Author Topic: The Blue Platform: Screenshots  (Read 24639 times)

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Offline Eeems

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Re: Screenshots
« Reply #15 on: July 02, 2009, 05:58:08 pm »
thanks DJ, what do you think about the magics?
/e

Offline Raylin

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Re: Screenshots
« Reply #16 on: July 04, 2009, 09:02:01 am »
I like 'em! (If my opinion counts.) ^_^
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Re: Screenshots
« Reply #17 on: July 04, 2009, 04:28:23 pm »
Everyone's opinion counts at Omnimaga.
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Offline DJ Omnimaga

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Re: Screenshots
« Reply #18 on: July 04, 2009, 05:27:43 pm »
I like them too, my favourite is the Earthquake effect and at least finally earthquake effect not relying on Z-Address shifting routines, meaning it works on Nspire and WabbitEmu fine :D
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Offline Eeems

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Re: Screenshots
« Reply #19 on: July 04, 2009, 05:54:06 pm »
thanks :) it took a little bit to make it look good.
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/e

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Re: Screenshots
« Reply #20 on: July 06, 2009, 06:45:03 pm »
ok, new screenshot, all that I added was a little summoning animation to the magics
/e

Offline simplethinker

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Re: Screenshots
« Reply #21 on: July 06, 2009, 06:53:48 pm »
They look nice ;D
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Re: Screenshots
« Reply #22 on: July 06, 2009, 06:57:23 pm »
nice, I like how you use the Illusiat style magic casting.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Re: Screenshots
« Reply #23 on: July 06, 2009, 07:06:09 pm »
thanks :)
I didn't totally rip it from Illusiat though, it doesn't use the * in it. it also will not error if it is on the top of the screen, it will always show though since it is using Text( so it doesn't look the best on the black tiles but I like it
/e

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Re: Screenshots
« Reply #24 on: July 06, 2009, 11:13:51 pm »
this is my scrolling action :P
/e

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Re: Screenshots
« Reply #25 on: July 06, 2009, 11:51:45 pm »
wow looks nice. Very Zelda Ish :D

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Offline simplethinker

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Re: Screenshots
« Reply #26 on: July 07, 2009, 10:31:33 am »
It looks nice :)  What would happen if the players position in the new screen/room (at the very edge) was an un-walkable tile?
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Offline DJ Omnimaga

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Re: Screenshots
« Reply #27 on: July 07, 2009, 12:11:51 pm »
If his map engine can detect solid tiles from the next screen maps, there wouldn't be any problem, the char would simply not go off the screen, else, he would need to make his maps so the next room edge has the exact same tiles type (solid or walkable)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Eeems

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Re: Screenshots
« Reply #28 on: July 07, 2009, 02:22:43 pm »
exactly what DJ said, in fact I was trying to go to the right but I couldn't until I got high enough to pass that little room thing
and on a side note, I accidentally deleted the sprite sheet...good thing I backed it up :D
(@DJ: I was aiming for Zelda when I did that)
/e

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Re: Screenshots
« Reply #29 on: July 08, 2009, 05:16:55 pm »
ok, here are the two most recent magics I made...
/e