Author Topic: KOR: A Dot RPG 2  (Read 12368 times)

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Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #15 on: July 18, 2005, 01:13:00 am »
sound cool B)cool.gif , keep us updated
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CDI

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KOR: A Dot RPG 2
« Reply #16 on: July 20, 2005, 01:16:00 am »
user posted image
6 character sprites
user posted image
10th Boss...

Now the fun part... If you so disre you can make a boss (yay!) but I only need about 15 so you can enter 2 at the most :)smile.gif The constraints are... no bigger than 50x50, facing left, please strict B&W only... no checkered patterns... I have to make a program that draws these... and it can be no smaller than 20x20...

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #17 on: July 20, 2005, 01:22:00 am »
QuoteBegin-CDI+July 20, 2005, 08:16-->
QUOTE (CDI @ July 20, 2005, 08:16)
I have to make a program that draws these  

 Do you mean you will draw these using pixel-off/line( commands? O_Oshocked2.gif

Sprites are nice though
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CDI

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KOR: A Dot RPG 2
« Reply #18 on: July 20, 2005, 04:24:00 am »
Well the point of the orignal A Dot RPG was to make a LONG game in pure BASIC... and I did, so I'm doing it again... As for pxl-off... I only use Line(, pt-on(, and pt-off( commands based on a x number and a y number so I can use the character sprites and the boss/enemy sprites out of battle :Pblah.gif

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #19 on: July 20, 2005, 04:42:00 am »
will they be archived, because with many lines commands it might take a lot of memory? Also you should at least use an asm lib to run archived programs or unarchive/archive them because then you could make this game very long, more features and more graphics. beign limited to 24 KB isnt a big deal

EDIT: just one more thing, I was just remembering the release date of CRPGN (july 7th), is it dead? O_Oshocked2.gif:(sad.gif
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CDI

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KOR: A Dot RPG 2
« Reply #20 on: July 20, 2005, 12:14:00 pm »
Kevin... #1 was only 10000b big I still have at least another 10000 to work with!... plus the prgm to make the 6 character sprites is only 1.2kb big... also... I'm probably going to save the bosses and enemies in lists, then use a program to read the lists and draw the sprite... then I can archive/un-archive the list!

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #21 on: July 20, 2005, 12:26:00 pm »
ah nice, kinda like in FFTOM and FFTOM2
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CDI

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KOR: A Dot RPG 2
« Reply #22 on: July 20, 2005, 12:27:00 pm »
yeah... or CONTRA

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #23 on: July 20, 2005, 12:30:00 pm »
or that. But still if you want to make a uber long game with over 40 dungeons with more than 1500 rooms (like illusiat 12) its still a good idea to use Flash gordon ;)wink.gif
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CDI

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KOR: A Dot RPG 2
« Reply #24 on: July 20, 2005, 01:04:00 pm »
Like I said... I'm going to do it in PURE BASIC... I wanna do it for me :Pblah.gif

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #25 on: July 20, 2005, 01:07:00 pm »
ok then, but still try to make it long enough :)smile.gif

and what does KOR stands for? I always forget it
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CDI

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KOR: A Dot RPG 2
« Reply #26 on: July 27, 2005, 12:43:00 pm »
Okay all the characters are in list form... but they load slowly :(sad.gif same goes for the enemies... I'm going to try and get a pic of the game up sometime soon...

OOH Title done! the credits scroll under the title when you start the game... so far I have me (duh!) and the inspired bys (Kevin, TI-Freak, and tr1p1ea)

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #27 on: July 27, 2005, 01:14:00 pm »
nice, but I guess you could use CODEX for sprite displaying (excepts maps).

Nice avatar btw :)smile.gif
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crzyrbl

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KOR: A Dot RPG 2
« Reply #28 on: July 27, 2005, 04:40:00 pm »
i like it too.  it makes me feel all warm and fuzzy.

Master Jc

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KOR: A Dot RPG 2
« Reply #29 on: July 27, 2005, 11:34:00 pm »
Gah... did you make that avatar, or did you steal it from CH???  That looks like something I made... oh well, whatever.