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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #15 on: June 09, 2013, 03:52:34 pm »
@adriweb:
1) Yes, I think the problem is at enable/disable elements on-the-fly, I use that function to sort out items, that needs a crafting table.
2) I'm using this tool: http://hoffa.zzl.org/index.php and it looks like this compresses the images as much as possible
3) Without any saves the .tns is 29KB. Every save takes about 1-2KB. Btw every world is 200x100 Blocks large (but the code supports larger).

@ben_g:
Yes I used the original textures and for the other questions just look at the first post :P
« Last Edit: June 09, 2013, 03:54:50 pm by Jens_K »
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Offline Stefan Bauwens

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Re: Minecraft 2D for TI-Nspire
« Reply #16 on: June 09, 2013, 04:10:21 pm »
It looks awesome. Can't wait for a moving screenie/video.

I wish you the best of luck with this and hope you finish. I myself started once on the same project for the 89 but I didn't continue.


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Offline Augs

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Re: Minecraft 2D for TI-Nspire
« Reply #17 on: June 09, 2013, 05:52:38 pm »
I am glad to see this.

After the freeze of Ncraft(Possibly even dead), it's nice to see some kind of minecraft.

« Last Edit: June 09, 2013, 05:53:48 pm by Augs »

Offline Jonius7

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Re: Minecraft 2D for TI-Nspire
« Reply #18 on: June 10, 2013, 07:44:29 am »
Impressive graphics so far. I really like the crafting/furnace/inventory interface looks almost like the original one!
Thanks for giving the rest of us inspiration.
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Offline Levak

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Re: Minecraft 2D for TI-Nspire
« Reply #19 on: June 10, 2013, 08:22:56 am »
3) Without any saves the .tns is 29KB. Every save takes about 1-2KB. Btw every world is 200x100 Blocks large (but the code supports larger).
Nice work !
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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #20 on: June 10, 2013, 06:35:57 pm »
The size seems quite small. I guess you could eventually add much larger worlds and features. By the way, how well does it handle incredibly large stashes of falling sand?
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Offline AlexisVieira

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Re: Minecraft 2D for TI-Nspire
« Reply #21 on: June 11, 2013, 04:09:37 pm »
:O :o That's na impressive job :0 i hope that you can make it compatible with the black/white nspires. maybe you will need to change the textures for that... i hope i can test it soon
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Re: Minecraft 2D for TI-Nspire
« Reply #22 on: June 11, 2013, 06:03:10 pm »
For the old Nspires, maybe there could be an option in the menu letting people switching between two different tile set, where one of them would have a much brighter contrast, allowing the game to be easier to play on grayscale models.
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Offline AlexisVieira

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Re: Minecraft 2D for TI-Nspire
« Reply #23 on: June 11, 2013, 06:39:51 pm »
yes, or even caracters on the textures... a Diamond can use a texture with a "D", the stone na "S"...
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Re: Minecraft 2D for TI-Nspire
« Reply #24 on: June 11, 2013, 06:49:38 pm »
That could be a 3rd option, but I doubt many people will be willing to play an ASCII-art-based game on a 150-240 MHz calculator :P
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Offline Spyro543

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Re: Minecraft 2D for TI-Nspire
« Reply #25 on: June 11, 2013, 09:59:33 pm »
Wow that is nice!!! :O Certainly beats MClite... I might have to ask you for help on block placing and crafting :P

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #26 on: June 12, 2013, 11:25:38 am »
Thank you all for your encouragement, that really supports me and makes me confident to complete this huge project! :D
I'm making great progress with the saving system and I'm sure, I can upload the current version soon.
I like the idea of a non CX version, but I don't think both have to be in 1 file to change them while playing... maybe 2 files with diffenrent tile set?
@DJ Omnimaga: Sure, I think I'll do it like in the Alpha versions of Minecraft: you can choose different world sizes. How many Blocks do you think a Nspire could keep in the RAM if every block is saved as a Integer between 0 and 300 in a 2 dimensional table? Don't worry about the performance, by now, only the visible blocks get updated (except furnaces).
« Last Edit: June 12, 2013, 12:37:30 pm by Jens_K »
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #27 on: June 12, 2013, 01:09:00 pm »
 :hyper: :hyper: :hyper: :hyper: WOOOOOHOOOOOOO!!!!!!!! :hyper: :hyper: :hyper: :hyper:
I'M FINISHED!!! Everything works fine now! I am sure there are several bugs but idc, i just want to upload it NOW! But where can I upload it? Does ticalc.org accept frequent updates?
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Offline Hayleia

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Re: Minecraft 2D for TI-Nspire
« Reply #28 on: June 12, 2013, 01:25:13 pm »
The problem with ticalc is the waiting between the time you upload your file and the time it is being approved. Of course, you still should upload it to ticalc.org, but you can also attach a file to one of your posts (preferably the first post of this topic so the file can be found easily) so we can access it without waiting for it to be approved.

Also, there is an "edit" button to edit posts so people don't double post all the time. Double posting is allowed if your new post is 6 hours or so (or maybe one full day) after your previous post, or if you make an update. I guess this time it is okay since you made an update, but I was just telling you in case you didn't know.
« Last Edit: June 12, 2013, 01:25:49 pm by Hayleia »
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Offline ElementCoder

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Re: Minecraft 2D for TI-Nspire
« Reply #29 on: June 12, 2013, 01:33:02 pm »
* ElementCoder has a smiley seizure
Yeah just upload it to ticalc or attacht it to your post :) I can't wait to test this out on my calc!

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