Author Topic: [Axe Parser 2011 Contest Entry] The Slime  (Read 5570 times)

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Offline Compynerd255

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[Axe Parser 2011 Contest Entry] The Slime
« on: June 23, 2011, 10:40:47 am »
I've got my new contest entry: The Slime! The point of the game is that you are a slime that moves by latching to walls. You can cling horizontally and vertically, defy gravity, and do other things. The object is to get through the labyrinth while avoiding the Minotaur slime that wants to eat you.

EDIT: Screenies!
« Last Edit: June 23, 2011, 11:24:39 am by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Offline Progammer

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #1 on: June 23, 2011, 04:57:05 pm »
I like the slime animation ! good luck for your project :)
Check out my New Axe game : Wormsblock http://www.omnimaga.org/index.php?topic=8393.msg154258#msg154258
Any suggest would be welcome :)

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Offline the_mad_joob

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #2 on: June 23, 2011, 07:11:41 pm »
Definitely like the concept =]
Dunno if it's already been done before but if not, you're a true genius.

If you're out of ideas, here i come :
- 2nd surface type :
The slime can cross it but doesn't stick on it and will immediatly fall if on ceiling or walls.
Allowing the ennemy to stick on it could add some difficulty and fun.
- powerup idea :
Once you take it, you have the possibility to stick at an infinite range (up|left|right only), but you can use it only once (or maybe time-limited ?).
There is only one available per screen, but another one is immediatly generated (randomly ?) when you take it.
This could enlarge the moving capabilities of the slime and he could then be able to evade multiple dangers if surrounded.
« Last Edit: June 23, 2011, 07:16:56 pm by the_mad_joob »

Offline tloz128

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #3 on: June 23, 2011, 07:34:19 pm »
I remember at one point I wanted to make a platformer where the character could run on walls. I never really got it worked out about how I would go about shifting the gravity, but it seems as though you've got it working pretty well here. Nice job so far!
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Offline leafy

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #4 on: June 23, 2011, 08:46:53 pm »
Looks awesome. Much better than my other dead project of the same name http://ourl.ca/96130 :P
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Offline Compynerd255

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #5 on: June 23, 2011, 11:38:38 pm »
If you're out of ideas, here i come :
- 2nd surface type :
The slime can cross it but doesn't stick on it and will immediatly fall if on ceiling or walls.
Allowing the ennemy to stick on it could add some difficulty and fun.
- powerup idea :
Once you take it, you have the possibility to stick at an infinite range (up|left|right only), but you can use it only once (or maybe time-limited ?).
There is only one available per screen, but another one is immediatly generated (randomly ?) when you take it.
This could enlarge the moving capabilities of the slime and he could then be able to evade multiple dangers if surrounded.
I was actually planning the second surface - Teflon. I'm also gonna add conveyor belts and fluid filled chambers if I have time.
I have trouble understanding what you want the powerup to do. Do you mean that the slime can stick to air, or the Teflon surface you mentioned earlier?

Looks awesome. Much better than my other dead project of the same name http://ourl.ca/96130 :P
That name was what actually inspired me to write this - and I was half expecting that project to be what this is. :D I originally wanted to code this game with a realistic slime that had a dozen points bound by a particle system, but that is WAY too hard for calc.

Thanks for all of your encouragement!
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline leafy

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #6 on: June 23, 2011, 11:56:37 pm »
Hm. Maybe each time you stick you lose a bit of yourself? That would be kinda cool. I like where you're taking this though ^^
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Offline Munchor

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #7 on: June 24, 2011, 07:34:20 am »
That sure looks great :) Good luck!

Offline the_mad_joob

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #8 on: June 24, 2011, 01:01:55 pm »
I have trouble understanding what you want the powerup to do. Do you mean that the slime can stick to air, or the Teflon surface you mentioned earlier?
In your screenies, the slime seems to be able to stick to an opposite wall if it's at a range of 1 only.
My idea was to be able to "extend" further and then stick to any opposite wall.
For example, you would be able to reach the ceiling, no matter how far it is.
It would of course require some new routines and sprites.

Anyway, hope you'll succeed in this project =]

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #9 on: June 25, 2011, 03:49:25 am »
Quote from: compynerd
I originally wanted to code this game with a realistic slime that had a dozen points bound by a particle system, but that is WAY too hard for calc.
so Gish?

i really like the 'jumping from one surface to another' animation, but the moving animation looks a bit choppy. maybe you could add in another frame? i like the concept! good luck on finishing on time.

Offline Compynerd255

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #10 on: July 06, 2011, 07:49:49 pm »
I have been working on this for the past while. However, because of life and other important projects, I will not be able to finish this for the contest and let it have any hope of winning. But this does not mean that The Slime is dead! I will still be working on it, and it will still be good, but will no longer be confining myself to the deadline in seven days.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline p2

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #11 on: July 14, 2011, 11:40:31 am »
Have you a screenie where I can see the "Minotaur slime"?
Looks great!
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Offline Compynerd255

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #12 on: July 20, 2011, 11:55:56 pm »
I have not a screenie where you can see the Minotaur Slime. And, since the contest deadline is already expired, I might well post the source code and executable so you can look at and analyze it. Calc programming is really slow for me over the summer.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline p2

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #13 on: July 21, 2011, 08:10:52 am »
yay!!
I really want to see your sourcs!

I've tried to make such a slime, too.
It looks like a mutant-worm and can't walk on walls.  :P
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Offline Compynerd255

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #14 on: July 21, 2011, 09:40:00 am »
Here is the source and the executable. I probably will not be working on this for a while, until school starts up again. I will work on it some.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com