• [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development ! 5 1
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Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #45 on: April 29, 2013, 05:40:14 pm »
Just to know, what's an icosihedron ? :P
« Last Edit: April 29, 2013, 05:40:31 pm by Matrefeytontias »

Offline Dapianokid

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #46 on: April 29, 2013, 05:41:34 pm »
20 triangles arranged completely uniform. Google it.
Keep trying.

Offline tr1p1ea

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #47 on: April 29, 2013, 05:46:17 pm »
Wow looks awesome!
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Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #48 on: April 29, 2013, 06:25:43 pm »
Dapianokid it may be possible, but very slow =] you're free to try ;)

tr1p1ea thanks ^^
« Last Edit: April 29, 2013, 06:26:06 pm by Matrefeytontias »

Offline TheMachine02

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #49 on: April 30, 2013, 08:42:21 am »
you know that you are making my librairy useless   >:D ?

anyway, it's very good job.
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Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #50 on: April 30, 2013, 09:12:40 am »
Are you kidding ? Your librairy handles so many more things than mine ;)

Offline TheMachine02

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #51 on: April 30, 2013, 09:16:31 am »
yep, but you do thing with a lot moar optimized way
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Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #52 on: April 30, 2013, 09:19:28 am »
Since it's pure ASM (with Axe's functions, but still) yeah, it's way faster. But if it wasn't, either you were a crazily awesome Axe programmer, or me a terrible ASM coder :P

Offline TheMachine02

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #53 on: April 30, 2013, 09:24:09 am »
maybe a hybrid axe/asm librairy is the solution...  ;D 
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« Last Edit: April 30, 2013, 09:30:03 am by TheMachine02 »
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Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #54 on: April 30, 2013, 11:14:16 am »
Well, that's what I'm doing in some way, since it's an axiom :P I can still write some Axe commands, themselves using AxeJh3D's functions.

Offline Dapianokid

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #55 on: April 30, 2013, 08:35:41 pm »
You two should just work together, Matty and Machine. TheMachineTias! Axiom!

By the way, I have no idea how to code an Icosihedron in Axe and I'd want solid drawing to do so.
Keep trying.

Offline tr1p1ea

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #56 on: April 30, 2013, 11:10:51 pm »
I was wondering if orientation is stored in x,y,z angles currently. If so do you plan on migrating this to a full 6dof system? (Where orientation is stored in matrices, as opposed to a matrix being generated from updated x,y,z angles every frame ... if that makes sense?)
« Last Edit: May 01, 2013, 03:48:51 am by tr1p1ea »
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Offline Matrefeytontias

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #57 on: May 01, 2013, 06:25:10 am »
As I said, I didn't coded the three first functions, so I can't really touch to the 3D calculations.

Offline tr1p1ea

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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #58 on: May 01, 2013, 09:07:46 pm »
Well it would be fine for projects that dont require full 3D movement (like space sims). But for say an FPS it should be ok. It does cut out a lot of overhead this way which can get you performance, which is good :).
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Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !
« Reply #59 on: May 02, 2013, 01:51:44 am »
WHy hasn't anyone ever tried to make a 3D RPG? Just random battles like Final Fantasy and no action-based enemy movement outside battles, but instead of 2D villages/dungeons, they're 3D.
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