Author Topic: Minecraft 2D for TI-Nspire  (Read 199905 times)

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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #75 on: October 01, 2013, 09:28:18 pm »
Wow, it looks great! Much better than nCraft even though it is in 2D. I cant wait to try it out!  :)
« Last Edit: October 01, 2013, 09:29:39 pm by LDStudios »



Offline annoyingcalc

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Re: Minecraft 2D for TI-Nspire
« Reply #76 on: October 05, 2013, 04:52:46 pm »
Did anyone here realize  version 0.9 was just put up for download today? (look on the first page)?
(without any info about its release)
« Last Edit: October 05, 2013, 05:00:19 pm by annoyingcalc »
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #77 on: October 05, 2013, 05:03:50 pm »
!!!Explosive Update!!!
Version 0.9 is now attached to first post!

Spoiler For screenshots:




New features:
- EXPLOSIONS!:
  - destroy surrounding blocks which have a 25% chance to drop its item
  - processed as "explosion rays" ==> harder blocks can protect weaker ones behind them
  - harms mobs and the player
  - uneffective in water
  - leave fancy particles on fancy graphics mode
  - activate TNT
  - TNT:
    - craftable with 5 sand and 4 gunpowder
    - ignite it with [(-)]
    - activated TNT falls down and flashes
  - creepers:
    - they activate themself if they are in a 1-block-radius to the player
    - they flashe and explode
    - you can escape them and they don't explode if you get out of their explosion radius
    - they drop gunpowder

Improvements:
- improved performance: intelligent screen update system: the game tries to update the screen when you move so it wont lag while moving
- improved graphics:
  - stars at nightsky
  - the void underneath the bedrock is now black
  - better inventory GUI for clickpad models
  - debug information now only visible in the secret debug mode
  - block selection frame is now blue on interactive blocks and green on yourself if you have food selected in the itembar
  - small indicator on the top right corner which indicates the advanced crafting menu
- improved gameplay:
  - if you started a game as "creative" you can switch the gamemode with [m]
  - better creative inventory
  - less caves (less ragged surfaces and undergrounds)
  - more item drag'n'drop features with the + and - keys (too much ways to use to write here :P)
  - improved spawn logic:
    - mobs won't spawn in you
    - the probability to spawn a mob now depends on the amount of possible spots on the screen
  - crafting menu should now be visible on every OS
- the game automaticly selects fast graphic mode on grayscale devices
- slightly improved save format
- various bugfixes and other improvements

Why did it take such a long time for this small update? School started again! Sorry for that...
PS: I added a "eventually future features" section to the first post; all of them would be much work to implement so please tell me which I should work on :)
« Last Edit: October 05, 2013, 05:31:43 pm by Jens_K »
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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #78 on: October 05, 2013, 05:05:08 pm »
@annoyingcalc: Ha, you were just too fast for me ^^

Edit: About the OS 3.1 bug: If you mean the crafting menu then yes, I think so...
« Last Edit: October 05, 2013, 05:21:48 pm by Jens_K »
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Offline annoyingcalc

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Re: Minecraft 2D for TI-Nspire
« Reply #79 on: October 05, 2013, 05:09:23 pm »
Did you fix the bugs in OS 3.1?
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Offline annoyingcalc

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Re: Minecraft 2D for TI-Nspire
« Reply #80 on: October 05, 2013, 09:35:34 pm »
In OS 3.1 I still cannot seem to be able to open the crafting menu
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Re: Minecraft 2D for TI-Nspire
« Reply #81 on: October 06, 2013, 03:16:17 am »
yaaay, explosives, let's cause everything to explode! :D

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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #82 on: October 06, 2013, 06:00:38 pm »
I think farming is probably the most important of the "enventually future features" followed by fire and redstone. Also ive been having a problem. If i trap an animal, go away and come back, it disappears. Could you fix this?



Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #83 on: October 07, 2013, 12:18:25 pm »
@annoyingcalc: Well damn. I'll try to fix it for the next update but I can not promise anything here
@LDStudios: Yes, that's because every mob despawns if it's more than 15 away from you... I'll try do make a better despawn logic here :)
After playing around a bit with fire in Minecraft I can say it's pretty easy to implement so I'm sure it will be in the next Update! Farming will be a bit more complicated but I'll try to finish it for the next Update. And redstone... I've a feeling that this will take another year of development  ;D
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Offline DJ Omnimaga

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Re: Minecraft 2D for TI-Nspire
« Reply #84 on: October 07, 2013, 12:23:42 pm »
I'll try to install this on a real calc when I have some time. :) (I was busy with 84+CSE and HP Prime stuff, then got sick)
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Offline Streetwalrus

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Re: Minecraft 2D for TI-Nspire
« Reply #85 on: October 07, 2013, 01:11:55 pm »
Well, you could make it so that animals are generated with the map and cannot spawn afterwards. Then just make it so that they are saved and restored to /from a table. ;)
That's how minecraft itself works.
« Last Edit: October 07, 2013, 01:12:24 pm by Streetwalker »

Offline ElementCoder

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Re: Minecraft 2D for TI-Nspire
« Reply #86 on: October 07, 2013, 01:14:53 pm »
Can't these things be combined? Let the generate and also store them in a table for later reference (chunk unloading perhaps if far enough, if you're doing that).
« Last Edit: October 07, 2013, 01:15:07 pm by ElementCoder »

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Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #87 on: October 09, 2013, 03:14:36 pm »
I think finite Animals wouldn't be that useful in this 2D version because the world is finite and you can't breed animals yet, so if you'd have killed all animals, you couldn't get wool or leather anymore. I think the spawn mechanic could work like this: animals spawn until there are 20 animals (depending on mapsize) overall. If you kill some, new could spawn. I think monsters can spawn/despawn as they do right now (or would anyone like to have a pet creeper? ;)) I'll work on a mob store/restore system too

Btw the farming feature wasn't as complicated as I thought; I've nearly finished it :)
« Last Edit: October 10, 2013, 08:27:53 am by Jens_K »
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Offline LDStudios

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Re: Minecraft 2D for TI-Nspire
« Reply #88 on: October 09, 2013, 06:00:04 pm »
I enjoy this game way to much  :P Hopefully trees will be growable soon so you dont simply run out of wood after the first few day/night cycles.



Offline Jens_K

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Re: Minecraft 2D for TI-Nspire
« Reply #89 on: October 09, 2013, 06:24:14 pm »
@LDStudio: They are, just place a sapling on Grass and wait a bit! ;) Just look for some Minecraft Tutorials; I'm trying to keep everything as close as possible to the real Minecraft so the most should work :)
« Last Edit: October 09, 2013, 06:28:39 pm by Jens_K »
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