Author Topic: [Axe] Ikaruga X  (Read 21847 times)

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Offline blue_bear_94

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Re: [Axe] Ikaruga X
« Reply #60 on: May 08, 2013, 06:01:06 pm »
Well, pretty good! It would be nice to have a score and health display as well.
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Offline Streetwalrus

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Re: [Axe] Ikaruga X
« Reply #61 on: May 09, 2013, 02:19:52 am »
The health display is in the pause screen (alpha to pause, X,T,0,N to resume). I don't think there's a score.

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #62 on: May 09, 2013, 02:25:51 am »
^ This, and no, there isn't a score yet. I'm still thinking of a score system.

EDIT : what do you guys think of that : each bullet fired is -10 points, and each bullet that hit an enemy is +50. Also, each time you die (ie loose 3 lives), your score is divided by 2, so it'll prevent people to die intentionnally to get back to the game with their full 3 lives.
« Last Edit: May 09, 2013, 02:29:30 am by Matrefeytontias »

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Re: [Axe] Ikaruga X
« Reply #63 on: May 09, 2013, 02:41:46 am »
Sounds good to me !

Offline blue_bear_94

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Re: [Axe] Ikaruga X
« Reply #64 on: May 09, 2013, 04:42:52 pm »
Each enemy defeated should give a different number of points, too.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #65 on: May 09, 2013, 04:49:23 pm »
Well, since usually enemies have different HP, they will obviously give different points when defeated.

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #66 on: May 13, 2013, 01:06:02 pm »
Level 3 coming soon ...

Spoiler For Last sample before actual release...:

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #67 on: May 28, 2013, 12:20:38 pm »
Plop,

Just saying that it is not dead :P it's just that the 3rd level took more time than planned. Release soon ;D
« Last Edit: May 28, 2013, 12:20:54 pm by Matrefeytontias »

Offline chickendude

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Re: [Axe] Ikaruga X
« Reply #68 on: June 01, 2013, 04:35:28 am »
I played this quite a bit the other day and finally got past level 1! Level 2 destroyed me though :(

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #69 on: June 02, 2013, 09:05:38 am »
I'm sure you can do it :P games are meant to be beaten eh ?

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Re: [Axe] Ikaruga X
« Reply #70 on: June 02, 2013, 11:21:20 am »
At last :P level 3 is here !

I still can't beat the 3rd boss ... tell me if you do it ;D

As ever, you have to update both IkarugaX.8xk and IKRGLVLS.8xp.
« Last Edit: August 02, 2013, 06:10:37 am by Matrefeytontias »

Offline DJ Omnimaga

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Re: [Axe] Ikaruga X
« Reply #71 on: June 10, 2013, 11:28:39 pm »
Wow I didn't check this topic until tonight, I am really impressed by this O.O. Good work so far. Do you think a background would be easy to add?
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Re: [Axe] Ikaruga X
« Reply #72 on: June 11, 2013, 10:38:46 am »
Indeed,but I think it would slow down the game too much.
« Last Edit: August 02, 2013, 06:10:55 am by Matrefeytontias »

Offline Chockosta

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Re: [Axe] Ikaruga X
« Reply #73 on: June 11, 2013, 10:49:21 am »
Hey there !
I have stopped programming for a while, and currently I'm into danmaku (Touhou addiction, to be more specific)
I was passing by, and I decided to give your game a try.

Well, I guess I beat it. I'm not sure, because there's no ending scene, just no more enemies.
It wasn't really hard, though. I didn't use any bomb.
The only hard part is when the level 3 boss spawns right on your hitbox.

I'm looking forward to harder levels !
I recommend using more aimed bullets, and streaming-based levels.

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Re: [Axe] Ikaruga X
« Reply #74 on: June 11, 2013, 11:03:23 am »
Well, I guess I beat it. I'm not sure, because there's no ending scene, just no more enemies.
It wasn't really hard, though. I didn't use any bomb.
Remember that we're speaking about a danmaku programmed in Axe on a 83+ non-SE, intended to run correctly and be playable at 6 MHz, and not even finished :P

I'm looking forward to harder levels !
I recommend using more aimed bullets, and streaming-based levels.
Well, that will be hard due to the reasons given above. But I hope that you'll find the next levels (I planned 5 in total, due tu space restriction) harder than these ones :)