Author Topic: Deus Ex Mortalis  (Read 11475 times)

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Offline Spellshaper

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« Reply #15 on: January 08, 2006, 11:55:00 pm »
ah ok ^^

Liazon

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« Reply #16 on: January 20, 2006, 05:12:00 am »
Well, I got TIGCC installed on new comp!!!!

Still haven't gotten any ASM to compile yet.  No time with exams and all.

I'm sorry to say, that DEM 83+ is dead.  It will be revived after I make my first 83+ ASM project.

DEM 89 will live on as soon as I learn more C!!!!  I'm only part way through technoplaza tutorials!!!!  Oh ya, no basic version.

edit:  Any sprite requests I made: they weren't for DEM 83+ btw.

edit again:

BAD NEWS:  Millions of years for anything to assemble for 83+.  Old comp took seconds.  Still can't get anything to compile on new comp.

GOOD NEWS:  TIGCC compiles 10x faster than on old comp!! Hooray!!!

another edit:  VahnRPG was able to help me get the compiler working again.  Like with TIGCC, it compiles much faster than on my old computer!

even more edit:

user posted image

first sprites! they are 24 width 25 height.  Is that too big for and 89?

Offline DJ Omnimaga

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« Reply #17 on: January 20, 2006, 02:35:00 pm »
too bad for the 83+ version :(sad.gif, oh well

at least nice to see the 68k version progressing nicely :)smile.gif
nice sprites btw
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Offline kalan_vod

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« Reply #18 on: January 20, 2006, 03:02:00 pm »
QuoteBegin-xlibman+20 January 2006, 20:35-->
QUOTE (xlibman @ 20 January 2006, 20:35)
too bad for the 83+ version :(sad.gif, oh well

at least nice to see the 68k version progressing nicely :)smile.gif
nice sprites btw  

 They do look really nice, but they seem to have coime from http://charas-project.net/ site :Dbiggrin.gif.

MathStuf

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« Reply #19 on: January 20, 2006, 03:20:00 pm »
QuoteBegin-Liazon+20 January 2006, 11:12-->
QUOTE (Liazon @ 20 January 2006, 11:12)
GOOD NEWS:  TIGCC compiles 10x faster than on old comp!! Hooray!!!  

 Compile time went from 1:00+ to less than 5s from my old PC to my new one for PokeModr...

I like the sprites too.

Offline Spellshaper

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« Reply #20 on: January 21, 2006, 02:24:00 am »
OMG O_Oshocked2.gif nice sprites!!!!

Liazon

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« Reply #21 on: January 21, 2006, 04:07:00 am »
QuoteBegin-kalan_vod+20 January 2006, 21:02-->
QUOTE (kalan_vod @ 20 January 2006, 21:02)
QuoteBegin-xlibman+20 January 2006, 20:35-->
QUOTE (xlibman @ 20 January 2006, 20:35)
too bad for the 83+ version :(sad.gif, oh well

at least nice to see the 68k version progressing nicely :)smile.gif
nice sprites btw

They do look really nice, but they seem to have coime from http://charas-project.net/ site :Dbiggrin.gif.

I know they came from project charas.  oops I forgot to mention that.

Right now I'm making a difficult decision between using the medium character build or the little character build.

medium build produces 24 width x 25 height sprites.  might be able to shave it down to 16 width depending on clothing choice.

little build produces 16 width x 20 height sprites.  But there aren't that many premade options, so a lot of the extra clothing and items I'll have to draw myself.

Fortunately, both will tile the screen very well, it's just a matter of speed, that's all.

note:  I'm the type of person who needs to start making good sprites before I can start coding anything else.  It demoralizes me whenever someone makes good comments on gameplay, and bad comments on my graphics.  *points to Turkey Hunt http://www.geocities.com/calcul831415

edit:  I think if I shaved off this guy's wings, he'd be 16 width, 25 height.  Maybe I should do that?

Offline kalan_vod

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« Reply #22 on: January 21, 2006, 08:31:00 am »
I don't think it really matters how big the size is on the 89, they have more pixels so it would look more detail if you add a few.

CDI

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« Reply #23 on: January 21, 2006, 08:42:00 am »
I like the larger ones better

dragon__lance

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« Reply #24 on: January 21, 2006, 02:38:00 pm »
me too, glad to see this is still progressing, keep it up Liazon :thumb:google.gif  *hopes for 83+ version...

Offline Radical Pi

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« Reply #25 on: January 22, 2006, 06:45:00 am »
At least an 83+ demo that convinces us to get 89's?
One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

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« Reply #26 on: January 22, 2006, 11:02:00 am »
%)rolleyes2.gif
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Liazon

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« Reply #27 on: January 22, 2006, 12:10:00 pm »
Well, I'm now proposing a really radical combat system.  It will use the passive advancement that I've been planning all along, but it will feature KOTOR like fighting.  keyword: "like."

More details later.

edit:

@Radical Pi and Dragon__Lance:

I'm kinda just making sprites at the moment while I'm learning C, which still confuses me a lot.

I will make an 83+ strategy game/RPG, but it won't be DEM.  Actually, right now I'm doing more work on that game, then on actually coding a tilemapper for DEM 89 (which should probably be my priority actually.)  Only issue is that I'm having issues with displaying VERY LARGE MASKED GREYSCALE sprites on the 83+.  And I have not made sprites for the 83+ game  :Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif

Liazon

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« Reply #28 on: January 31, 2006, 09:44:00 am »
Why is it that the projects I want to work on are the ones that are not going so well, and the ones I'm not working on the ones that make some unusual form of progress?

Still, trying to figure out which keypress form to use.  Speed is a big necessity, but ironically, graphics are not the speed critical section, just keypress.

edit: for some odd reason, the 83+ game has caught up in progress.  eh, who knows, I might just have to release DEM and the 83+ game at the same time.  Hopefully it will be an acceptable first project. Considering what I've already learned, and the two languages I'm using, it'd be sad if I couldn't deliver.

Offline Radical Pi

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« Reply #29 on: January 31, 2006, 10:06:00 am »
Nice to see progress, no matter where it comes from  :)smile.gif
One of these days I'll get a sig I'm really proud of.