Author Topic: [Axe Contest] Tetris Attack (norly)  (Read 2941 times)

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Offline shmibs

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[Axe Contest] Tetris Attack (norly)
« on: July 17, 2010, 04:37:20 pm »
aight, i've been putting this off for long enough and i figured posting here might force myself to actually get working on it

===Tetris Attack (norly)===
the first time i ever played tetris attack my hopes were dashed when i found that, not only was there no attacking involved, but the game itself wasn't even remotely tetris-esque(ok, maybe remotely, but still not close enough to bear the same name)! Tetris Attack (norly) is/will be the game i imagined when i first read that title =D

===gameplay===
two players square off on the left and right sides of the calc lcd and get ready for the ultimate showdown of tetris skill. tetris pieces appear at either end of the lcd, one for each player, and can be controlled in the usual fashion, sans the one click drop command. the object of the game is to make your pieces reach the other side of the screen and trap his appearing piece before it can move all the way onto the screen, in the usual fashion of tetris gameovers. if two pieces collide in the middle of the playing field they stay there and new pieces appear. in this way traditional tetris gameplay appears. clearing a line of tetris blocks(the field is the usual width, just twice as long to accommodate two players) removes that line and moves all the lines from there to the clearer's side of the screen one line closer to the opponent. clearing lines also can yield temporary powerups, and these powerups will be more helpful the more lines the user clears at once(1-4 as always)

===powerups===
the exact powerups which will be used at what time has not yet been decided, but here are a few examples:

-limited ammo gun which can destroy single tetris blocks
-a line remover which removes a single line of blocks without having to fill it and shifts all the preceding lines closer to the user in the normal fashion
-piece movement speed changers(speed up your own movement or slow down the opponent's)
-field shifter which moves every line on the screen one line closer to the opponent

any other ideas would be more than welcome =D

===progress summary===
as of yet i dont have any screenshots because i havent worked much on the gui and everything is still in a very primitive state. im hoping to implement a grayscaling method which i already have working in a different program and maybe even an AI to play against(though it's rather unlikely and i'll only work on it if i have extra time)

comments, suggestions, or critiques(even harsh ones) of any kind will be more than welcome
thanks for looking

Offline squidgetx

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Re: [Axe Contest] Tetris Attack (norly)
« Reply #1 on: July 17, 2010, 05:04:15 pm »
I am partially confused by your explanation of the gameplay.
So it's just like Tetris w/ 2 ppl, but flipped horizontally?

Offline shmibs

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Re: [Axe Contest] Tetris Attack (norly)
« Reply #2 on: July 17, 2010, 05:27:36 pm »
pretty much

i'll try to get screenshots up here soon

Offline Builderboy

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Re: [Axe Contest] Tetris Attack (norly)
« Reply #3 on: July 19, 2010, 01:29:21 am »
I think i get it, but i cant wait to see screenshots :)

Offline TIfanx1999

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Re: [Axe Contest] Tetris Attack (norly)
« Reply #4 on: July 19, 2010, 02:29:47 am »
I'm kind of confused about your explanation of this game is, but it kind of sounds like Tetris fused with Breakout in a one on one format. How exactly are you planning on implementing two players? Two players on the same calc would seem very awkward to me. You aren't planning an AI for the contest version, and AXE doesn't have access to linking between two calcs yet either.

Offline DJ Omnimaga

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Re: [Axe Contest] Tetris Attack (norly)
« Reply #5 on: July 19, 2010, 02:58:12 am »
I like the idea, especially with the powerups. I wonder how hard it would be to implement...

As for power ups, I like the current ideas. In addition to that, maybe there could be one where a ball bounces around the screen destroying blocks, or maybe a rare one allowing to swap the lines of blocks on each sides. THose wouldn't necessarly always be power-ups, though.

I can't wait to see more about the game, like screenshots
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Re: [Axe Contest] Tetris Attack (norly)
« Reply #6 on: July 21, 2010, 02:10:03 pm »
Wow, this sounds awesome!  I can't wait for screenies!  Cool! ;D

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Re: [Axe Contest] Tetris Attack (norly)
« Reply #7 on: July 21, 2010, 02:12:10 pm »
Sounds pretty awesome! Can't wait for a screenshot! :)
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