Author Topic: Your Projects - Post and Critique  (Read 103469 times)

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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #120 on: March 25, 2010, 05:18:23 pm »
This is not by me but by Tribal on IRC, but he rarely posts on forums so I thought I would show this anyway:



(Requires firefox or Opera so screenshot plays at full 30 fps)

It is not a game, just some testing in 15 MHz mode, but notice how fast it still goes when the entire screen is filled with flashing sprites. The stars scrolls every pixel btw. Basically, even with 80+ sprites displayed, he still manages to get 60 fps
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Offline jsj795

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Re: Your Projects - Post and Critique
« Reply #121 on: March 25, 2010, 11:08:58 pm »
will that have the same speed on regular 83+ since it's in 15MHz mode?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Re: Your Projects - Post and Critique
« Reply #122 on: March 25, 2010, 11:24:06 pm »
^^ sǝɯɐb ʇɐǝɹb ǝʞɐɯ oʇ sǝʞɐʇ ʇı ʇɐɥʍ sɐɥ ǝxɐ ʇɐɥʇ buıʌoɹd uıɐbɐ ǝɔuo 'ʍoʍ 'pıɐs buıǝq ʇɐɥʇ

˙ʇɹoddns zbɯ 51 ǝʌɐɥ ʇuop s,38 ǝɥʇ ǝɔuıs ʍoןs sɐ sǝɯıʇ 5˙2 ʇnoqɐ unɹ ןןıʍ ʇı 'ou
« Last Edit: April 01, 2010, 12:43:44 am by Builderboy »

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #123 on: March 25, 2010, 11:32:50 pm »
Yeah and seeing this speed gives me more hope about doing tilemaps and possibly even scrolling (at least, for side-scrolling games).
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Offline cooliojazz

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Re: Your Projects - Post and Critique
« Reply #124 on: April 10, 2010, 03:10:39 am »
Here's a falldown like clone i made, controls are the F keys for varied speed in each direction, enter to pause, and clear to quit, and +- keys to change row skins (there's 5).  The only thing is on calc, it blurs so it looks like the ball is spinning, unlike the screenshot. :P
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #125 on: April 10, 2010, 03:24:32 am »
Nice ^^

I think you should probably make it start faster, tho ^^

Also I like how the blocks change once it goes faster ^^
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Offline cooliojazz

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Re: Your Projects - Post and Critique
« Reply #126 on: April 10, 2010, 03:25:40 am »
no, that was just me changing it, using the +- keys, which can be done at any time XD
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TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
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TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #127 on: April 10, 2010, 03:30:38 am »
oooh I see ^^

Also change the controls from Y= and Graph to left and right
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Offline meishe91

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Re: Your Projects - Post and Critique
« Reply #128 on: April 10, 2010, 03:31:43 am »
That's really cool! How fast does it go?
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Offline cooliojazz

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Re: Your Projects - Post and Critique
« Reply #129 on: April 10, 2010, 03:36:13 am »
well, it was still less than 50% when i died =P that one wasn't very good at all...
Spoiler For Random signess:
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Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline meishe91

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Re: Your Projects - Post and Critique
« Reply #130 on: April 10, 2010, 03:49:04 am »
Ah ok, you should post a faster one because to be honest I didn't watch it all the way through :P
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Re: Your Projects - Post and Critique
« Reply #131 on: April 10, 2010, 10:15:27 am »
tl;dw
Can you post the fast segments?

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #132 on: April 10, 2010, 01:21:33 pm »
I still think it might be best to start up at faster speed, because even if it moved at 8 pixels a second it would still be easy anyway.
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #133 on: April 16, 2010, 04:22:35 am »
Here's something I hope: that when Axe Parser beta comes out, that the very first Axe file ever uploaded on ticalc.org will not be a Quadratic Solver like what happened with the first BBC Basic program release:

http://www.ticalc.org/archives/files/fileinfo/417/41757.html

I know this is impossible without inline ASM, as Axe Parser lacks floating point support, but we never know D:

I think people who uploaded stuff in older posts on that thread (like Papijump, the Falldown clones, the animation demos, etc) should maybe edit them with title screen or menu and release at ticalc to show what the parser can do in terms of small projects :P, or maybe in game packs, before somebody attempts at uploading a quadratic solver <.<
« Last Edit: April 16, 2010, 04:25:37 am by DJ Omnimaga »
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_player1537

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Re: Your Projects - Post and Critique
« Reply #134 on: April 16, 2010, 06:41:33 am »
lol, quadratic solver ftw

maybe you could make it believe it has floating points, like the first 2 digits are the ones and tens places, then the next 3 are the decimal parts.