Author Topic: The Blue Platform: updates  (Read 41449 times)

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Offline JoeyBelgier

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Re: updates
« Reply #45 on: August 30, 2009, 04:27:02 pm »
Good work Eeems ^^
I like the progres :D

Offline Eeems

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Re: updates
« Reply #46 on: August 31, 2009, 01:37:01 pm »
thanks NecroF-_-ckk

Ok, I am officially switching versions of Celtic III from a modified version of 3.09q to 3.09s
which is giving me some collision detection problems....
EDIT: I just fixed those problems :P
« Last Edit: August 31, 2009, 02:21:36 pm by Eeems »
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Offline DJ Omnimaga

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Re: updates
« Reply #47 on: August 31, 2009, 03:50:49 pm »
mhmm I think Iambian should try to not change the syntax for commands too much accross Celtic versions, because then older Celtic games will no longer work in it

Offline Eeems

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Re: updates
« Reply #48 on: August 31, 2009, 04:42:22 pm »
well it wasn't snytax problems, it was a fix in a command I was using that did it..but now it's easier for me to do this (plus it got rid of a few bytes for me :P)
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Offline DJ Omnimaga

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Re: updates
« Reply #49 on: August 31, 2009, 04:49:46 pm »
aah ok, I see now

Offline Eeems

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Re: updates
« Reply #50 on: August 31, 2009, 05:57:15 pm »
I'm going to be switching the credits, and HUD over to identity(10) (DRAWTEXT) so it will be a bit faster :P so yeah, w00t for me :P
screenshot when I finish
I'm working on trying to get it all work well...so far the credits are done, but the HUD is not quite yet...but I will get it done
« Last Edit: August 31, 2009, 08:53:02 pm by Eeems »
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Offline DJ Omnimaga

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Re: updates
« Reply #51 on: August 31, 2009, 09:37:13 pm »
Cool, I am curious to see this function in action. Can't wait to see HUD too

EDIT: Lol you have 666 posts :P

Offline Eeems

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Re: updates
« Reply #52 on: August 31, 2009, 11:04:41 pm »
ahhhh!!! not the dreaded 666!!! oh wait :P now it's 667
we are ok now :P
well I found the problem with my code in the HUD....for some reason it will not display the text while the x is 90+ while the text( command will not if it is 91+...so yeah...small fix and it works :P
/e

Offline Eeems

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Re: updates
« Reply #53 on: September 02, 2009, 06:12:08 pm »
well I just made the third cutscene :P
it was fun to make :P
/e

Offline DJ Omnimaga

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Re: updates
« Reply #54 on: September 02, 2009, 07:35:35 pm »
Screenie? Or too much spoiler? :P

Offline Eeems

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Re: updates
« Reply #55 on: September 02, 2009, 08:17:08 pm »
yeah...sorry too much :P
but I will tell you that it has a cool contrast effect in it :P
/e

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Re: updates
« Reply #56 on: September 02, 2009, 09:18:51 pm »
Nice, is it anything involving blue?

Offline Eeems

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Re: updates
« Reply #57 on: September 02, 2009, 09:28:21 pm »
lol, no....but this does! EPIC DEMO!!!
« Last Edit: September 02, 2009, 09:37:50 pm by Eeems »
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Offline DJ Omnimaga

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Re: updates
« Reply #58 on: September 02, 2009, 09:35:27 pm »
illegal URL (you need to not use quotes in urls tags)

But what I mean is that blue effect you get on 83+SE/84+ calcs when changing contrast back and forth from low to high value at rapid rate

Offline Eeems

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Re: updates
« Reply #59 on: September 02, 2009, 09:37:35 pm »
no I made it have an rand(10 in there...but hmmm, I might do that... test first!
btw, fixed :P
EDIT: Well I tested it and that is amazing :P
I think I might use it :P
« Last Edit: September 02, 2009, 09:41:27 pm by Eeems »
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