Author Topic: Ultima V: General Discussion  (Read 72105 times)

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Offline Ranman

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Ultima V: General Discussion
« Reply #75 on: July 02, 2006, 07:14:00 am »

 THE POST 6759935
QuoteBegin-Dragon__lance+Jul 2 2006, 12:00 PM
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QUOTE (Dragon__lance @ Jul 2 2006, 12:00 PM)
sweet! :thumb:thumb.gif great job ranman! 26 different weapons,Awesome! So will there be armor, sheilds invovled too?  

 Of course...

26 weapons
8 armors
5 helmets
5 shields
3 rings
5 amulets
8 potions
8 scrolls
48 spells

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #76 on: July 02, 2006, 09:40:00 am »

 THE POST 6764694
o.oblink.gif lots for a '88 game  

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Offline Ranman

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Ultima V: General Discussion
« Reply #77 on: July 02, 2006, 09:47:00 am »

 THE POST 6764925
QuoteBegin-xlibman+Jul 2 2006, 03:40 PM
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QUOTE (xlibman @ Jul 2 2006, 03:40 PM)
o.oblink.gif lots for a '88 game

I would say that is above the average 2006 game. ;)wink.gifo.oblink.gif

There is also...

Pocket watch
Telescopes
Sextants
Climbing equipment
Special stones
Blueprints
Flying devices
Magic keys
Wishing wells
Clocks
Musical instruments  

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Athlor

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Ultima V: General Discussion
« Reply #78 on: July 11, 2006, 01:46:00 am »

 THE POST 7128035
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier. ;)wink.gif
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday.  :oohmy.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #79 on: July 11, 2006, 01:58:00 am »

 THE POST 7128322
i think Ultima V was kinda darker than Ultima exodus or games like that, I saw exodus on the NES and it was kinda lighter, more like dragon warrior  

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saubue

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Ultima V: General Discussion
« Reply #80 on: July 11, 2006, 02:07:00 am »

 THE POST 7128583
QuoteBegin-Athlor+Jul 11 2006, 02:46 PM
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QUOTE (Athlor @ Jul 11 2006, 02:46 PM)
Wouldn't that also mean it might consume more power being so dark?  

 Yes, the calc will need more battery power if many pixels are dark. But I think for a game like this, it's definitly worth it :)smile.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #81 on: July 11, 2006, 02:34:00 am »

 THE POST 7129303
I thought grayscale eaten batteries more than black pixels as it need to switch from white to blakc very quickly?  

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Liazon

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Ultima V: General Discussion
« Reply #82 on: July 11, 2006, 02:35:00 am »

 THE POST 7129331
Too bad a 68k calc was originally designed to be monochrome.  How do naturally grayscale LCDs work?  How would they store data for sprites and stuff?  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #83 on: July 11, 2006, 02:36:00 am »

 THE POST 7129356
I'm sure you also have to switch pixel on/off back and forth very quickly as well, but it might be multiple layers as well I dunno  

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Offline Ranman

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Ultima V: General Discussion
« Reply #84 on: July 11, 2006, 05:44:00 am »

 THE POST 7135618
QuoteBegin-Athlor+Jul 11 2006, 07:46 AM
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QUOTE (Athlor @ Jul 11 2006, 07:46 AM)
I love RPG's that give you a larger range of personalization. I like hidden weapons too, like finishing a game and finding out if you'd found this certain sword you life would have been easier. ;)wink.gif

Yeah, that is a neat thing about the Ultimas. If I knew what I know now about Ultima V, I could have played it entirely different. ;)wink.gif I wasn't too smart back then. :lol:laugh.gif

QuoteBegin
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QUOTE
I've been wondering about the game's darkness though. Did you plan this or is it because of the look of the regular versions. I seen an old Mac monochrome version and it made me realize not all Ultima versions were dark colored. Black is the default color of a crt but a grayscale lcd's default color is white. Wouldn't that also mean it might consume more power being so dark?

My original plans were to make it look as close to the PC/Apple/Commodore versions as possible. They are all dark backgrounds. It will consume a little more battery power. But, I have thought about that too... I have a 2 screen inversion values that I can use to invert either or both video planes. So, with the press of a button, you can have this game look entirely different. Hmmm... Maybe I should post a screen shot of that?

QuoteBegin
-->
QUOTE
Another thought. I stumbled upon the Nes version of U5 the other day. Did you know that it uses a quasi-isometric slanted tileset, like Ultima 6 & 7? I didn't know that until yesterday. :oohmy.gif

I think I remember seeing that. But, in the NES version of U5, the story line was shortened quite a bit -- I guess they were reaching their memory limits. :lol:laugh.gif Also, in the NES version of U5, the tiles were alot brighter too.  

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #85 on: July 11, 2006, 05:59:00 am »

 THE POST 7136216
post the screenie ^^

maybe have the game option allow to set a different (lighter) set of tiles?  

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spengo

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Ultima V: General Discussion
« Reply #86 on: July 11, 2006, 12:07:00 pm »

 THE POST 7151829
Lol, you guys worry about battery life?! Does anyone still even use non-rechargeable batteries? Get a set of four NiMH tr1p1eas (hehe) and a cheap 4hr charger and you're set! Never to buy batteries again.  


Liazon

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Ultima V: General Discussion
« Reply #87 on: July 11, 2006, 12:19:00 pm »

 THE POST 7152241
Too bad you couldn't just apply some kind of mask to make it lighter :(sad.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #88 on: July 11, 2006, 12:31:00 pm »

 THE POST 7152625
I have rechargeable batteries but as sometimes I code 10 hours a day its no help for me if they are gonna be recharged every 3 hours or so :(sad.gif

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tenniskid493

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Ultima V: General Discussion
« Reply #89 on: July 11, 2006, 12:34:00 pm »

 THE POST 7152740
cough*emulator*cough

:)smile.gif