Author Topic: Doom89!  (Read 37530 times)

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Offline DJ Omnimaga

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Doom89!
« Reply #150 on: October 10, 2007, 03:36:00 pm »
nice atg! This should useful if you need to leave quickly and can't find a way to save where you are :)smile.gif
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Offline AaroneusTheGreat

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Doom89!
« Reply #151 on: October 12, 2007, 10:01:00 am »
Right, this eliminates the need to finish the level to save the game. (one of the things that kind of irked me with Corridor 99, you had to sacrafice a life and finish a level to save your game. But the game was very well done.)

Now you can save wherever you are. :)smile.gif

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Doom89!
« Reply #152 on: October 12, 2007, 10:12:00 am »
that's much better.  and you got all the enemies to stay dead :)smile.gif

Offline DJ Omnimaga

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Doom89!
« Reply #153 on: October 12, 2007, 12:43:00 pm »
I hated how in old NES games like metroid and zelda you had to kill yourself to save. And i hated even more how in most RPGs it can take hours before reaching next save point sometimes, it's annoying when u gtg, especially kids who have an hour limit per day to play video games because of overprotective parents. Hence why in most of my RPGs you can save anywhere
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Liazon

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Doom89!
« Reply #154 on: October 13, 2007, 12:13:00 pm »
that is kinda annoying.  i've never played games where it was like that.  I guess I'm lucky :)smile.gif

Offline TIfanx1999

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Doom89!
« Reply #155 on: October 13, 2007, 03:25:00 pm »
QUOTE
w00t progress! Keep it progressing so I can pwn those people who still play ASCII snake games here and think it is the best calc game ever

Offline DJ Omnimaga

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Doom89!
« Reply #156 on: October 13, 2007, 03:37:00 pm »
i was j/k, I meant they werent as good as the graphical ones (altough sometimes faster) I did 2 or 3 snake games back then, one on homescreen and graphical ones
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Offline AaroneusTheGreat

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Doom89!
« Reply #157 on: November 05, 2007, 04:52:00 pm »
Well, after several weeks of relative inactivity in this thread, I have something to post. I did a rigorous walk through of Doom89, and have made some pretty good optimizations, and the best news is that I have gained several frames per second in speed and lost several bytes of memory consumption. I estimate it runs 3-4 perhaps even 5 frames per second faster. Which is really great, because it makes playing the game much more fun. :)smile.gif

Also I revamped the way the game used to exit when you quit, and condensed all the code for that down to one function which runs any necessary functions to clean up after itself based on need, and it displays any number of varying error messages for any particular types of errors. Which is a great improvement over what used to happen if you forgot a texture file or something. It used to just keep on going and you just saw scrambles for the images it didn't have. And if you were really unlucky it gave you an address error. But none of that happens now. :)smile.gif

I am still waiting for beta testing to be complete before I move on to submitting it to ticalc.org and other sites. (and yes, I will upload it here, I don't want to leave good olde Omni out of the loop :Dbiggrin.gif )

So until that is done, and I fix any potential problems that may come up, you'll just have to do what I've been doing for the past couple of weeks. Work on other projects. Occasionally make a cameo appearance in the Real World. And wait...


Offline Speler

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Doom89!
« Reply #158 on: November 05, 2007, 04:59:00 pm »
That's great!  I wish I had a 68k calc...

EDIT:  Post 666  :flame:tresfache.gif

Offline Ranman

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Doom89!
« Reply #159 on: November 05, 2007, 05:14:00 pm »
Great work AaroneusTheGreat! :thumbup:google.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Doom89!
« Reply #160 on: November 05, 2007, 05:40:00 pm »
wow nice to see you back! I was worried the project died -.-blah.gif, glad it's still being active :)smile.gif
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Offline AaroneusTheGreat

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Doom89!
« Reply #161 on: November 06, 2007, 02:17:00 am »
Thanks! :)smile.gif And, no, the project isn't dead, it's just in beta testing right now. Once I finish optimizations and get it thouroughly tested, then it'll be ready for release.  :Dbiggrin.gif

Offline DJ Omnimaga

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Doom89!
« Reply #162 on: November 06, 2007, 05:44:00 am »
cool to hear ^^
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Doom89!
« Reply #163 on: November 06, 2007, 01:42:00 pm »
nice man!  can't wait for screens or release!

Offline AaroneusTheGreat

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Doom89!
« Reply #164 on: November 19, 2007, 11:08:00 am »

Doom89 Version 1.0 is out today! It has all the features I planned for it (and one I didn't plan on, i'll let you see for yourself in the readme) and it took me nearly 9 months to complete. So I hope you have as much fun playing it as I had making it.

Here's a screeny and the link.

http://tifreakware.net/atg/doom89v1_0.zip

user posted image

I've uploaded it to ticalc, but that will take a few days, so I gave you a link here. :)smile.gif