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Offline LDStudios

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CHAOS
« on: November 08, 2013, 06:00:43 pm »
CHAOS v1.0 is finally available!

CHAOS is a rage game set in a mystical world that is (almost) impossible.
Guide your square to the flashing door, but evade the hidden spikes that will split you to pieces!
Game includes over 20 challenging levels, multiple game modes, beautiful graphics,
as well as an easy to use level editor.

Screenshots:




Controls:

Up/8: Jump
Down/5: Small jump
2: Very small jump
Left/4: Left sprint
Right/6: Right sprint
1: Left walk
3: Right Walk
Enter: Restart
Escape: Pause
Tab/=: Show/Hide gridlines

!Download Below!

Spoiler For original post:
After the last release of Jumping Squares, I have been working on a puzzle/platformer called CHAOS. I've been working on the game for about a week now, and the first few levels are working. There's still a lot more work to be done however before I finish. Let me know if you have any ideas :)
« Last Edit: November 15, 2014, 07:31:44 pm by LDStudios »



Offline Sorunome

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Re: CHAOS
« Reply #1 on: November 08, 2013, 06:01:22 pm »
What is the game like, do you have any animated screen-shot?

THE GAME
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Offline LDStudios

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Re: CHAOS
« Reply #2 on: November 08, 2013, 06:02:17 pm »
As of now, I have a few graphics problems I need to fix, but I will add an animated scrnsht of the gameplay within a week.



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Re: CHAOS
« Reply #3 on: November 08, 2013, 09:53:01 pm »
The video quality isnt great, it runs a lot better in the actual game, but here is an example of the gameplay:



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Re: CHAOS
« Reply #4 on: November 09, 2013, 05:16:38 am »
Ha, looking nice, as if it can get very frustrating if you just managed to play for 5min and get killed xD
But I like those games, nice work :)

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Offline LDStudios

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Re: CHAOS
« Reply #5 on: November 09, 2013, 09:45:16 am »
Just to clarify, the object of each level is to reach the door.
The drawRect in the video is supposed to be a door, i might replace it with an image later.



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Re: CHAOS
« Reply #6 on: September 28, 2014, 08:51:40 pm »
Huge Necropost:
This is an active project again. I'm starting over the code from scratch, but the basic concept is the same.

EDIT: Screenshots

Next thing to do is add spikes!
« Last Edit: September 29, 2014, 09:48:01 pm by LDStudios »



Offline DJ Omnimaga

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Re: CHAOS
« Reply #7 on: September 30, 2014, 10:55:41 am »
Glad that you revived. :D I assume the new platform graphics will be the new graphics for the final game? Also don't forget about 3.1 compatibility :P


Do you plan to re-add the fade in/out animations like in the video above? They added a nice touch to the game since no other Nspire Lua game uses such effect.
« Last Edit: September 30, 2014, 10:57:13 am by DJ Omnimaga »
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Offline LDStudios

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Re: CHAOS
« Reply #8 on: September 30, 2014, 08:12:53 pm »
Glad that you revived. :D I assume the new platform graphics will be the new graphics for the final game? Also don't forget about 3.1 compatibility :P

Do you plan to re-add the fade in/out animations like in the video above? They added a nice touch to the game since no other Nspire Lua game uses such effect.
I may or may not use the platform graphics in those screenies. I haven't really decided yet. For the most part, the graphics in those screenies are completely temporary, and yes, I plan on fading from the title screen.

EDIT: Spikes

Squares explode upon impact

https://www.screenr.com/is4N
« Last Edit: October 04, 2014, 06:38:23 am by LDStudios »



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Re: CHAOS
« Reply #9 on: October 06, 2014, 05:44:18 pm »
This is why its called a rage game!
[ Invalid YouTube link ]




Offline DJ Omnimaga

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Re: CHAOS
« Reply #10 on: October 06, 2014, 07:42:39 pm »
This looks awesome, but I have some concerns about that level being unfairly abusing invisible traps >.<. Is it because the game focuses on the player memorizing where spikes are? Because if that's not the case then it might be better to make it so when you are right next to the spike location, a small hint is given about the presence of the spike. Eg if you walk on platforms the part below you could change to a darker gray until you jump or move to the next block, but when next to an invisible spike maybe the platform could turn into a slightly red-ish gray tone?
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Offline LDStudios

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Re: CHAOS
« Reply #11 on: October 06, 2014, 08:11:01 pm »
This looks awesome, but I have some concerns about that level being unfairly abusing invisible traps >.<. Is it because the game focuses on the player memorizing where spikes are? Because if that's not the case then it might be better to make it so when you are right next to the spike location, a small hint is given about the presence of the spike. Eg if you walk on platforms the part below you could change to a darker gray until you jump or move to the next block, but when next to an invisible spike maybe the platform could turn into a slightly red-ish gray tone?

Part of the point is memorizing where the spikes are, and being careful not to touch them. Don't worry, the example video isn't an actual level, and I don't plan on having too much stuff with ridiculous (almost impossible) jumps like the one shown.
That said, I've just started working out the story and level set. I'll probably have a level editor as well.



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Re: CHAOS
« Reply #12 on: October 06, 2014, 08:49:44 pm »
Aaah ok, it would have sucked if the first levels or so required at least 20 retries until you finally find all the invisible spikes to avoid one by one :P


Also level themes would be cool. For example, World 1 could be grass + sky as default color set, world 2 the current colors, world 3 some fire place, etc. A level editor would definitively be great too :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline LDStudios

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Re: CHAOS
« Reply #13 on: October 06, 2014, 08:52:10 pm »
Aaah ok, it would have sucked if the first levels or so required at least 20 retries until you finally find all the invisible spikes to avoid one by one :P


Also level themes would be cool. For example, World 1 could be grass + sky as default color set, world 2 the current colors, world 3 some fire place, etc. A level editor would definitively be great too :)

Themes like this are planned, except the entire game occurs in a limbo-like world called "Chaos". So instead of grass and sky and such, each Act will have a different platform color, but all will have a black background.



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Re: CHAOS
« Reply #14 on: October 11, 2014, 07:46:16 pm »
Graphics are getting pretty!
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EDIT: Added an intro!
« Last Edit: October 13, 2014, 02:46:35 pm by LDStudios »