Author Topic: [ADE] Assembly Development Enviroment  (Read 14821 times)

0 Members and 1 Guest are viewing this topic.

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: [ADE] Assembly Development Enviroment
« Reply #15 on: February 10, 2010, 04:05:20 am »
There are other things to add. :P

The code counter is the most important but spasm can bring statistics, symbol table and generate listing. The switches in the command line are documented in spasm docs found in the svn in RevSoft.
A sprite editor would be cool, too.
Some file explorer on the left side.
On top some quick access to the usual Open, Save, Undo, Redo, etc. and others like Assemble.
Allow editing in some tabs. (better limit to 10 because of memory usage)

Since XULrunner is cross-platform, you should add a package to Linux and Mac someday.
Hobbing in calculator projects.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #16 on: February 10, 2010, 09:23:01 am »
Yeah, I'll try to add the code counter today. The toolbar would be easy to add. The file explorer would be really hard though. I was thinking about adding tabs and I have an idea on how to do it...haven't tried to you though. Well tue app itself is cross platform, but the wabbit I have isn't, same with xulrunner, but yeah, I'll have to package specific ones.
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #17 on: February 10, 2010, 07:34:05 pm »
New version up, now check for updates is fully functional. 
I can't remember if this is the one with the toolbar...

Edit: here is my updates bog I just created.
http://adeupdates.wordpress.com/ 
« Last Edit: February 11, 2010, 01:55:17 am by Eeems »
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [ADE] Assembly Development Enviroment
« Reply #18 on: February 11, 2010, 02:06:57 am »
Nice, you'll still post updates over here too, right, though?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #19 on: February 11, 2010, 09:18:56 am »
Yeah I will, I'll just post more info there and I'll be a bit more general here.
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #20 on: February 11, 2010, 06:27:09 pm »
V1.3.2b has been released
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [ADE] Assembly Development Enviroment
« Reply #21 on: February 11, 2010, 06:35:03 pm »
Cool ^^

Btw I edited the front page a bit so all project titles fits in one line each
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #22 on: February 11, 2010, 07:33:25 pm »
ah ok, thanks. (of course I had no way of telling because I did it on my iTouch, so a few of them were weird due to the distorted page (the links in the New 84+ OS news article did that x.x)

So I'm guessing nobody has any bugs to report? How did you guys like the new feel of the toolbar?
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [ADE] Assembly Development Enviroment
« Reply #23 on: February 11, 2010, 11:32:07 pm »
So I downloaded and installed last version on my new computer and I can't get it to work. Tried to drag application.ini in xulrunner.exe too then running it, still no luck. I get a window listing some commands to use, and a OK button, but nothing else happens. I am on Windows 7 64-bit btw. Tried compatibility mode too as well as running as administrator.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #24 on: February 11, 2010, 11:39:55 pm »
Hmm, strange...it might be the 64bit.
It should work though, but I didn't test the installer due to the fact that it's the same script...I'll test it when I can tomorrow...this is strange though. Oh, I also realized that I have to update the installer because I changed the name to something x.x, but that doesn't effect it running.

The window with the ok button is the standard window for when xulrunner has no input, so wierd...I'll try to problem solve this with you tomorrow, when will you be available?
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [ADE] Assembly Development Enviroment
« Reply #25 on: February 12, 2010, 12:18:02 am »
Not sure, tomorrow I'll prbly be busy and not here at night either except late. Saturday I might be on early afternoon, though
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #26 on: February 12, 2010, 12:49:54 am »
Ok, I guess we will have to try for saterday then.
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #27 on: February 12, 2010, 03:48:05 pm »
I have found the issue and it will be fixed in the next release.

I hade an error in my installer script.
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [ADE] Assembly Development Enviroment
« Reply #28 on: February 12, 2010, 04:39:32 pm »
yay!
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: [ADE] Assembly Development Enviroment
« Reply #29 on: February 13, 2010, 04:01:11 pm »
ok, uploaded new version and it works!
/e