Author Topic: Ultima V: General Discussion  (Read 71957 times)

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #495 on: October 30, 2007, 02:32:00 pm »

 THE POST 13498492
yeah the france community is mostly aimed toward 68k calcs, but some ppl still use z80s here.

For some reasons I think TI-Bank and Omnimaga should be affiliated together, because TI-Bank is the closest french site from Omnimaga imo

This post has been edited by DJ Omnimaga on 31 Oct, 2007, 19:28

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Offline Ranman

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Ultima V: General Discussion
« Reply #496 on: October 30, 2007, 08:20:00 pm »

 THE POST 13498887
Here is combat in the mountains. This screenie also shows some summoning spells: Kal Xen (summon an animal) and In Quas Xen (clone a party member). You never know when you might need some help in combat. B)cool.gif

user posted image

Enjoy!


31 out of 48 spells complete! :)smile.gif

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #497 on: October 30, 2007, 08:38:00 pm »

 THE POST 13498896
I love those graphics so much. Is it me or does grayscale stuff always look better than stuff with 16-256 colors?  

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Liazon

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Ultima V: General Discussion
« Reply #498 on: October 31, 2007, 01:53:00 pm »

 THE POST 13499988
agreed, I think the issue w/ color is there are so many different colors.  Changing the tone and value of the primary-tertiary colors can really affect the tone of the sprite/pixel art, not to mention the realism and depth.  gs makes things look very clear and easily interpreted.

really really sick spells btw... I can't wait to see them all.
Just wondering, are you debugging along the way, or beta testers?  Or are you doing a majority of the testing yourself?

Halloween joke!!!  


Offline Ranman

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Ultima V: General Discussion
« Reply #499 on: October 31, 2007, 04:00:00 pm »

 THE POST 13500162
QuoteBegin-DJ Omnimaga+31 Oct, 2007, 1:38
-->
QUOTE (DJ Omnimaga @ 31 Oct, 2007, 1:38)
I love those graphics so much. Is it me or does grayscale stuff always look better than stuff with 16-256 colors?

Thanks DJ! :)smile.gif

QuoteBegin-DJ Omnimaga+31 Oct, 2007, 1:38
-->
QUOTE (DJ Omnimaga @ 31 Oct, 2007, 1:38)
Is it me or does grayscale stuff always look better than stuff with 16-256 colors?

I was thinking the same thing. ;)wink.gif

QuoteBegin-Liazon+31 Oct, 2007, 18:53
-->
QUOTE (Liazon @ 31 Oct, 2007, 18:53)
really really sick spells btw... I can't wait to see them all. Just wondering, are you debugging along the way, or beta testers? Or are you doing a majority of the testing yourself?

Halloween joke!!!

I am debugging and testing along the way by myself. I will begin some beta testing when I reach somewhere around 95% progess.

Joke? What joke? :Oo:fou2.gif


Off topic... I missed Bionic Woman TV show tonight. The funny thing... I do not really care too much. It's not living up to my expectations. :/confused.gif

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #500 on: October 31, 2007, 04:13:00 pm »

 THE POST 13500178
Ranman: Do you have sound enabled on this PC? If not, that's prbly why you missed the joke put up in this topic as well as Pokemon Purple and Metroid Pi. I actually hijacked a few of the post and put audio hidden inside :Dbiggrin.gif

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Offline Ranman

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Ultima V: General Discussion
« Reply #501 on: October 31, 2007, 04:28:00 pm »

 THE POST 13500187
I missed it because my laptop was muted. :(sad.gif

Ranman
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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #502 on: October 31, 2007, 10:50:00 pm »

 THE POST 13500478
Aah ok it was a sample from a cartoon intro song for 4 years old or less children, which dated back in 1990 :-P

That said I just noticed my post above is the 500th post of this topic O_Oshocked2.gif This means combined with the old topic http://omnimaga.dvrdns.org/index.php?showtopic=527 this make 900+ o.oblink.gif

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Ultima V: General Discussion
« Reply #503 on: November 01, 2007, 11:14:00 am »

 THE POST 13501520
offtopic/slightly on topic, I think we have 1000 members now  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #504 on: November 01, 2007, 05:03:00 pm »

 THE POST 13502219
690 of which are spambots  

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Offline TIfanx1999

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Ultima V: General Discussion
« Reply #505 on: November 01, 2007, 05:27:00 pm »

 THE POST 13502247
[offtopic] :roll:s025.gif:psycho:s168.gif Yes, I am actually a SPAMBOT. MMMMM SPAM...... :psycho:s168.gif:roll:s025.gif[/offtopic]:Oo:fou2.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #506 on: November 01, 2007, 06:15:00 pm »

 THE POST 13502305
Lol you <.<

It kinda scares me when people post new topic and put the :)smile.gif icon besides the title, because all spambots use this icon when posting new topics so I see a thread entitled "hi" and think it's a bot until I see the topic :wacko:triso2.gif

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Offline Zera

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Ultima V: General Discussion
« Reply #507 on: November 02, 2007, 02:11:00 am »

 THE POST 13502569
This project looks quite promising. The attention of detail is surprisingly good, considering you're using 8x8 sprites. If I had one complaint, it would be the font used in the 89 screenshots. When you look at the 89 and 92 versions side-by-side, the 89 version feels deprived simply because the 92 version has such a great font.

As far as Ultima is concerned, I've always liked the NES port of Ultima III: Exodus. It has more of a fantasy-RPG feel than other games in the series. Might be cool to do a TI port of this version someday. (actually, that may be my next project)  


Offline Ranman

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Ultima V: General Discussion
« Reply #508 on: November 02, 2007, 02:58:00 am »

 THE POST 13502636
QuoteBegin-grendel+2 Nov, 2007, 7:11
-->
QUOTE (grendel @ 2 Nov, 2007, 7:11)
This project looks quite promising. The attention of detail is surprisingly good, considering you're using 8x8 sprites. If I had one complaint, it would be the font used in the 89 screenshots. When you look at the 89 and 92 versions side-by-side, the 89 version feels deprived simply because the 92 version has such a great font.

As far as Ultima is concerned, I've always liked the NES port of Ultima III: Exodus. It has more of a fantasy-RPG feel than other games in the series. Might be cool to do a TI port of this version someday. (actually, that may be my next project)


Thanks for the feedback grendel! :)smile.gif

The sprites (or tiles) are all 11x11 viewable pixels. Their true physical size is 16x11 pixels.

I created 3 custom fixed width fonts for Ultima V:
- 4x6 Small
- 6x8 Ultima style
- 6x8 Runic alphabet

I use the Small font in the menus on both 89 & 92 versions. I also use it on the 89 version status windows (right side of screen). I had to do this in order to display the required amount of information. ;)wink.gif

I use the Ultima style font in the NPC talk window on both 89 & 92 versions. I also use it on the 92 status windows (right side of screen). I did this because I had enough room to use the prettier font. ;)wink.gif

I use the Runic alphabet font in all signs and in some NPC conversations on both 89 & 92 versions.  :)smile.gif

I love Ultima III as well. However, I love the overall detail (story, graphics, and realism) of Ultima V much more.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Zera

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Ultima V: General Discussion
« Reply #509 on: November 02, 2007, 03:16:00 am »

 THE POST 13502669
I noticed the runic alphabet in the 92 screens -- really nice!

I've never heard of using odd resolutions like 11x11 pixels for sprites. (I wasn't sure it was even technically possible until now)