Author Topic: DigiCatch - Rotations Based Arcade Mini-Game  (Read 2325 times)

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Offline LincolnB

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DigiCatch - Rotations Based Arcade Mini-Game
« on: March 05, 2012, 03:56:55 pm »
What the...geometry is fun?!



Many, many, many MANY thanks to TI-Over9000, without whose genius I couldn't get that cool looking spinny thing. I based this whole thing off of his algorithm he posted the other day at http://ourl.ca/15395

By the way, this isn't a legit project, just a little proof-of-concept I put together last night after seeing TI-Over9000's thread DIGICTCH is the executable, and ROTATSRC and BSPRITES are the source code.
« Last Edit: March 07, 2012, 11:00:19 pm by buttsfredkin »
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Offline Nick

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #1 on: March 05, 2012, 04:26:12 pm »
wow, so you made this in about 2 days? great :) but what's the purpose of the game? because i don't see any difference between the blocks in damage/points/usage

it looks cool, and the spinning gives it a great extra

Offline LincolnB

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #2 on: March 05, 2012, 04:30:39 pm »
I made it in about 2 hours :D The point is just to collect all the things you can, while avoiding the spinning thing.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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Offline DJ Omnimaga

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #3 on: March 07, 2012, 01:08:06 am »
O.O

I definitively think someone should make something like a shoot-em-up where moving around rotates or something or something like some of the Sonic special stages O.O

Btw are the lines hard to create?
« Last Edit: March 07, 2012, 01:08:33 am by DJ_O »

Offline Juju

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #4 on: March 07, 2012, 01:09:55 am »
Oooh, a spinning thing, looks cool.

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Offline Darl181

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #5 on: March 07, 2012, 02:31:22 am »
Looking amazing.  I'm guessing it's some lines then drawInv?

Also yay phantom-line-in-screenie wabbit bug :P (watch the very bottom row of pixels)
« Last Edit: March 07, 2012, 02:31:31 am by Darl181 »
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Offline LincolnB

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #6 on: March 07, 2012, 11:01:00 pm »
Yeah Darl that's basically it :D Also I attached the source and executable, I completely space it the first time.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: DigiCatch - Rotations Based Arcade Mini-Game
« Reply #7 on: March 07, 2012, 11:03:39 pm »
Nice, I'll give it a try :)