Author Topic: Cage Matches  (Read 6295 times)

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Offline meishe91

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Re: Cage Matches
« Reply #15 on: August 30, 2010, 01:18:06 am »
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Offline DJ Omnimaga

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Re: Cage Matches
« Reply #16 on: August 30, 2010, 01:19:14 am »
* Builderboy puts on tip-less gloves and takes out his calc as he plans to type at 23 tokens per second *
Wow that's OVER 9000 per hour!!!
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Offline LordConiupiter

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Re: Cage Matches
« Reply #17 on: August 30, 2010, 09:22:30 am »
to be precise: 82800 tokens per hour. that's pretty much more than 9000 :P
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Offline DJ Omnimaga

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Re: Cage Matches
« Reply #18 on: August 30, 2010, 02:09:55 pm »
True. :P
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Offline Builderboy

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Re: Cage Matches
« Reply #19 on: August 30, 2010, 02:42:07 pm »
Heh, from that thread i made a while back, i have reason to belive i may be one of the fastest coders on the site :D (in tokens per second tho, not necessarily  in conceptualizing and actually writing stuff)

Offline DJ Omnimaga

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Re: Cage Matches
« Reply #20 on: August 30, 2010, 02:50:15 pm »
Unless I do a game programming tool-assisted speedrun ;D
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Offline bwang

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Re: Cage Matches
« Reply #21 on: August 30, 2010, 06:30:11 pm »
Are we allowed to use existing headers for C?

Offline Raylin

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Re: Cage Matches
« Reply #22 on: August 30, 2010, 06:36:11 pm »
What do you mean?
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Offline bwang

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Re: Cage Matches
« Reply #23 on: August 30, 2010, 06:38:25 pm »
What do you mean?
For example, the libraries included with Ndless.
Or am not understanding the term "Cage Match"?

Offline Raylin

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Re: Cage Matches
« Reply #24 on: August 30, 2010, 06:44:37 pm »
The goal of the Cage Match is to make two programmers speedcode two programs of a random theme from scratch. So, if they add more functionality, they must be included in the Pool (a communal information database of which both programmers can access and utilize).
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Offline bwang

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Re: Cage Matches
« Reply #25 on: August 30, 2010, 06:46:50 pm »
I see.
I guess if both coders are doing Nspire stuff, the libraries are fair then.

Offline Raylin

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Re: Cage Matches
« Reply #26 on: August 30, 2010, 06:50:39 pm »
That's the only fair way. You can't have cross-platform cage matches yet.
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Offline meishe91

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Re: Cage Matches
« Reply #27 on: August 30, 2010, 08:20:05 pm »
Ya, I would probably assume anything that is standard in non-TI-BASIC programs is allowed. Not like programs that were pre-made but like things that make the program work and such. Hopefully that makes sense.
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