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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #300 on: March 22, 2010, 02:11:27 pm »
Hi and welcome here ^^

A routine to access users variables (or even appvars) would be cool, altough I assume this feature will be built-in Axe pretty soon.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline LordConiupiter

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Re: Features Wishlist
« Reply #301 on: March 22, 2010, 02:32:54 pm »
Hi and welcome here ^^
Thanks!
I would like to know why you assume that "the feature will be built-in Axe pretty soon."
« Last Edit: March 22, 2010, 05:59:30 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



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Offline Quigibo

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Re: Features Wishlist
« Reply #302 on: March 22, 2010, 02:46:19 pm »
I think I mentioned I was was going to add it in a few threads before.  It will probably be in the next version.  I'm not sure how much of the calc will be accessible in that release, but we'll see what happens. :)
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Re: Features Wishlist
« Reply #303 on: March 22, 2010, 02:55:59 pm »
For which reasons do you assume that? Well, of course i hope so too, but it's always nice to have a ground for (some || every)thing
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #304 on: March 22, 2010, 05:57:11 pm »
yes, I'am sorry, I've chosen the wrong words. :-[
I just only meant to say that I would like to know why he assumes that "the feature will be built-in Axe pretty soon."
I think I mentioned I was was going to add it in a few threads before.
I'm also very sorry I haven't read the entire topic before posting this question, but it seemed to me to take lots of time to do that :) (yes I'm a little lazy ;D)

I've another question: is the command Input going to do the same thing as in BASIC, or will there be an other layout, or perhaps the possibility to draw the input-text in small font?
« Last Edit: March 22, 2010, 06:06:37 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Quigibo

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Re: Features Wishlist
« Reply #305 on: March 22, 2010, 06:08:42 pm »
Numerical and character input might be a possibility in the far future, but I doubt it will be anything like basic.  However, it may be possible to embed actual BASIC code into axe itself, kind of like how you can embed assembly.  Not sure if it will work, but I'm reading up on it.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #306 on: March 22, 2010, 06:34:04 pm »
OK, right now I'm coding an input (with Axe), and I am going to use that code as a subroutine in my other programs, but I need to read some user variables to read the settings for the input. But right now I will do just the basic coding, and later on the more user-friendly usable thing.

I think BASIC in Axe is not a very bad idea, but isn't it too difficult to implement?
Perhaps it could be just executing a BASIC program.
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

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Re: Features Wishlist
« Reply #307 on: March 22, 2010, 07:03:58 pm »
I've written one if you don't feel like writing it, or if you feel like optimizing.  Just thought I'd point out (sorry if it sounded rude at all) http://ourl.ca/4129/80803
« Last Edit: March 22, 2010, 07:04:24 pm by _player1537 »

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #308 on: March 22, 2010, 10:51:32 pm »
yes, I'am sorry, I've chosen the wrong words. :-[
I just only meant to say that I would like to know why he assumes that "the feature will be built-in Axe pretty soon."
I think I mentioned I was was going to add it in a few threads before.
I'm also very sorry I haven't read the entire topic before posting this question, but it seemed to me to take lots of time to do that :) (yes I'm a little lazy ;D)

I've another question: is the command Input going to do the same thing as in BASIC, or will there be an other layout, or perhaps the possibility to draw the input-text in small font?
i said that since I effectively seen Quigibo posts saying it will be eventually done. Also, in some occasions, I chat with him real time, altough not as frequently as I used to (since nowadays I am generally only on IRC), so I can discover some more progress.

Also I think so far he is doing a good job at Axe. The goal is to make a language that is similar to TI-BASIC but not necessarly 100% similar and mostly game-oriented. It might be difficult to implement everything but at the rate this is progressing, I am confident he'll succeed in implementing a lot more.

That said let's try to remain polite and respectful towards other people, though. That goes for both regular users and new people, but in case of new people, if they are rude or overly negative on their first few forum posts and did not even contribute anything else in the TI community so far, it is easier for their image to be tarnished.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline LordConiupiter

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Re: Features Wishlist
« Reply #309 on: March 23, 2010, 02:48:02 am »
Also I think so far he is doing a good job at Axe. The goal is to make a language that is similar to TI-BASIC but not necessarly 100% similar and mostly game-oriented. It might be difficult to implement everything but at the rate this is progressing, I am confident he'll succeed in implementing a lot more.
I agree completely with you. Axe is realy a great 'invention.'
That said let's try to remain polite and respectful towards other people, though. That goes for both regular users and new people, but in case of new people, if they are rude or overly negative on their first few forum posts and did not even contribute anything else in the TI community so far, it is easier for their image to be tarnished.
Yes, I know, but when I typed my third post, I did not intend to be rude or someting, but it sounded rude because my english is not that good you know...:-[
Please forgive me? :'(
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #310 on: March 23, 2010, 02:51:24 am »
Ooh sorry didn't know that x.x, actually English is not my native language either ^^, don't worry too much about it. I was just unsure since sometimes through text it can also be hard to interpret stuff. We eventually get used to each person's way of writing so everything is all good afterward. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline LordConiupiter

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Re: Features Wishlist
« Reply #311 on: March 23, 2010, 11:58:30 am »
OK. thanks for the encouragement ^^
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Raylin

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Re: Features Wishlist
« Reply #312 on: March 23, 2010, 04:40:34 pm »
Linking capabilities must be implemented ASAP.
:D

This would be immensely helpful.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #313 on: March 23, 2010, 05:13:52 pm »
I almost completely agree with you, except that accessing user variables is perhaps a little more helpful :P
« Last Edit: March 23, 2010, 06:49:40 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #314 on: March 23, 2010, 08:14:26 pm »
It would be good if we could save/load from other types of variable, though, like Appvars, because if reading directly from lists, for example, it's easy to hack game save files, like setting LV 99, 9999 HP and 65535 gold, plus the person could cause a game crash x.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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