Author Topic: TI-Boy SE  (Read 203478 times)

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Offline qazz42

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Re: TI-Boy SE
« Reply #705 on: September 22, 2010, 06:31:16 pm »
:( oh well, not everyone knows right from wrong

on another notice, I cant help but be a bit dissapointed that TI-Boy isnt being rewrittten, but, oh well, I guess calc84 has his own life and other more important projects

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Re: TI-Boy SE
« Reply #706 on: September 22, 2010, 06:34:01 pm »
Perhaps the community can help out?  Does calc84 mind posting source?

Offline calc84maniac

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Re: TI-Boy SE
« Reply #707 on: September 22, 2010, 06:38:24 pm »
:( oh well, not everyone knows right from wrong

on another notice, I cant help but be a bit dissapointed that TI-Boy isnt being rewrittten, but, oh well, I guess calc84 has his own life and other more important projects
Since when isn't it being rewritten?
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Offline qazz42

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Re: TI-Boy SE
« Reply #708 on: September 22, 2010, 08:14:32 pm »
err..

*that it has been put on hold for a few months for something more important (nspire hardware FTW :D)

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #709 on: September 22, 2010, 11:17:18 pm »
Yeah he was rewriting it to work on newer calcs. However it has been on hold for a bit
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Offline calc84maniac

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Re: TI-Boy SE
« Reply #710 on: October 07, 2010, 06:56:22 pm »
Well, progress on this is chugging along. The graphics work fairly well now. Today I tried increasing the quality of the dither pattern for zoomed-out display mode, with what looks like success! I'll most likely have dither quality be a runtime option (cause of course higher quality == more screen updates == slower).

Here is a screenshot of Zelda with the new dither mode, and notice that the text is pretty much readable now!
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Offline ztrumpet

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Re: TI-Boy SE
« Reply #711 on: October 07, 2010, 06:59:42 pm »
Looks nice!  It's amazing what you can do, calc. ;D

Offline squidgetx

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Re: TI-Boy SE
« Reply #712 on: October 07, 2010, 07:03:01 pm »
wow...that looks amazing....i didn't really look into this as actually practical for gaming before since you can't see anything when zoomed out all the way and you couldn't really play zoomed all they way in either....but now it looks amazing even at 100% zoom. good job :)
« Last Edit: October 07, 2010, 07:04:30 pm by squidgetx »

Offline gbfanatic

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Re: TI-Boy SE
« Reply #713 on: October 07, 2010, 07:03:29 pm »
that looks awesome calc!

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #714 on: October 07, 2010, 07:03:59 pm »
Darn this is awesome! Nice to see progress too :D

The quality seems pretty nice for a 84+
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Offline calc84maniac

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Re: TI-Boy SE
« Reply #715 on: October 18, 2010, 11:21:37 am »
Progress is still.. uh.. progressing on TI-Boy. Unlike the last version, it can now run Galaga/Galaxian! And the title screen shows off the newly supported lcd effects :)

Warning: high framerate, may not run fullspeed in browsers like IE.
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Offline matthias1992

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Re: TI-Boy SE
« Reply #716 on: October 18, 2010, 11:34:51 am »
Amazing!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline Runer112

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Re: TI-Boy SE
« Reply #717 on: October 18, 2010, 11:53:56 am »
OH MY GOD, PROGRESS!!! YAY! I thought this was dead!
« Last Edit: October 18, 2010, 11:54:45 am by Runer112 »

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #718 on: October 18, 2010, 03:04:35 pm »
Wow you managed to get those effects in! Awesome job Calc84maniac, you never cease to impress me :D
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Offline qazz42

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Re: TI-Boy SE
« Reply #719 on: October 18, 2010, 03:57:22 pm »
hmm, wow, how do you convert ROMs into apps? do you use a .bat like the previous one?