Author Topic: Axe Parser  (Read 497644 times)

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Offline Deep Toaster

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Re: Axe Parser
« Reply #1620 on: December 26, 2010, 05:03:19 pm »
Awesome, lots of nice commands added too. I hope not too many bugs are encountered so you don't have to release too many fixes. I probably will not help on beta-testing, though, because I haven't programmed Axe for several months.

EDIT: WOAH! Line is definitively faster! O.O

That is fast. Great job on all those optimizations O.O




Offline jnesselr

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Re: Axe Parser
« Reply #1621 on: December 26, 2010, 05:56:36 pm »
I'm looking forward to 1.0.0 even more now!

Offline Michael_Lee

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Re: Axe Parser
« Reply #1622 on: December 30, 2010, 12:33:39 am »
Question:
If I have a string, is there a way to get it to display only a set number of characters from that string?
For example, if I have
Code: [Select]
"Hello World Foobar"->Str1
is there a way to display only 6 characters at a time, so I can separately display
Code: [Select]
"Hello "
"World "
"Foobar"
depending on a numerical input I give in?
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Offline Quigibo

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Re: Axe Parser
« Reply #1623 on: December 30, 2010, 05:29:04 am »
Sure:

Code: [Select]
:0->A->{L1+6}
:length(Str1)->L
:While A<L
:Copy(Str1+A,L1,6)
:Disp L1,i
:A+6->A
:End

You just copy the part of the string you want to display to another buffer (and end that buffer with a zero) and then just Disp that buffer.
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Offline Happybobjr

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Re: Axe Parser
« Reply #1624 on: December 30, 2010, 10:12:56 am »
thank you, i needed that too.
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Offline Munchor

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Re: Axe Parser
« Reply #1625 on: December 30, 2010, 10:13:43 am »
Axe Parser won POTY Awards 2010 TI-83+ Series Calculators :D Congratulations Quigibo!

Offline yunhua98

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Re: Axe Parser
« Reply #1626 on: December 30, 2010, 11:13:44 am »
*cough*landslide victory*cough*
If Kerm had waited til next year to upload DCS7...
we got 2 POTYs!
« Last Edit: December 30, 2010, 11:14:45 am by yunhua98 »

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Offline ztrumpet

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Re: Axe Parser
« Reply #1627 on: December 30, 2010, 11:37:32 am »
Congrats Quigibo! ;D

Offline Binder News

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Re: Axe Parser
« Reply #1628 on: December 30, 2010, 11:43:19 am »
Yay for Quigibo!!!!!!
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Offline Raylin

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Re: Axe Parser
« Reply #1629 on: December 30, 2010, 12:02:19 pm »
*cough*landslide victory*cough*
If Kerm had waited til next year to upload DCS7...
we got 2 POTYs!

It's not so fine and dandy over on Ceme.
Bug me about my book.

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Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Quigibo

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Re: Axe Parser
« Reply #1630 on: December 30, 2010, 03:58:52 pm »
Wow!  The results are already out?!?  O.O

That is so cool!  I can't believe it was by such a big margin too, I really thought it was going to be close. Thanks everyone for all the support, I couldn't have done it without you guys.  From the beginning I never thought it would take off like this and actually be this popular and especially this early in development since a stable version still isn't out yet.  Also, I've noticed that more than half of the new 83/84 assembly programs being released currently are written in Axe and its not just forum members here either.  So I think the project has been quite successful overall  ;D

Also, its great how each of the top 4 nominees ALL had their own programming language or language extension!
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Offline Raylin

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Re: Axe Parser
« Reply #1631 on: December 30, 2010, 04:11:13 pm »
Congrats, sir. :)
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
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Offline jnesselr

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Re: Axe Parser
« Reply #1632 on: December 30, 2010, 05:20:38 pm »
Yeah, this has been a good year for programming both the NSpire and the TI-83/84.  I do hope this continues next year. ;-)

Offline squidgetx

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Re: Axe Parser
« Reply #1633 on: December 30, 2010, 07:36:31 pm »
Woah, someone voted for cuberunner :o

Anyway, gratz Quigibo! Axe is just....amazing (notice how 4 of the featured programs this year were written in Axe ;) )

Offline Munchor

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Re: Axe Parser
« Reply #1634 on: December 30, 2010, 07:47:37 pm »
Woah, someone voted for cuberunner :o

Anyway, gratz Quigibo! Axe is just....amazing (notice how 4 of the featured programs this year were written in Axe ;) )

Cuberunner is a really good game, the new most popular of my class.