Author Topic: nTris - Tetris for nSpire -  (Read 23736 times)

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Offline xlibman

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Re: nTris - Tetris for nSpire -
« Reply #60 on: November 01, 2011, 03:27:10 pm »
Ah ok. Also I saw two people post the link above in the last month or so and one of them said Tetris is available at the bottom of that page, but when I check myself, it's not. ??? Is the link just posted so we check Wayback Archive or something? ???
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Offline Adriweb

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Re: nTris - Tetris for nSpire -
« Reply #61 on: November 01, 2011, 03:31:11 pm »
Compasstech removed the link on the day we linked to it >.>

the direct link to the archive should still work, though
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Offline critor

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Re: nTris - Tetris for nSpire -
« Reply #62 on: November 01, 2011, 05:34:46 pm »
Yes, the direct link used on TI-Planet still does work.
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Offline xlibman

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Re: nTris - Tetris for nSpire -
« Reply #63 on: November 01, 2011, 06:10:35 pm »
Oh ok. I'Ll try to find it again then :P
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline AzNg0d1030

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Re: nTris - Tetris for nSpire -
« Reply #64 on: November 03, 2011, 09:55:45 pm »
Well okay, if there isn't one since Tetris company is being selfish (;_;) then can someone make one?  :angel:

That would be AWESOME and greatly appreciated!!!

On the Sample Scripting site they took down the link to dl the periodic table.  Any ideas why or where else to get it?
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Offline AzNg0d1030

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Re: nTris - Tetris for nSpire -
« Reply #65 on: November 04, 2011, 06:22:12 pm »
Never mind, the one on TIplanet is there now.  Though I'd say it isn't that amazing O.o
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Offline AzNg0d1030

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Re: nTris - Tetris for nSpire -
« Reply #66 on: November 05, 2011, 06:32:09 pm »
Never mind, the one on TIplanet is there now.  Though I'd say it isn't that amazing O.o
Hmm... It is also very easy and it doesn't speed up or anything, so as long as you know how to play, you could get scores over 1000 since the score is the number of lines completed.  I got so bored at 200 I committed suicide.  It's literally way to easy... :(
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Offline xlibman

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Re: nTris - Tetris for nSpire -
« Reply #67 on: December 25, 2011, 11:47:50 pm »
Erm you shouldn't double-post within short periods of time... oh wait you triple-posted! O.O

However yeah I tried the game from TI and it wasn't great. It seems like it was made just so there's a Tetris game available on the CX, without worrying about quality. <_<
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline Adriweb

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Re: nTris - Tetris for nSpire -
« Reply #68 on: December 26, 2011, 05:08:25 am »
It seems like it was made just so there's a Tetris game available on the CX, without worrying about quality. <_<

At that time, it rather was to demonstrate the poure possibilities. Good graphics were not the main point. This was something they know it can be done. They were focusing more on the 'algorithm' behind it and user interactino with keypresses etc., as a demo

Well, that's what I think
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Offline annoyingcalc

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Re: nTris - Tetris for nSpire -
« Reply #69 on: December 26, 2011, 01:27:37 pm »
Erm you shouldn't double-post within short periods of time... oh wait you triple-posted! O.O

However yeah I tried the game from TI and it wasn't great. It seems like it was made just so there's a Tetris game available on the CX, without worrying about quality. <_<
that wasnt a double post he waited one day
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Offline xlibman

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Re: nTris - Tetris for nSpire -
« Reply #70 on: December 27, 2011, 01:18:39 am »
Oh I thought it was 24 hours now :P
It seems like it was made just so there's a Tetris game available on the CX, without worrying about quality. <_<

At that time, it rather was to demonstrate the poure possibilities. Good graphics were not the main point. This was something they know it can be done. They were focusing more on the 'algorithm' behind it and user interactino with keypresses etc., as a demo

Well, that's what I think
Yeah I know, although I noticed it took quite a while before any Lua and Prizm game gets any good graphics. Even early Ndless games had very basic graphics compared to nDoom, for example. At one point it's always good to push graphics a bit further, else people all think that's all we can do in the language. X.x
« Last Edit: December 27, 2011, 01:19:19 am by DJ_O »
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline AzNg0d1030

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Re: nTris - Tetris for nSpire -
« Reply #71 on: December 27, 2011, 07:38:36 pm »
Sorry :)
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Offline xlibman

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Re: nTris - Tetris for nSpire -
« Reply #72 on: December 30, 2011, 06:33:54 pm »
No problem, just pointing out in case :P
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline AzNg0d1030

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Re: nTris - Tetris for nSpire -
« Reply #73 on: January 03, 2012, 05:18:41 pm »
Don't worry that was when I first joined so I didn't really know. :P Long time ago!
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Offline SpiroH

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Re: nTris - Tetris for nSpire - Update for CX
« Reply #74 on: September 20, 2012, 05:42:13 am »
Continuing with my ndless explorations, i've decided to ressurrect this popular and funny project, because it brings me back some of my almost forgotten memories. I guess the author 'wRieden' has gone on vacation. Hope he doesn't mind. :) So, i've updated to make it ready for Nspire CX (gray-color!). I think i did it in some way. Try it out and tell if it works and if you can manage to make some points (cx is a bit faster). Please find attached the source and .tns. Maybe some game experts want to add some color. The cx 'pain' was mostly due to the timers having different addresses. nTrisCX should also run in non-cx systems. Have fun.