Author Topic: [ADE] Assembly Development Enviroment  (Read 14814 times)

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Offline DJ Omnimaga

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Re: [ADE] Assembly Development Enviroment
« Reply #30 on: February 13, 2010, 11:28:50 pm »
Btw you may want to change the icon on the google code page, because I think Spencer is extremly strict on copyrights

Same for the installer. At least maybe remove the rabbit since it's RevSoft trademark.

this seems to look nice btw ^^

Unfortunately I doubt it will be much use for me in the end, though, since I don't do ASM XD
« Last Edit: February 13, 2010, 11:33:08 pm by DJ Omnimaga »
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Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #31 on: February 13, 2010, 11:44:35 pm »
Yeah I intend to as soon as someone gets me a better one :p

thanks!
/e

Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #32 on: February 15, 2010, 04:28:55 pm »
I have been able to add opening programs from arguments (so like right click on a file, and then go open with) and now if you have nothing open it will automatically bring up the open dialogue.
I will upload v1.3.4b soon.

EDIT: ok it's uploaded! could someone test it for me to let me know how it works?
« Last Edit: February 15, 2010, 04:45:41 pm by Eeems »
/e

Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #33 on: February 16, 2010, 04:35:32 pm »
ok, so I've tested it fully on a comp at school and the registering kind of works :D I need to find a way to change the icons though x.x they use the one the program does.

Edit: v1.4b released, now you can choose your compiler/emulator if you don't like the built in ones :p
also you no longer need to uninstall the old version and then install the new one, this is a patch update so that means v1.3.4b must be installed for this one to work.
Instructions: download patch, run patch, choose directory that old version was installed in, it will update the necessary files.
« Last Edit: February 16, 2010, 09:19:24 pm by Eeems »
/e

Offline Galandros

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Re: [ADE] Assembly Development Enviroment
« Reply #34 on: February 18, 2010, 03:43:19 pm »
Edit: v1.4b released, now you can choose your compiler/emulator if you don't like the built in ones :p
also you no longer need to uninstall the old version and then install the new one, this is a patch update so that means v1.3.4b must be installed for this one to work.
Instructions: download patch, run patch, choose directory that old version was installed in, it will update the necessary files.
Cool. Using TASM and pindurTI comes into mind.

I am teaming with Eeems to do this. I think we should add what Spencer mentioned in Revsoft forums. He suggest important features.
I can do the code counter immediately by seeing the source code that calls SPASM.
Later I can try to come with a Linux package. Unfortunately a Mac package is not in my reach.
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: [ADE] Assembly Development Enviroment
« Reply #35 on: February 18, 2010, 05:24:18 pm »
Nice, does it automatically opens the programs in the emus when you compile? I remember some builds of TIGCC and TIemu (68k) did that for you and it speeded things up during testing ^^
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Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #36 on: February 18, 2010, 05:52:58 pm »
yeah it does automatically run if you hit run (assembles then runs in a tmp program with wabbit)

@Galandros: actually I have assemble with and run with working so that should work (unless passing it to it doesn't work right). I was also thinking about adding a separate command for code counting and when you assemble it opens a window with the output so you can read it or using a batch file with a pause at the end for that.
/e

Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #37 on: February 19, 2010, 06:02:49 pm »
I am currently trying to add tab support. I might have to make some big changes to the core to get it to work.
/e

Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #38 on: February 20, 2010, 12:08:47 am »
http://asmdevset.googlecode.com/files/ADE_nightly_win32.exe
I'll upload a nightly version every so often so here it is
/e

Offline DJ Omnimaga

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Re: [ADE] Assembly Development Enviroment
« Reply #39 on: February 20, 2010, 12:16:22 am »
cool do I need to uninstall the previous versions before installing a new one, tho, for now? Or Will it just update the old files?
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Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #40 on: February 20, 2010, 12:25:32 am »
Well you could uninstall, or just install this one separate.
This one has images on the buttons and an example on how the tab will look (not fully functionable).
/e

Offline DJ Omnimaga

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Re: [ADE] Assembly Development Enviroment
« Reply #41 on: February 20, 2010, 12:42:39 am »
aaaah ok I see, I hope it shows up in Control Panel->Uninstall programs x.x
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Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #42 on: February 20, 2010, 12:54:08 am »
No it currently is not :/ but in your start menu it should show up in the program files under ADE with one shortcut to the program and another to the uninstaller. The nightly doesn't but the uninstaller is still created you just have to go to the directory And run it manuelly.
/e

Offline DJ Omnimaga

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Re: [ADE] Assembly Development Enviroment
« Reply #43 on: February 20, 2010, 01:39:23 am »
Ooh ok that's good, then. Cuz just deleting files from program files is not a good idea sometimes (can cause problems in long term on your computer)
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Offline Eeems

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Re: [ADE] Assembly Development Enviroment
« Reply #44 on: February 20, 2010, 02:00:33 am »
Yeah, well it can cause problems if they are registered with the registry, which the uninstaller takes care of.
/e