Author Topic: Omni Emblem  (Read 48632 times)

0 Members and 1 Guest are viewing this topic.

Offline imo_inx

  • Manman, SaviourOfTheMultiverse!
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 473
  • Rating: +27/-8
  • imo_inx
    • View Profile
Re: Omni Emblem
« Reply #480 on: February 18, 2012, 08:21:50 am »
Sweet! Homer-16 is my favorite (sprite group) so far.


Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Omni Emblem
« Reply #481 on: February 18, 2012, 10:56:18 am »
This is my aggressive try to make battle theme. Whadayya think?
It's quite short, since it's meant to be looped XD
Sig wipe!

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Omni Emblem
« Reply #482 on: February 18, 2012, 02:29:37 pm »
This sounds quite nice so far. :D

I wonder how it would sound in game. Btw it doesn't need to be any longer I think, since it's for battle.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Scipi

  • Omni Kitten Meow~ =^ω^=
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1547
  • Rating: +192/-3
  • Meow :3
    • View Profile
    • ScipiSoftware
Re: Omni Emblem
« Reply #483 on: February 18, 2012, 04:18:12 pm »
Sweet! Homer-16 is my favorite (sprite group) so far.

Thanks! :D I think I was making another character, but I didn't do much with the sprites. Perhaps I should...

Imma Cat! =^_^= :3 (It's an emoticon now!)
Spoiler For Things I find interesting:
Spoiler For AI Programming:
Spoiler For Shameless advertising:

Spoiler For OldSig:





Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2028
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #484 on: February 18, 2012, 05:24:58 pm »
me likey i will plug it in to the game soon as i get the chance i just got home from work and am rather beat also i may change some of the instruments to better sounding ones. as the defauly midi group drum quite frankely sucks so i will make amends to fix that

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Omni Emblem
« Reply #485 on: February 18, 2012, 06:06:29 pm »
here's the pdf of the sheet if this can help you.
Sig wipe!

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2028
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #486 on: February 18, 2012, 07:29:00 pm »
i was just gonna use anvil/lmms and make the edits i needed that way. or if i didnt feel like installing them i would have just used hxd >.>  <.<


bleck im out of practice. it kinda works. needs some tuning and needs to be imported into the fe rom (this is giving me issues...) but it sounds good in the test program :D
« Last Edit: February 18, 2012, 09:44:44 pm by Geekboy1011 »

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Omni Emblem
« Reply #487 on: February 18, 2012, 11:55:53 pm »
Is it very hard to load midi files into GBA games btw?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2028
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #488 on: February 19, 2012, 12:11:23 am »
Is it very hard to load midi files into GBA games btw?


eh depends. there are three methods.

one is easy as cake like its

open <rom>
convert <instrument table offs> midi
burn <song table id> <data location offset>
close <rom>


the other methods are hell. but tend to result in slightly more adjustable quality. but they take upwards of 30min for many track songs

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Omni Emblem
« Reply #489 on: February 19, 2012, 12:21:42 am »
Ah ok, hopefully you don't have to go through the 2nd method too often. X.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2028
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #490 on: February 19, 2012, 12:24:23 am »
Ah ok, hopefully you don't have to go through the 2nd method too often. X.x

its not that bad. its just alot of replaceing pointers and repeating. its copy paste work....but its using a hex editor to do it >.<

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Omni Emblem
« Reply #491 on: February 19, 2012, 12:31:21 am »
Plus changing back the instruments I assume? I know for example I tried to convert crystal towers tracks to MIDI to see how it sounds like and all instruments became piano since I did not re-assign any.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2028
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #492 on: February 19, 2012, 12:37:37 am »
thats done in anvil studio. not that annoying. just takes more time xD

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55838
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Omni Emblem
« Reply #493 on: February 19, 2012, 12:48:27 am »
Hopefully you don't have issues about no sound like I always do with anything involving MIDIs and trackers. X.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2028
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #494 on: February 19, 2012, 12:50:22 am »
nope definetily got those :P but its cause of some patching error me thinks. there was something wacky i had to do to get the other track to work...ill figure it out eventually xD