Author Topic: So I am porting Quake to the Nspire...  (Read 29740 times)

0 Members and 1 Guest are viewing this topic.

Offline mdr1

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 303
  • Rating: +21/-2
    • View Profile
Re: So I am porting that first person shooter to the Nspire...
« Reply #30 on: July 07, 2014, 10:31:30 am »
rwill : could you make it not mandatory to put the file in the folder "id1"? The duration of opening "My documents" inscreases with the number of folders.

(Moreover, I can't put files in a subfolder currently, so I can't play to the game)



Offline rwill

  • LV2 Member (Next: 40)
  • **
  • Posts: 29
  • Rating: +3/-0
    • View Profile
Re: So I am porting Quake to the Nspire...
« Reply #31 on: July 12, 2014, 06:18:09 am »
rwill : could you make it not mandatory to put the file in the folder "id1"? The duration of opening "My documents" inscreases with the number of folders.

(Moreover, I can't put files in a subfolder currently, so I can't play to the game)

I am sorry, I was not aware of the problems Non-Windows users are faced with when uploading files to the Nspire.

So I attached a new Release Candidate to this post that lets you specify command-line options. Please see the included readme.txt for instructions on how to change the game directory from "id1" to "".

Offline mdr1

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 303
  • Rating: +21/-2
    • View Profile
Re: So I am porting Quake to the Nspire...
« Reply #32 on: July 12, 2014, 01:38:38 pm »
Thanks rwill! Unfortunately, the quotation marks seem impossible to write in the console.

EDIT: Nevermind, it works now without entering any command!
EDIT2: I suggest to enable the touchpad so that the user doesn't have to click, juste as in nDoom. And scratchpad/doc for move on the right and on the left instead of the decimal point? And an other key than the space to jump.
« Last Edit: July 12, 2014, 01:50:08 pm by mdr1 »



Offline rwill

  • LV2 Member (Next: 40)
  • **
  • Posts: 29
  • Rating: +3/-0
    • View Profile
Re: So I am porting Quake to the Nspire...
« Reply #33 on: July 12, 2014, 02:23:36 pm »
Thanks rwill! Unfortunately, the quotation marks seem impossible to write in the console.

EDIT: Nevermind, it works now without entering any command!
EDIT2: I suggest to enable the touchpad so that the user doesn't have to click, juste as in nDoom. And scratchpad/doc for move on the right and on the left instead of the decimal point? And an other key than the space to jump.

Uh... now you have to explain to me which console you tried to type the quotation marks into.. because I intended to have nquake.cmd.tns to be constructed on the host PC with a text editor ( without a newline at the end of the command line, thats missing from the readme.txt ) and then just uploaded to the calc. Remember I am a Nspire newbie.

Regarding the touchpad, for me it is a pain to play nDoom without mechanical feedback ( the click of the arrow keys ). Like I barely touch anything and the player begins to move.. I do not like that at all. I will add the scratchpad/doc keys for keypress evalutation though.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: So I am porting Quake to the Nspire...
« Reply #34 on: July 12, 2014, 02:29:34 pm »
Regarding the touchpad, for me it is a pain to play nDoom without mechanical feedback ( the click of the arrow keys ). Like I barely touch anything and the player begins to move.. I do not like that at all. I will add the scratchpad/doc keys for keypress evalutation though.
I agree that the touchpad is awful. Keys (like on Clickpads) are a lot better. However, we have that touchpad on CXes, and what's worse than a touchpad in my opinion is a touchpad where we have to click because then we are tempted to use it as keys, put two fingers on it and then when we press, the touchpad doesn't know where we press. That's why I agree with your point on keys, but I agree with mdr1's point with the touchpad.
At worst, can't you make that an option somewhere ? Let the user choose if clicking is needed or not ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55830
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: So I am porting Quake to the Nspire...
« Reply #35 on: July 13, 2014, 11:45:47 am »
Regarding the touchpad, for me it is a pain to play nDoom without mechanical feedback ( the click of the arrow keys ). Like I barely touch anything and the player begins to move.. I do not like that at all. I will add the scratchpad/doc keys for keypress evalutation though.
I agree that the touchpad is awful. Keys (like on Clickpads) are a lot better. However, we have that touchpad on CXes, and what's worse than a touchpad in my opinion is a touchpad where we have to click because then we are tempted to use it as keys, put two fingers on it and then when we press, the touchpad doesn't know where we press. That's why I agree with your point on keys, but I agree with mdr1's point with the touchpad.
At worst, can't you make that an option somewhere ? Let the user choose if clicking is needed or not ?
Yeah I hate this when I start pressing the touchpad in the right direction to move right, only to end up moving left instead because I had another finger on the left side. I always prefered the Clickpad Nspires except the horrible screen and the fact the calc is almost as large as a boat.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3820
  • Rating: +80/-8
    • View Profile
Re: So I am porting Quake to the Nspire...
« Reply #36 on: July 13, 2014, 07:35:13 pm »
The calc is almost as large as a boat.
I died. XD
send it

Offline Vsod99

  • LV3 Member (Next: 100)
  • ***
  • Posts: 70
  • Rating: +1/-1
    • View Profile
Re: So I am porting Quake to the Nspire...
« Reply #37 on: August 19, 2014, 01:51:05 am »
Sweet, now all we need is half-life! Also, if you are using a paid version of quake, you will also need to put your gfx.wad file in the id1 directory.