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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #60 on: July 24, 2013, 08:53:58 pm »
I hope to see a new release soon :). As for older devices, I sadly didn't have time to test on them, though.

Offline AlexisVieira

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Re: Minecraft 2D for TI-Nspire
« Reply #61 on: July 31, 2013, 10:39:24 am »
Btw. how's the performance on older devices? I only have a CX...

on my ti-nspire touchpad it  works more or less nicely... but the textures are a problem
I'm Portuguese, sorry bad English

Offline Jonius7

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Re: Minecraft 2D for TI-Nspire
« Reply #62 on: August 04, 2013, 10:15:09 am »
Hi, well it's been a while since the last time I posted somthing here, because I was working on my lua editor, but as you can see in my signature, it is nearly finished, so I'll get back to work on Minecraft soon...
About the clickpad: I haven't thought about it while developing... The best way to make it compatible now is moving the block-selection with the num-pad, I'll do that for the next update.
Btw. how's the performance on older devices? I only have a CX...

That would be the logical solution, but isn't the numpad already taken up by the item hotbar? (1-9)?
I thought of another idea, though I'm not sure how it would work practically. Have the user hold down shift or control to move the block selector around, and when it is not pressed, instead move the character. That is for clickpad.
I didn't realise these differences in Touchpad and Clickpad as well until these great projects of yours, Jens_K!
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #63 on: August 16, 2013, 03:50:21 pm »
Hay, I just finished a big part of the next updates: The basic npc "engine" is finished now :D
It includes sheeps, pigs, cows, chicken and zombies and this is how it looks right now:

But I still have some feature left I want to include in this update, so it may takes some days until I upload it, I just wanted to show that I'm still working on it ::)

@Jonius7: Unfortunately it's not possible to detect if a button is pressed or not, there are only functions which are fired when a button is pressed down, but there's not even a function like this for the ctrl/shift keys. I think the numpad is still the best option for clickpad models. About the item selection: you can switch the selected item via the +/- keys, but I noticed that is impractical for clickpad models so I could add the same functions to other keys (maybe the w/, keys ?).

@AlexisVieira: Could you possibly send a screenshot so that I can see what I have to improve?
« Last Edit: August 16, 2013, 03:51:10 pm by Jens_K »
Sorry for nonsense.

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Offline stevon8ter

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Re: Minecraft 2D for TI-Nspire
« Reply #64 on: August 16, 2013, 03:54:41 pm »
Omg that's just beautifull :o
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Offline ElementCoder

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Re: Minecraft 2D for TI-Nspire
« Reply #65 on: August 16, 2013, 03:56:20 pm »
That update looks great, pretty impresive work you've done with this project. Maybe Alexis means a grayscale touchpad? I can see where that could cause problems.

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Offline Jim Bauwens

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Re: Minecraft 2D for TI-Nspire
« Reply #66 on: August 16, 2013, 04:15:08 pm »
There are events for the tab and esc keys, so maybe you could use those.

Offline AlexisVieira

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Re: Minecraft 2D for TI-Nspire
« Reply #67 on: August 17, 2013, 05:58:51 pm »
@AlexisVieira: Could you possibly send a screenshot so that I can see what I have to improve?

Yes, I can.
BTW: that is the 0.7.2 version
« Last Edit: August 17, 2013, 06:01:43 pm by AlexisVieira »
I'm Portuguese, sorry bad English

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #68 on: August 17, 2013, 06:31:35 pm »
Thanks, I see, the most is ok, but the shadow texture doesn't look right, but I have no idea why... Does anyone have an idea? Shadow texture attached.
Sorry for nonsense.

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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #69 on: August 17, 2013, 10:30:28 pm »
Does the GS version use the same sprite data btw or do you choose?

Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #70 on: August 18, 2013, 12:12:38 pm »
There's no difference between the different nspire models yet.
Sorry for nonsense.

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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #71 on: August 25, 2013, 04:16:20 pm »
!!!Update!!!
Version 0.8 is now attached to first post

New features:
- mobs:
  - passive animals: pigs, cows, sheep and chicken:
    - they only spawn on grass at daytime
    - they move around randomly
  - aggressive zombies:
    - they spawn at night and in shadow but not in the range of a torch
    - they will run towards you and attack you (if you aren't too far away)
    - they burn in the sun
  - they can swim, drown, and take damage from falling and lava
  - click on mobs to attack them and they'll give you items
  - they despawn if you are too far away
  - they won't be saved yet
- doors:
  - click with [(-)] on them to open/close them
- beds:
  - click with [(-)] on them to sleep
  - it must be at night and the bed must be in the range of a torch to sleep
- weapons:
  - use them to effectively attack mobs
- worldsize selection:
  - you can now select small(100x100), normal(200x100) or large(400x100)

Improvements:
- you can now select blocks via the numpad (for clickpad models)
- you can now control nearly everything with a clickpad nspire
- extremely fast blockselection in fast graphic mode (toggle with [v]) via partially frame updates
- rendering nights is now much faster
- improved graphics
- various bugfixes

Please read the controls.txt, the ingame help is not complete yet!

PS: I don't know if there are still problems on greyscale models, I changed very much on the game and the textures!
« Last Edit: August 26, 2013, 11:36:59 am by Jens_K »
Sorry for nonsense.

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Offline AssemblyBandit

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Re: Minecraft 2D for TI-Nspire
« Reply #72 on: August 25, 2013, 11:21:02 pm »
Looks awesome!

Offline AnToX98

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Re: Minecraft 2D for TI-Nspire
« Reply #73 on: August 26, 2013, 03:07:09 am »
Wow awesome update thank you Jens !



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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #74 on: August 27, 2013, 01:22:24 am »
Wow, glad to see mobs are now in! This is truly gonna become a real Minecraft game, just in 2D. Good job! :thumbsup: