Author Topic: Ultima V: General Discussion  (Read 72447 times)

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Offline Ranman

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Ultima V: General Discussion
« Reply #240 on: September 09, 2006, 02:02:00 am »

 THE POST 9198614
QuoteBegin-xlibman+8 Sep, 2006, 21:00
-->
QUOTE (xlibman @ 8 Sep, 2006, 21:00)
w00t nice, its amazing to see how small it is even though its 83.3% complete alerady!  

 That is just the game engine alone. It will be the most limiting factor -- the game engine cannot be larger than 64 Kb and I am getting close to that limit.  <_<dry.gif

The total game requires 230 Kb right now. O_Oshocked2.gif But I have a few more compression techniques to get it down to about 210 Kb. ;)wink.gif

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #241 on: September 09, 2006, 02:48:00 am »

 THE POST 9199529
ouch I see, still not bad I'm sure you'll get around this. Are the maps external? In Metroid the entire engine and graphic data were 15 KB in size, the xLIB app 16 KB and the other 85 KB was just map data  

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Offline Ranman

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Ultima V: General Discussion
« Reply #242 on: September 09, 2006, 08:40:00 am »

 THE POST 9209325
Another update:

The "Under Arrest" cut-scene is now working. Yeah, under certain circumstances, the guards will chase you down and place you under arrest. You will have 2 choices: fight to the death or go quietly to your prison cell. It is rumored that your prison mates may help you find a way to escape.  ;)wink.gif


Ultima V progress = 83.4%
Game engine = 56.8Kb  

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Alex

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Ultima V: General Discussion
« Reply #243 on: September 10, 2006, 02:24:00 am »

 THE POST 9230998
All I can say is... Excellent :)smile.gif

- Alex  


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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #244 on: September 10, 2006, 02:43:00 am »

 THE POST 9231286
hehe sound interesting, I guess some ppl will go in jail often XDsmiley.gif

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Ultima V: General Discussion
« Reply #245 on: September 10, 2006, 06:49:00 am »

 THE POST 9236389
That's awesome progress Ranman! Keep it up :thumbup:google.gif Reminds me of Fable, when you got locked in jail :Dbiggrin.gif


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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #246 on: September 10, 2006, 07:09:00 am »

 THE POST 9236899
i've seen this in Illusion of Gaia a few times on SNES as well  

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spengo

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Ultima V: General Discussion
« Reply #247 on: September 10, 2006, 09:11:00 am »

 THE POST 9240122
Fight to the death man! Gotta pwn up those guards! I mean, as long as that doesn't get a big bounty on your head or something. :Dbiggrin.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #248 on: September 10, 2006, 09:45:00 am »

 THE POST 9241104
I would fight them for levels/gold XDsmiley.gif

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Offline Ranman

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Ultima V: General Discussion
« Reply #249 on: September 10, 2006, 10:59:00 am »

 THE POST 9243143
After fighting the guards a few times, you will come to your senses. ;)wink.gif

The guards are tough to beat especially at the beginning of the game. :Ptongue.gif

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Ultima V: General Discussion
« Reply #250 on: September 10, 2006, 11:11:00 am »

 THE POST 9243476
aah lol >.< well at least lets not kill everyone so you have some help. then write down all of it on paper, the restart a new game and do mass genocide XDsmiley.gif

j/k  

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Offline bfr

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Ultima V: General Discussion
« Reply #251 on: September 10, 2006, 11:24:00 am »

 THE POST 9243812
QuoteBegin-Alex+10 Sep, 2006, 8:24
-->
QUOTE (Alex @ 10 Sep, 2006, 8:24)
All I can say is... Excellent :)smile.gif

- Alex  

 ditto

except my name isn't "Alex"  :Dbiggrin.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #252 on: September 10, 2006, 11:51:00 am »

 THE POST 9244619
lol

do you think release will be ready for fall? %)rolleyes2.gif

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Offline Ranman

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Ultima V: General Discussion
« Reply #253 on: September 10, 2006, 07:03:00 pm »

 THE POST 9252469
QuoteBegin-xlibman+10 Sep, 2006, 17:51
-->
QUOTE (xlibman @ 10 Sep, 2006, 17:51)
lol

do you think release will be ready for fall? %)rolleyes2.gif

 I am still planning an initial release for this fall.

Some things I still need to finish before initial release and testing:

- full combat capability (currently at 50%)
- casting spells
- full terrain (tile) interaction
- some special dungeon puzzles
- frigates firing their cannons
- meeting with Lord Blackthorn
- meeting with Lord British
- general code refinements

Some things planned for release number 2:

- full 15 track musical soundtrack
- the astronomy portion of Ultima V
- character generator
- beginning story
- end story
- general code refinements

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #254 on: September 11, 2006, 02:33:00 am »

 THE POST 9254228
will number 2 be like an expansion pack?  

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