Author Topic: [lua] Adventure- A Medieval Platformer  (Read 7885 times)

0 Members and 1 Guest are viewing this topic.

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
[lua] Adventure- A Medieval Platformer
« on: August 06, 2014, 05:18:22 pm »
Since my calculator broke, I have released very few projects. I attempted several large scale projects this summer, but all of them were abandoned due to poor speeds on calc. My latest project however, an unnamed medieval platformer, is taking great shape.

The game will be set up similar to Mario, with multiple levels/worlds. So far, i have most of the first level complete. The game also features a lot of my own pixel art, as well as some that was ripped from Mario :P (no, this is not a mario game)

In this topic, I will be uploading screenshots as well as releases of the game. I would greatly appreciate any suggestions you might have! Stay tuned!

Spoiler For screenshots:
   

   


Spoiler For video:
video by ElementCoder


Spoiler For thanks:

I would like to thank
  • Jens_K for his assistance with lua images
  • Matref for testing on a BW calc
  • ElementCoder for testing on a CX multiple times and for recording the results

Planned Features:
  • Playable Game (duh)
  • Home Screen/Help Screen
  • Level Selection Menu/Map IN PROGRESS
  • Additional game components (ice, bosses, items etc) IN PROGRESS
  • Complete Level Set
  • Computer/Ipad Support
  • Level Editor
Controls (Also included in the document)
  • Move: Arrows/Numpad
  • Attack: Down/Enter
  • Quit: Esc
  • Toggle Backdrop: Tab
!!!Beta Release vB1.1!!!
Added Information on backdrop controls
VVVVVVVVVVVVVVVVVV
« Last Edit: August 30, 2014, 09:53:21 pm by LDStudios »



Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7917
  • Rating: +373/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Unnamed Medieval Platformer
« Reply #1 on: August 06, 2014, 05:23:00 pm »
Already saw tons of screenies about this lurking in the chat room, and i must say, it is looking awesome! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Unnamed Medieval Platformer
« Reply #2 on: August 06, 2014, 08:29:43 pm »
Wow, that looks really nice so far! :D

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Unnamed Medieval Platformer
« Reply #3 on: August 07, 2014, 01:08:27 am »
This is coming along very nicely and it looks very nice too. My suggestion would be to setup Nspire Student Software so that it emulates the calculator at 1x screen size rather than 1.5x or 2x. It would make more realistic and nice screenshots. :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: [lua] Adventure- A Medieval Platformer
« Reply #4 on: August 08, 2014, 10:47:19 am »
Here's the current sprite-sheet (part mine, part ripped)

« Last Edit: August 09, 2014, 12:40:59 pm by LDStudios »



Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: [lua] Adventure- A Medieval Platformer
« Reply #5 on: August 10, 2014, 09:32:01 am »
Here's a mockup with DJ Omnimaga's background implemented:

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: [lua] Adventure- A Medieval Platformer
« Reply #6 on: August 10, 2014, 09:35:57 am »
looks awesome :D
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: [lua] Adventure- A Medieval Platformer
« Reply #7 on: August 10, 2014, 12:13:50 pm »
That came out nicely. you should add some clouds at the top. :D

Also for some reasons the graphics kinda reminds me of Adventure Time DS games :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: [lua] Adventure- A Medieval Platformer
« Reply #8 on: August 10, 2014, 12:18:56 pm »
That came out nicely. you should add some clouds at the top. :D

Also for some reasons the graphics kinda reminds me of Adventure Time DS games :P

The problem with clouds is the repetition is very obvious (especially with the backdrop repeating 5 across the width of the screen)

Also, I am going to take out some of the grass and add sky at the top, the mountains look a bit high in my opinion.



Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: [lua] Adventure- A Medieval Platformer
« Reply #9 on: August 10, 2014, 05:40:37 pm »
Aah ok, and yeah those backgrounds were designed for a 160x120 resolution so it might not fit well in some 320x240 games.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: [lua] Adventure- A Medieval Platformer
« Reply #10 on: August 12, 2014, 03:36:29 pm »
I implemented the parallax background.
Unfortunately, it causes some lag on OS<3.6, so I have the option to turn it on and off.

Also, wizards:



Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: [lua] Adventure- A Medieval Platformer
« Reply #11 on: August 12, 2014, 11:17:59 pm »
looks nice but hard O.O
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: [lua] Adventure- A Medieval Platformer
« Reply #12 on: August 13, 2014, 06:54:09 am »
Good job, nice graphics as usual :D
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: [lua] Adventure- A Medieval Platformer
« Reply #13 on: August 13, 2014, 02:02:49 pm »
Good job, nice graphics as usual :D
Thanks, I spent a lot of time on the characters!

This is coming along very nicely and it looks very nice too. My suggestion would be to setup Nspire Student Software so that it emulates the calculator at 1x screen size rather than 1.5x or 2x. It would make more realistic and nice screenshots. :P

How's this? :P





Offline DJ Omnimaga

  • Now active at https://codewalr.us
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55821
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: [lua] Adventure- A Medieval Platformer
« Reply #14 on: August 13, 2014, 11:51:10 pm »
Looks better :D, and I also I like that enemy sprite. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


Bandcamp|Reverbnation|Facebook|Youtube|Twitter