Author Topic: Wave To Axe Converter  (Read 1515 times)

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Offline Quigibo

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Wave To Axe Converter
« on: July 17, 2010, 08:41:33 pm »
Its nowhere near done and it won't be released until after 0.4.0 comes out.  Currently, the files are exactly 8 times smaller than the original wave file, but that is with no compression, I will add compression later.  I'm still trying to figure out how to convert the 8 bit signal to a single bit one, this is the best I've got so far but I know I can do a lot better.  If anyone knows the algorithm or where I can find it, that would be really helpful!  Especially if you know how the RealSound algorithm works or similar player.

Here is a sample executable, it doesn't sound good, but at least you can hear it on wabbitemu.  Its awful on a real calculator though, so test it on the emulator.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline shmibs

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Re: Wave To Axe Converter
« Reply #1 on: July 17, 2010, 11:49:36 pm »
YES!
you, sir, are doing a great service to the world
i cant wait to rickroll my friends when we go back to school

Offline DJ Omnimaga

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Re: Wave To Axe Converter
« Reply #2 on: July 17, 2010, 11:58:55 pm »
Nice to see wave conversion :O

It may come useful in games for sound effects or the like, or for beatboxes requiring more than just beeps.

EDIT: The quality reminds me Seren's Guitar Hero ASM clone, but the static appears to be much less worse. In his GH game it was acute to the point of hurting my ears :(
« Last Edit: July 18, 2010, 12:00:33 am by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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