Author Topic: Bug Reports  (Read 404049 times)

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Offline JosJuice

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Re: Bug Reports
« Reply #1065 on: February 06, 2011, 01:24:47 pm »
Pressing a key that corresponds to a letter in the compile list while not having any programs to compile causes a RAM clear.

Offline Happybobjr

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Re: Bug Reports
« Reply #1066 on: February 06, 2011, 02:45:38 pm »
you have that few programs?
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Offline JosJuice

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Re: Bug Reports
« Reply #1067 on: February 06, 2011, 02:47:08 pm »
I don't have any Axe source programs (I don't use Axe), but I have a lot of other programs.

Offline Builderboy

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Re: Bug Reports
« Reply #1068 on: February 06, 2011, 02:50:14 pm »
Lots of programs or not, its still a bug.  Also note the appearance of backups remedies this bug as well, it only occurs if there are no Axe programs and no backups as well

Offline squidgetx

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Re: Bug Reports
« Reply #1069 on: February 06, 2011, 08:18:56 pm »
Oh noes, a bug! D:

Nibble reading and writing is not consistent. It was consistent in .4.6 though, I think since then nibble writing was changed to little-endian while nibble reading remained big-endian. Screenie attached. Btw, I'd like to ask that whatever it was in .4.6 be the default, otherwise I'm going to have to re enter a lot of data... Thank you!

Code: (in case you missed it) [Select]
0->{L1}
1->nib{L1*2}
Disp nib{L1*2}>Dec
« Last Edit: February 06, 2011, 08:52:47 pm by squidgetx »

Offline Darl181

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Re: Bug Reports
« Reply #1070 on: February 07, 2011, 06:58:33 pm »
I think I found something that's both an incompatibility issue and a feature request.
Can the instant goto be made compatible with CalcUtil's "save screen" option?
The save screen is when you quit out of the program editor it asks if you want to save changes or not, very useful :) but it causes crashes with axe :P
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Offline squidgetx

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Re: Bug Reports
« Reply #1071 on: February 12, 2011, 07:51:03 pm »
Er...

Offline DJ Omnimaga

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Re: Bug Reports
« Reply #1072 on: February 12, 2011, 07:54:15 pm »
Hmm weird bug. Was it introduced in 0.5?
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Offline squidgetx

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Re: Bug Reports
« Reply #1073 on: February 12, 2011, 08:04:42 pm »
Yeah. I think he's fixing it now. Also, the new help screen says "For additional help and examles"... :P

Offline Quigibo

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Re: Bug Reports
« Reply #1074 on: February 12, 2011, 08:10:01 pm »
Fixed it, that was a really really stupid mistake, something I added in last minute that I didn't have time to test.  I'll get the typo later.  Sorry about that.
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Offline Happybobjr

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Re: Bug Reports
« Reply #1075 on: February 12, 2011, 08:37:02 pm »
EndIf EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is false.
End!If EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is true.

Shouldn't that be


EndIf EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is true.
End!If EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is false.
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Offline FinaleTI

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Re: Bug Reports
« Reply #1076 on: February 12, 2011, 08:42:04 pm »
EndIf EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is false.
End!If EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is true.

Shouldn't that be


EndIf EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is true.
End!If EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is false.
Shouldn't that be


EndIf EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is true.
End!If EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is false.


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Offline Happybobjr

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Re: Bug Reports
« Reply #1077 on: February 12, 2011, 08:43:18 pm »
No I was wrong.
It was right the way it was.
I misread it.
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Offline FinaleTI

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Re: Bug Reports
« Reply #1078 on: February 12, 2011, 08:50:21 pm »
Ok.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Juju

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Re: Bug Reports
« Reply #1079 on: February 15, 2011, 08:35:53 pm »
I compiled an Axe program so it would output an Application, but I didn't had enough archive. Naturally, it error'd. Then I found out with Calcsys it created an unnamed, 0xC6050500 byte (3 GB?) application in the archive. Now the Arc Free counter in 2nd+MEM is stuck to 0 bytes left. And I can't see it there and delete it, due of its lack of a name.

Is it a bug? If not, feel free to move this post somewhere else. Anyway, it's freaking weird.

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