Author Topic: [AXE LIB] YAAM - Yet Another Axe Mapper  (Read 9627 times)

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Offline LincolnB

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #15 on: February 25, 2012, 09:34:13 pm »
This sounds nice, hopefully it may cause some sort of an influx of grayscale platformers and such.

aeTIos, I'm sure you supply your own tilemap, and it's a very easy routine to write - maybe not worth the space in the library it would take up?

(I assume this is an Axiom, or is it a Zedd-esque style of include program, written in Axe?)

Also, does it automatically do dispgraph by itself, or do you need to include that yourself? Because if it doesn't do it by itself (or I guess even if it does) if you want to shift more than one pixel per frame, you can just call the Shift-Screen or whatever similar function multiple times.
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Offline Jonius7

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #16 on: February 26, 2012, 01:40:03 am »
This should clear things up a bit by putting Tilemapping into one nice package. Thanks runer!
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Offline TIfanx1999

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #17 on: February 28, 2012, 08:45:05 am »
Wow, this looks really nice! O.O Great work Runer! :thumbsup:

Offline parserp

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #18 on: February 28, 2012, 11:10:16 pm »
This. Is. Awesome. Great Job Runer! :D

Random question: will this have support for erasing a tile in the tilemap?

Offline leafy

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #19 on: February 29, 2012, 12:42:17 am »
If you want to erase a tile, it's easy enough. Change the value in the tilemap to 0 (or whatever you want that's empty) and do a simple Rect( RectI( at the coordinates of the tile, subtracting MX and MY to compensate.
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Offline parserp

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #20 on: March 13, 2012, 07:38:30 pm »
I really like this, it speeds up programs up quite nicely. :D

However, when you have maps in which MX or MY is bigger than something like 110, it starts barfing. :-\

Offline Runer112

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #21 on: March 13, 2012, 08:51:23 pm »
It does? That's strange... I'll have to look into that.


EDIT: I probably should have mentioned, if you could give me the source and/or executable that has this issue, that would certainly help my debugging. ;)
« Last Edit: March 13, 2012, 09:04:46 pm by Runer112 »

Offline leafy

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #22 on: March 13, 2012, 09:22:58 pm »
I would guess it's because the right side is going over 128, so it's drawing garbled junk?
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Offline kindermoumoute

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Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« Reply #23 on: April 15, 2012, 01:23:49 pm »
Up ?

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