dialog that I can't really edit. (so the overall strings would at least appear consistent)

I got about 20% through the DTE table before giving up.

I *had* to double-post, because attaching anything to the thread screws the current response form up. >_<

Offline DJ Omnimaga

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Re: Final Fantasy Legend - text fix / update
« Reply #10 on: April 13, 2010, 04:36:45 pm »
Oh double posting is fine for project authors if there's a 1 hour delay (or if you can't attach anything to the previous post, altough this shouldn't happen, unless your computer/internet browser is having issues).

I'll download this now.

EDIT: Strange I attached a dummy screenshot to the topic first post and did not get any problem. Definitively a problem on your end x.x
« Last Edit: April 13, 2010, 04:38:15 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zera

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Re: Final Fantasy Legend - text fix / update
« Reply #11 on: April 13, 2010, 05:15:25 pm »
Strange. I've always had a problem with board attachments. I figured it had to do with an older version of Opera. I recently switched to the latest version.

The only other issue I could think of might be related to referrer information. My default policy disables it, unless I add an explicit exception to a specific site.

Offline DJ Omnimaga

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Re: Final Fantasy Legend - text fix / update
« Reply #12 on: April 13, 2010, 05:37:40 pm »
It might be that x.x, cuz in Opera 10.51 I didn't have issues, same for Firefox and Chrome. My permissions are set to low security, though, so there are less risks of a protection blocking stuff on my PC. In Windows 7 I even have my comp not warn of potential bad softwares when downloading an .exe (the antivirus will do the job) cuz all third party softwares gave that warning anyway (even TI stuff).
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify