Author Topic: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators  (Read 47359 times)

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Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #105 on: July 03, 2010, 04:14:38 pm »
Oh ok, sorry to hear :(

I hope you will stick around once finished :(
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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #106 on: July 03, 2010, 04:16:53 pm »
Oh ok, sorry to hear :(

I hope you will stick around once finished :(

I think I'll still be around.  And please remember, just because I'm losng interest doens't mean I'll just give up on S.A.D.--something really, really bad has to happen for me to cancel that one, in which case I'll release the source code

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #107 on: July 03, 2010, 04:19:07 pm »
yeah I hope it gets finished. It's really a cool game and I am pretty sure a lot of people want to play once it comes out :)

And it will be cool if you stick around (even if no longer coding for calcs and just for computers or even if you are no longer staff then). There are a lot of other nice people around who did such as Rcfreak0, Tribal and Netham45, who all left calc dev long ago.
« Last Edit: July 03, 2010, 04:19:51 pm by DJ Omnimaga »
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Offline matthias1992

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #108 on: July 03, 2010, 04:45:32 pm »
I am making good progress on the campaign editor! I almost started from scartch up again after a huge redesign. Each function has its own button and gives the user a dialog from which he/she (it) has to select the proper values/arguments. Actions are immediately outputted into a appvar with the following layout
Code: [Select]
**TI83F**
261000
{command number 1 hex digit long}{arguments 4 hex digits long}
I have just randomely assigned values to commands and arguments, I have no clue if they are compatible with the engine or if that part of the engine is not yet build (lets hope so for me!) if it is already build and uses a other method I'd like to hear. Right now this is what i've got:

                                 COMMAND IDENTIFIER    ARGUMENTS
1. Add Mission Objective             1h                   0000 | 0001 | 0002 | 0003 | 0004
    Destroy All                                                  0000
    Destroy Buildings Only                                             0001
    Destroy Unit Only                                                             0002   
    Scout All                                                                                 0003
    Scout All and Destroy All                                                                        0004
2. Add Sprite                            2h                    [height][width] after this the hex data for the sprite.

So a example is:
Code: [Select]
**Ti83F**
261000 // I deduced from some files given to the programmer that makes the map editor that this is the main header for a SAD appvar...
10001 //new mission objective, destroy buildings only
20808 // a new sprite of 8x8
FF818181818181FF // this makes a square
Perhapse the FF818181818181FF was somewhat hard to comprehend so here it is in plain binary:
Code: [Select]
11111111 // = ff
10000001 // = 81
10000001 // = 81
10000001 // = 81
10000001 // = 81
10000001 // = 81
10000001 // = 81
11111111 // = ff

So I hope that explains it all little...
« Last Edit: July 03, 2010, 04:50:52 pm by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #109 on: July 03, 2010, 04:59:01 pm »
I guess I can't stop you compiling to appvars, eager beaver :)  You have the general idea, but I'll tell you exactly what goes on with an appvar sometime next week, maybe as soon as monday

Offline matthias1992

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #110 on: July 03, 2010, 05:32:42 pm »
Okay ;)
The point rather is that I can not do much without the knowledge and with the knowledge it is going to take some time!
I'll see it coming!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #111 on: July 03, 2010, 05:35:27 pm »
I wish you good luck :)
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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #112 on: July 03, 2010, 06:33:15 pm »
Okay ;)
The point rather is that I can not do much without the knowledge and with the knowledge it is going to take some time!

I apologize that I didn't realize that.  It will be top priority for me besides catching up on my Russian

Offline cooliojazz

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #113 on: July 03, 2010, 06:35:49 pm »
Speaking of appvars... do you have any "example" maps and tile sets which i can use for testing?
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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #114 on: July 03, 2010, 06:38:06 pm »
Speaking of appvars... do you have any "example" maps and tile sets which i can use for testing?

Well, I can give you the map and tileset that I used for the test map we have, though unfortunately you'd have to re-make the map yourself :(  Let me know if this works for you, and I will post those files here no later than tonight

Offline cooliojazz

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #115 on: July 03, 2010, 06:39:45 pm »
Meh, i guess that'll do, thanks.
Spoiler For Random signess:
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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #116 on: July 03, 2010, 07:41:27 pm »
Here you go, coolio.  I'm afraid that's all I have, since I'm just working on the game engine right now (and thus I haven't implemented all map features yet)
« Last Edit: July 03, 2010, 07:44:26 pm by Hot_Dog »

Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #117 on: July 04, 2010, 10:41:26 pm »
Ztrumpet, I'll still give you what I offered for willing to help on the turn-based S.A.D.
Thanks, but unless I help out I feel as I cannot accept some of this. :)  So, I guess is there anything you'd like me to do? ;D

I'm glad that SAD progress is speeding up!
I'm losing my interest in calcs, so S.A.D. will be the last game I do.
:(  Ok.  Will you stick around Omni? :D

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #118 on: July 04, 2010, 10:52:29 pm »
I really love those tiles!
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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #119 on: July 04, 2010, 11:21:33 pm »
Quote
So, I guess is there anything you'd like me to do?

Yes, when the campaign designer and map designer come out, you can do some work with those 8)  Otherwise, keep testing those alpha builds!
« Last Edit: July 04, 2010, 11:24:23 pm by Hot_Dog »