### Author Topic: Drawing Pictures for Axe  (Read 15658 times)

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#### Wellen

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##### Re: Drawing Pictures for Axe
« Reply #15 on: September 23, 2011, 09:58:28 am »
SourceCoder can convert image files (such as bmp) to hex.

http://www.cemetech.net/projects/basicelite/sourcecoder2.php
I tried it, it doesn't seem to work it gives me only FFs.
I think I'll make it with [Pic0].
Thanks anyway.

sorry for the necropost ^^
BUT
the tool I found don't really work indeed, as Haleyia said, so I tried the sourcecoder one that Josjuice gave, and it works !
You just have to browse to your bmp, and that's it, it seems to be able to give you some grayscales hexcode, but i just tried with a B/W pic, so I don't know.

So, p2, you can use this one http://www.cemetech.net/projects/basicelite/sourcecoder2.php (no need of german, cuz' you'll have anything to do but upload your bmp)

-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot
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#### Hayleia

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##### Re: Drawing Pictures for Axe
« Reply #16 on: January 28, 2012, 11:50:10 am »
-.-°
Source coder won't give me the hex code for an image that is larger than 96x64.

Any other tool that would work ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

#### ZippyDee

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##### Re: Drawing Pictures for Axe
« Reply #17 on: January 28, 2012, 03:08:22 pm »
You could break it down into smaller images and splice it together...

Pushpins 'n' stuff...

#### Hayleia

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##### Re: Drawing Pictures for Axe
« Reply #18 on: January 29, 2012, 02:37:05 am »
You could break it down into smaller images and splice it together...
Yes but then, I'll have to think about which hex part goes where, and I am too lazy for that
Anyway, what I wanted to do wouldn't work but thanks for trying
« Last Edit: January 29, 2012, 02:37:13 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

#### ti-freak

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##### Re: Drawing Pictures for Axe
« Reply #19 on: March 25, 2014, 11:03:04 am »
There are different ways to draw pictures in Axe. For 8x8 sprites you can use the Axe sprite painter. The program HEXPIC in the Axe Download file converts a 8x8 sprite to hex.

Runner112 has written a multi greyscale sprite to hex converter. The sprites can have the size 8x8 or 16x16. Here is the Tread to this cool tool. The download is on page 2.

For other sizes you can use the "Data(" command:

:Data(96,64)->GDB1
:[HEXCODE]
:.Drawing on screen
:Bitmap(X,Y,GDB1
:DispGraph

If you want to draw an 96x64 sprite, the size of the Hexcode is (96x64)/4

But has your screen realy 96 pixels in a line?

#### Matrefeytontias

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##### Re: Drawing Pictures for Axe
« Reply #20 on: March 25, 2014, 11:04:26 am »
That thread was 2 years old. Didn't you see the red text saying that no posts were made in it since more than 120 days ? That was an implicit way of saying "don't post here unless you have a very good reason".

#### Hayleia

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##### Re: Drawing Pictures for Axe
« Reply #21 on: March 25, 2014, 12:04:14 pm »
And your post absolutely doesn't answer the question because you say "put [HEXCODE] then use Bitmap", but the question was "how to get the hex code other than converting byte per byte ?"
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

#### josh landers

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##### Re: Drawing Pictures for Axe
« Reply #22 on: March 26, 2014, 10:34:15 am »
Ok so I use MS-paint to resize the image to the size, make sure that you use the pixel resize though.  And your good to upload!
Step 1 resize and turn in to greyscale.
Step 2 Upload to source coder
Code: [Select]
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nd then pop it in some axe this I s 4 level grayscale.

#### Hayleia

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##### Re: Drawing Pictures for Axe
« Reply #23 on: March 26, 2014, 11:31:17 am »
The problem with SourceCoder is that it is online. I can't use it when I am in a train.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

#### Streetwalrus

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##### Re: Drawing Pictures for Axe
« Reply #24 on: March 26, 2014, 12:44:35 pm »
Drawing an OS Pic and importing it with [var] is also a good idea.

#### Hayleia

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##### Re: Drawing Pictures for Axe
« Reply #25 on: March 26, 2014, 12:53:54 pm »
Except when you have at least 10 projects using at least one picture. Another possibility is to "convert" the Pic into an appvar using a simple program, but that is not as convenient as it would be to drag and drop an image file onto a program that would return hex code to just copy paste.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

#### DJ Omnimaga

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##### Re: Drawing Pictures for Axe
« Reply #26 on: March 26, 2014, 01:48:13 pm »
The problem with SourceCoder is that it is online. I can't use it when I am in a train.
Thankfully over here there are three bus lines and the boat that have wi-fi. The only issue, though, is that sometimes wi-fi isn't working and during rush hour, they bring in a few extra bus vehicles that have no wi-fi in them. Plus I don't know if my phone has enough RAM to use SourceCoder nor if it can save 8xp files anyway.

There is also Token that can generate pics, right? That said, it's for windows so unless you got a laptop it isn't as portable as the real calc.

#### josh landers

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##### Re: Drawing Pictures for Axe
« Reply #27 on: March 26, 2014, 02:26:42 pm »
If  Moral of the story=your ever on a train boat or plane.
use graphpaper and convert to binary then to hex
Else use source coder
End

#### Hayleia

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##### Re: Drawing Pictures for Axe
« Reply #28 on: March 26, 2014, 02:45:55 pm »
There is also Token that can generate pics, right? That said, it's for windows so unless you got a laptop it isn't as portable as the real calc.
Well I use a laptop in the train. And wow, thank you for telling me that because I actually found out now that TokenIDE can import images and convert them into hex
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.