Author Topic: Delsgolf (TI-89) Update  (Read 2998 times)

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Offline rwill

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Delsgolf (TI-89) Update
« on: May 24, 2015, 11:14:37 am »
I have somewhat recently started to optimize Delsgolf ( that first person shooter for the TI-89 ) again and want to release it now to a more wider audience than myself. Delsgolf now also has some sort of sound ( link port stereo, like polysound ) and the data file has a slightly smaller size. The game assets ( map, textures, etc ) have remained unchanged.

I have attached a release candidate to this post.

If you want to know what you are getting with Delsgolf, the older version with a slightly more verbose description is still here: www.ticalc.org/archives/files/fileinfo/457/45704.html

I would also be very happy if someone could tell me how to not make Ti-Emu screw up the screen because of grayscale emulation, as can be seen in the ticalc link animated screenshot.

Offline catastropher

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Re: Delsgolf (TI-89) Update
« Reply #1 on: July 04, 2015, 09:38:43 pm »
Hey, how's the project coming? Delsgolf looks really great (though I can't play it on the real calc because I currently only have a TI92+). You should also post your awesome work around on other sites as well, like Codewalrus to get more exposure. Keep up the awesome work! :)

Offline rwill

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Re: Delsgolf (TI-89) Update
« Reply #2 on: July 06, 2015, 02:56:14 am »
Well with the 1.02 Delsgolf release on ticalc I will let it rest for a while again. I am currently working on a scene demo for the TI-89 and am trying to do a proper port of ScummVM for the Nspire. The most significant problem with all that is that the day only has 24 hours and the week only 7 days - I am quite busy elsewhere and sadly cannot spend as much time on calc programming then I would like to.