Author Topic: nCraft (3D minecraft-like game for the nspire)  (Read 102171 times)

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Offline DJ Omnimaga

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #210 on: September 29, 2012, 01:00:48 am »
Yeah I noticed the controls are kinda weird. However I must say that they're very great by TI-Nspire standard. It's next to impossible to have decent "dual joystick" or "mouse+keyboard" controls on a device with no external mouse and one single d-pad that is located in the middle.

On a side note I just found diamond... O.O
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Offline Augs

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #211 on: September 29, 2012, 06:23:58 am »
Personally I would use the keyboard on the bottom but I know some people here have fat fingers.
« Last Edit: September 29, 2012, 06:24:13 am by Augs »

Offline Lionel Debroux

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #212 on: September 29, 2012, 07:00:44 am »
Even people with long, thin fingers can hate the touchpad keyboard's alphabetic keys ;)
It's much less convenient than the keyboard of TI-Z80 and TI-68k calculators.
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Offline Augs

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #213 on: September 29, 2012, 08:12:50 am »
Fun fact: They have to be ABC keyboards because if they had QWERTY ones they would be considered computers and not be allowed in exams.

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Offline Nathan Jahreis

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #214 on: September 29, 2012, 09:25:59 am »
Ok for movement (if the touch pad is implemented) how about gliding over the touch pad moves the camera in that direction, and clicking in that direction moves the player.  So pretty much the ndoom controls for navigation :P.  But for blocks, scratchpad and doc lay blocks, tab and menu to remove blocks, ctrl and del for jump.  Or just have a menu when the program starts up that has options so the user can change the controls.  That's my two cents.

Offline Augs

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #215 on: September 29, 2012, 10:02:01 am »
Yes but only do the menu thing when saving is implemented other wise you would have to set them every time.

Offline annoyingcalc

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #216 on: September 29, 2012, 10:14:25 am »
Darn, those screenshots with landscapes and built stuff (such as in Annoyingcalc's avatar)
:D
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Offline Deep Toaster

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #217 on: September 29, 2012, 11:21:05 am »
Holy crap, I didn't realize how far this had come until I saw DJ_O's video of it.

Amazing work, Chockosta. Can't wait to try it out! The speed's not that bad either for a game on this scale.

(Sorry if people have already said what I'm saying—been busy lately and haven't been keeping up with the forums much.)

Offline Chockosta

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #218 on: September 29, 2012, 01:17:37 pm »
Quote
Also, is an inventory being planned?

Like this?(I made this in 1 minute)


Yes, maybe :)
But it will be smaller, due to the size of the Nspire screen

Thanks for the epic video, DJ !
Seems like you've already build more things than me :P I didn't spend much time playing yet...

Sorry, but I don't have time to work on it this week-end, because of my math club :/
But I will try to add saving for wednesday...

Offline Augs

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #219 on: September 29, 2012, 01:31:05 pm »
Quote
Sorry, but I don't have time to work on it this week-end, because of my math club

You don't know how funny some people would find this. Not that I do it is just that it is the epitome of a nerd.
« Last Edit: September 29, 2012, 01:39:16 pm by Augs »

Offline AzNg0d1030

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #220 on: September 29, 2012, 05:28:11 pm »
Ok for movement (if the touch pad is implemented) how about gliding over the touch pad moves the camera in that direction, and clicking in that direction moves the player.  So pretty much the ndoom controls for navigation :P.  But for blocks, scratchpad and doc lay blocks, tab and menu to remove blocks, ctrl and del for jump.  Or just have a menu when the program starts up that has options so the user can change the controls.  That's my two cents.
Lol these were mentioned wayyyy ahead of ya :D Everybody's got the same general idea for movement. (Though the ndoom part would only be good for looking around, not for moving, or else strafing would be weird. So basically, gliding your finger moves the camera, but not the player)
You just lost the game.



Offline Augs

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #221 on: September 29, 2012, 05:42:46 pm »
A good control scheme would make it so you don't have to move your hand; just your fingers. So having menu or scratch pad to pace/remove blocks would mean you would need to move your hand from the touch pad and to the buttons however having my control system would not require you to move your hands.

For the reference here is my control system:
Quote
Yes you should use 7 to break blocks and 9 to place blocks.

But because we can't all agree I think when saving is implemented we should just have a menu.

Offline DJ Omnimaga

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #222 on: September 29, 2012, 06:42:41 pm »
You know, last night I spent hours playing that game. If you add saving to any file so people can share maps, just in its current status the game might be so addicting that it will be like a fully finished calc game hit.

Two bug reports, however:

-I noticed that from time to time, the touchpad stops responding. I have to release it then press it again so the camera rotates again.
-Also, unlike other Nspire games, I noticed that to actually move the camera around, the fingers have to be exactly on the touchpad arrows, not 1mm below nor above. You have to be very accurate, else no camera move happen. Would it be possible to make it like nDoom, gbc4nspire and stuff, so that even if your fingers are too low or too high, the touchpad still responds? That could also allow diagonal camera movement, which are currently impossible it seems.

Feature suggestion:

-Lower resolution mode, where the game 3D can be changed from 320x240 to 160x120 and 80x60. Would that help increasing speed? If so, then you could add the next feature too.
-Longer viewing range. Currently blocks about 8 steps away from you disappear. It would be nice if we could choose a deeper field of view. That way if you build large stuff, you can still view them all at once when farther away.
« Last Edit: September 29, 2012, 06:47:37 pm by DJ_O »
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Offline Darl181

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #223 on: September 29, 2012, 06:47:56 pm »
Afaict the main thing that might go a bit weird with the suggested control scheme is having the program tell whether the finger touching the pad is meant to move the camera, or if the person's clicking it. Not sure how this would be solved, other than adding a delay before the camera starts moving or something..

Random idea I had for this: maybe have the touchpad move the player around variably, and while a certain button is pressed use the touchpad to move the camera around.
And hopefully have an option to use clicking instead of touching for either/both :P


Tho tbh the current controls work pretty much fine for me :)
« Last Edit: September 29, 2012, 06:48:05 pm by Darl181 »
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Offline Nathan Jahreis

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Re: nCraft (3D minecraft-like game for the nspire)
« Reply #224 on: September 29, 2012, 07:27:56 pm »
Lol these were mentioned wayyyy ahead of ya :D Everybody's got the same general idea for movement. (Though the ndoom part would only be good for looking around, not for moving, or else strafing would be weird. So basically, gliding your finger moves the camera, but not the player)

my bad on the redundant stuff I said  :-X , but to clear things up, gliding your finger over the touchpad would move the camera, but clicking and gliding would move the player.  I also would not like the strafing.

A good control scheme would make it so you don't have to move your hand; just your fingers. So having menu or scratch pad to place/remove blocks would mean you would need to move your hand from the touch pad and to the buttons however having my control system would not require you to move your hands.

I was thinking if you hold the calc with two hands, one thumb could be on the touchpad and the other on the closest side controls. (exp. right thumb on tchpd and left thumb on scratchpad-tab-ctrl).  But if you play it with the calc setting on like a table (or if you only have one hand, no offence) than my said controls would be very inconvenient.