Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 51764 times)

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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #195 on: January 01, 2006, 03:21:00 am »

       
QuoteBegin-arti+1 January 2006, 9:08
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QUOTE (arti @ 1 January 2006, 9:08)
This definitely is the most complex and ellaborate calculator game yet! Since I can't wait for it, I got Ultima IV: Quest of the Avatar for SMS. It's fairly complex and hard to get the hang of, but maybe that's cause I started it at 2 am. I also got Ultima 1 to 6 for C64, are those better than the NES conversions? (yay for GP32 ;)wink.gif)  

 Ultima IV: Quest of the Avatar is a great game. It is still considered by most as the best classic RPG of all time. It was a quantum leap for RPGs in the 80s.

Ultima IV and especially Ultima V are cumbersome on the C64. So much disk swapping. But, they are worth it.

Ultima V on NES does not have the entire gameplay and storyline as all of the other versions of U5.

I have been playing U5 on my GP32 also :ru13z:king2.gif

       
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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #196 on: January 01, 2006, 03:22:00 am »

       
QuoteBegin-Ranman+1 January 2006, 1:40
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QUOTE (Ranman @ 1 January 2006, 1:40)
QuoteBegin-dragon__lance+31 December 2005, 22:22-->
QUOTE (dragon__lance @ 31 December 2005, 22:22)
awesome! just wondering, will there be an item that can turn day to night just so u can use moongates :)smile.gif

There is an 8th circle non-combat magic spell called "Vas Rel Por" that will summon a moongate on demand.

QuoteBegin-BCTurk+31 December 2005, 23:03
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QUOTE (BCTurk @ 31 December 2005, 23:03)
Yeah, like in Zelda:Majora's Mask (sp??). Btw, it looks nice, it would be cool if someone would port to the 83, but it would take up alot of memory.

Thanks BCTurk! Well... The original Ultima V required over 1Mb of disk space. I have managed to trim that to 550Kb. Then I compress it down to about 210Kb. It could possibly be done for an 83+ but some unnecessary details would need to be removed.

QuoteBegin-tifreak8x+31 December 2005, 23:12
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QUOTE (tifreak8x @ 31 December 2005, 23:12)
This game is so gonna kick ass...
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BCTurk

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #197 on: January 01, 2006, 05:15:00 am »

       
Yes, def an app, and monochrome.  I don't know how many tiles are in the game, but I assume you would have to use a 255 pic type thing.  It would also be alot eaiser to do in asm then BASIC.  

       
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dysfunction

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #198 on: January 01, 2006, 03:38:00 pm »

       
I'm sure it could be done in Basic, though it would be huge.  

       
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BCTurk

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« Reply #199 on: January 01, 2006, 04:48:00 pm »

       
Like, bigger then a 83+ archive...or close.  

       
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Offline Ranman

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« Reply #200 on: January 01, 2006, 05:13:00 pm »

       
QuoteBegin-dysfunction+1 January 2006, 21:38
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QUOTE (dysfunction @ 1 January 2006, 21:38)
I'm sure it could be done in Basic, though it would be huge.  

 If someone would like to attempt an Ultima V remake for the Z80 calcs, I would be willing to provide all necessary game details and data.  

       
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Offline DJ Omnimaga

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« Reply #201 on: January 02, 2006, 02:59:00 am »

       
maybe we could port another Ultima game, like ultima exodus or the very first one :)smile.gif

       
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Offline Ranman

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« Reply #202 on: January 02, 2006, 03:09:00 am »

       
QuoteBegin-xlibman+2 January 2006, 8:59
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QUOTE (xlibman @ 2 January 2006, 8:59)
maybe we could port another Ultima game, like ultima exodus or the very first one :)smile.gif

Ultima I, II, and III would definitely fit nicely on the 83+. Ultima IV may push the memory limits of the 83+. I would recommend U3 or U4.

A full implementation of Ultima IV: Quest of the Avatar on the TI-83+ would be a technical achievement. That would be cool! B)cool.gif Hmmm... any takers?

This post has been edited by Ranman on 2 Jan, 2006, 10:14

       
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Offline DJ Omnimaga

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« Reply #203 on: January 02, 2006, 02:27:00 pm »

       
that would take long tho O_Oshocked2.gif

       
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Offline Ranman

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« Reply #204 on: January 02, 2006, 02:35:00 pm »

       
QuoteBegin-xlibman+2 January 2006, 20:27
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QUOTE (xlibman @ 2 January 2006, 20:27)
that would take long tho O_Oshocked2.gif

 Yes it would take a while... probably 12 to 18 months to complete Ultima IV.

I have been working on Ultima V for 18 months now. I plan on having it complete in around 6 months from now... God willing. For a grand total of 2 years.  

       
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dragon__lance

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #205 on: January 02, 2006, 02:49:00 pm »

       
y don't we make ultima the group staff project   :ph43r:ninja.gif

       
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Offline Ranman

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« Reply #206 on: January 02, 2006, 03:09:00 pm »

       
QuoteBegin-dragon__lance+2 January 2006, 20:49
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QUOTE (dragon__lance @ 2 January 2006, 20:49)
y don't we make ultima the group staff project   :ph43r:ninja.gif

 hmmm.... that would be fun!  

       
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BCTurk

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #207 on: January 02, 2006, 03:16:00 pm »

       
Mmmmm, what staff project   :???:confus.gif:ph43r:ninja.gif.

Becides it's too long, that is if we were doing some type of group project.  

       
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Offline Ranman

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« Reply #208 on: January 02, 2006, 04:34:00 pm »

       
QuoteBegin-BCTurk+2 January 2006, 21:16
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QUOTE (BCTurk @ 2 January 2006, 21:16)
Mmmmm, what staff project   :???:confus.gif:ph43r:ninja.gif.

Becides it's too long, that is if we were doing some type of group project.  

 I don't think there is an official staff project yet... We were just throwing around ideas.

But 12 months is not that long. ;)wink.gif  I guess time starts flying by the older you get. <_<dry.gif

       
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Offline DJ Omnimaga

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« Reply #209 on: January 03, 2006, 01:34:00 pm »

       
the longest amount of time I ever spent of a calc project is 6 months with ROL3. My other largest projects took 2 month each  

       
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