Author Topic: Serenity  (Read 63908 times)

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Offline simplethinker

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Re: Serenity
« Reply #60 on: July 23, 2009, 12:36:54 pm »
Even worse: when the recent backups are corrupted (maybe viruses and stuff) x.x
...or when you used a buggy version of TILP to do the backing up...
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Offline Builderboy

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Re: Serenity
« Reply #61 on: July 23, 2009, 12:38:14 pm »
Yeah, I have serious backups of the game, I don't think i could ever delete them all :P.  But i only had one of this, becuase it was so "unimportant".
we need a facepalm smiley.

Anyways here is the new box and trapdoor system.  I have already started designing the actual game, but no screenshots of that!  Only Conceptual screenshots :P



Boxes can be pushed or pulled.  They can be stood on.  If they are sitting on a trapdoor, and it opens, all boxes that are on top of it will fall.  Levers in walls can trigger trapdoors to either open or close.  Some levers can be used indefinitely, back and forth.  Others can only be used once.  Of course, if you leave and come back in, everything resets itself, Zelda style.

Offline noahbaby94

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Re: Serenity
« Reply #62 on: July 23, 2009, 12:40:15 pm »
Man I'm quite impressed with the kind of text based stuff you do. Plus it not that slow or flickery.
That's what she said!!!

Offline Builderboy

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Re: Serenity
« Reply #63 on: July 23, 2009, 12:44:23 pm »
There is some flicker beneath your character while dragging/pulling boxes, but that can be fixed with a simple 3 byte modification.  If you look at the earlier screenshots, you will notice the flicker beneath the character as he moves regularly.

Offline DJ Omnimaga

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Re: Serenity
« Reply #64 on: July 23, 2009, 01:10:53 pm »
wow this gotta be the most complex platformer/puzzle game written in BASIC so far!

EDIT @simplethinker yeah I think this is what I have. I got mine from the LPG site if I remember and I never got able to use the backup feature: it created weird files I couldn't open with anything else. TI-Connect creates a tig file, but tig files can be ungrouped like you do with 8xg files with the same software
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Offline Eeems

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Re: Serenity
« Reply #65 on: July 23, 2009, 02:37:35 pm »
wow that's amazing Builderboy! can't wait to see more progress!!
/e

Offline Builderboy

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Re: Serenity
« Reply #66 on: July 25, 2009, 02:35:13 pm »
So I've been working on map design, and I've come up with the Basic ship design (which will be kept a secret) which will have 36 rooms!  The version I am submitting to the contest will only have sectors 1 and 2, so the room count will be drastically lowered.  Since each map takes over 256 bytes, all the maps together will have a file size greater than the entire game of Portal.  And thats just the maps!  The engine takes over 4000 bytes, and will only get larger as I install more items.  Each boss takes roughly 1500 bytes (there will be 3, but only 1 in the demo/contest version).  So adding in menu, cut scenes, and dialogue, this is going to be one massive game!

The version I am submitting to the contest should be small enough that I can fit it all into RAM, but the finished version almost definitely will need some sort of archiving program (and i won't use any other assembly enhancements :P). 

I'm also considering just adding in the archiving utility for the contest version, so I could fit in more stuff, and I could pit pure(almost) Basic against the power of LibEnhanced and Assembly  8). Hehe

Offline Eeems

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Re: Serenity
« Reply #67 on: July 25, 2009, 02:43:58 pm »
please don't go with the asm lib! I don't want to compete against yours!
/e

Offline Builderboy

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Re: Serenity
« Reply #68 on: July 25, 2009, 04:11:54 pm »
Heehee ;D  I most likely will not go into the asm/hybrid category, because I am confident that i can fit it all in the space available.  But if I extend the game to sector 3 I fear I may have no choice!  0.0

Offline Eeems

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Re: Serenity
« Reply #69 on: July 25, 2009, 04:15:21 pm »
or you can just tell them to unarchive/archive stuff when they get there...
/e

Offline Builderboy

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Re: Serenity
« Reply #70 on: July 25, 2009, 04:27:13 pm »
thats lame :P

jk, I will if I have to, but for the contest i will just try to fit it all in RAM.  Once the contest is over, nobody cares if I use 1 unarchving subprogram.

Offline Eeems

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Re: Serenity
« Reply #71 on: July 25, 2009, 04:50:50 pm »
true, well good luck on this!
:/ now I want to pull my game back out and work on it, but I don't have time...
/e

Offline Builderboy

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Re: Serenity
« Reply #72 on: August 02, 2009, 08:32:40 pm »
Alright, small update.  I have finished designing the 2 sectors that will appear in the Demo.  It consists of 20 room, and 2 bosses.  I have written much of the dialogue, and the 2nd boss is near finished.  The largest task to be done is to transfer all the rooms from the written data to actual rooms on the calculator.  This process is also kind of exciting because it means I get some artistic freedom, as the only think specified in the map data is whether or not a tile is solid or not.

In other news, i have finished the simple but appealing menu, with new game, load game, help, and exit.


Notice that the load button is faded until you have a game to load :)

And i will not be uploading screenshots, animated or otherwise of the 2nd boss, as this is the finale of the Demo, and I want to keep the concept a secret. :P

Offline noahbaby94

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Re: Serenity
« Reply #73 on: August 02, 2009, 08:41:23 pm »
Ooohhh... I like the menu it's simple but very appealing.
That's what she said!!!

Offline DJ Omnimaga

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Re: Serenity
« Reply #74 on: August 03, 2009, 08:30:49 am »
Thi s is nice looking, I would put some sort of image (idk what tho) or maybe copyright+logo to the right
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