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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #30 on: June 12, 2013, 01:45:39 pm »
Ok, link on first post! :D As I said, there will be several bugs, report them here or send a email to [email protected]
« Last Edit: June 12, 2013, 02:06:28 pm by Jens_K »
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Offline Spenceboy98

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Re: Minecraft 2D for TI-Nspire
« Reply #31 on: June 12, 2013, 03:12:56 pm »
@adriweb:
1) Yes, I think the problem is at enable/disable elements on-the-fly, I use that function to sort out items, that needs a crafting table.
2) I'm using this tool: http://hoffa.zzl.org/index.php and it looks like this compresses the images as much as possible
3) Without any saves the .tns is 29KB. Every save takes about 1-2KB. Btw every world is 200x100 Blocks large (but the code supports larger).

@ben_g:
Yes I used the original textures and for the other questions just look at the first post :P

Where did you get your textures(I've looked but could never find them)?
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #32 on: June 12, 2013, 03:22:57 pm »
Thy are in the minecraft.jar . You can open the minecraft.jar with WinRAR and copy them out.
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Offline Augs

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Re: Minecraft 2D for TI-Nspire
« Reply #33 on: June 12, 2013, 05:40:15 pm »
Suggestion: You start with nothing.

Offline AlexisVieira

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Re: Minecraft 2D for TI-Nspire
« Reply #34 on: June 12, 2013, 06:07:12 pm »
it's too slow on my nspire... (touchpad)
I'm Portuguese, sorry bad English

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #35 on: June 13, 2013, 07:54:18 am »
@Augs: Whoops, forgot that... Of course you'll start with nothing, those items were only for debugging! Sorry for that! ::)
@AlexisVieira: Well thats a shame, have you tried switching the graphics mode with [V]? What device do you use? On my CX with OS 3.2 there's nearly no delay on processing of a keystroke.
« Last Edit: June 13, 2013, 07:57:43 am by Jens_K »
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Offline ElementCoder

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Re: Minecraft 2D for TI-Nspire
« Reply #36 on: June 13, 2013, 01:54:03 pm »
There is indeed no delay in processing a keystroke. I tested it on my CX (nlaunched to CX CAS) and it works like a charm. The character does take some time to respond when jumping or falling, but not in a way that is annoying in my opinion. I'm having good fun playing this :D

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Offline Streetwalrus

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Re: Minecraft 2D for TI-Nspire
« Reply #37 on: June 13, 2013, 04:50:22 pm »
Same here. :)

Offline AlexisVieira

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Re: Minecraft 2D for TI-Nspire
« Reply #38 on: June 13, 2013, 06:03:50 pm »
@Augs: Whoops, forgot that... Of course you'll start with nothing, those items were only for debugging! Sorry for that! ::)
@AlexisVieira: Well thats a shame, have you tried switching the graphics mode with [V]? What device do you use? On my CX with OS 3.2 there's nearly no delay on processing of a keystroke.
i don't tried to switch the graphics mode yet... i'll try tomorrow... When i tried i was using a Ti-nspire touchpad OS 3.1
I'm Portuguese, sorry bad English

Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #39 on: June 13, 2013, 10:55:45 pm »
I didn't have time to play this, but could anyone remind me of what is the difference between both graphics mode? Is the texture resolution lower on one of them, for example?
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #40 on: June 14, 2013, 01:15:27 am »
The only difference is at the itembar: Use Textures for the slots or dark grey rectangles and enables/disables shadows of the item numbers.
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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #41 on: June 14, 2013, 01:52:30 am »
Ah I see. Thanks for the clarification. I guess it won't impact the visuals much, though, since the important part are the terrain graphics not looking like Atari 2600 material. :P
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Offline Streetwalrus

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Re: Minecraft 2D for TI-Nspire
« Reply #42 on: June 14, 2013, 03:14:59 am »
Lol. ;D

Offline Adriweb

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Re: Minecraft 2D for TI-Nspire
« Reply #43 on: June 14, 2013, 04:43:38 am »
First, congratulations, I just tested and it is great.
Really, well done :)

I have some feedback about the coding, though :
You may want to take a look at what you can do with some more advanced lua coding techniques, for example :
- http://inspired-lua.org/index.php/2013/05/a-new-smarter-way-to-create-a-screen-manager/
- http://inspired-lua.org/index.php/2013/05/how-to-add-your-own-functions-to-gc/

It can greatly simplify your code :)

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #44 on: June 14, 2013, 10:39:44 am »
@adriweb: I started programming ~3 years ago and this is one of my first LUA projects ever, it's probably the biggest project I started yet. I still have much to learn so thank you for the links. As I said I'll clean up the code someday and I'll take your tipp into account! 
Sorry for nonsense.

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