Author Topic: Advance Wars TI  (Read 14913 times)

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Offline Hot_Dog

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Re: Advance Wars TI
« Reply #15 on: June 22, 2010, 01:31:36 pm »
Well, if the contest was not here, Advance Wars wouldn't be.  It spawned because I sat down for a moment and tried to think of a good entry.

That's how "The Tosonian War" game got started, until I put it on hold to put more work into S.A.D.

Offline DJ Omnimaga

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Re: Advance Wars TI
« Reply #16 on: June 22, 2010, 02:26:18 pm »
I hope you still finish it Hot Dog even if you don't finish it in time, though. It would be nice to see various games based on S.A.D and even make S.A.D. more popular.
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Offline ztrumpet

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Re: Advance Wars TI
« Reply #17 on: June 23, 2010, 11:29:31 am »
I'm glad this will still be made.  It'll be really cool.  Good luck Sir. ;D

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Re: Advance Wars TI
« Reply #18 on: June 23, 2010, 11:30:18 am »
I recently had second thoughts for using it as a contest entry, because I will loose originality points.  Thoughts?

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Re: Advance Wars TI
« Reply #19 on: June 23, 2010, 11:44:12 am »
Since there are no other Advance Wars game for TI (at least, good ones. I have yet to find one), I doubt this would affect your score very much. The worst is if you make a Snake game, for example, or if you use too much code from help topics. I would still like to see this entered into the contest, altough it's up to you really. If you got another idea for an entry you could also enter another program instead and still finish Advance Wars
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Re: Advance Wars TI
« Reply #20 on: June 23, 2010, 11:44:57 am »
Can you do multiple entries?

Offline DJ Omnimaga

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Re: Advance Wars TI
« Reply #21 on: June 23, 2010, 11:49:04 am »
Unfortunately nope. If you submit more than one game, only the last one will be kept.
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Re: Advance Wars TI
« Reply #22 on: June 23, 2010, 11:55:11 am »
Okay.  I'll just finish Advance Wars TI, then.

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Re: Advance Wars TI
« Reply #23 on: June 23, 2010, 12:02:51 pm »
YAY! I was also worried for a few minutes that you wanted to kill this -.-
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Re: Advance Wars TI
« Reply #24 on: June 23, 2010, 12:07:06 pm »
YAY! I was also worried for a few minutes that you wanted to kill this -.-
I was worried for a few hours. :)
I'm glad you'll finish this. ;D

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Re: Advance Wars TI
« Reply #25 on: June 29, 2010, 06:09:32 pm »
So, I was working on this, and got a pretty nice smooth-scrolling tilemapper implemented.  I also reworked the whole engine, and optimized a few hundred bytes out of it :)

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Re: Advance Wars TI
« Reply #26 on: June 29, 2010, 06:14:43 pm »
Great! I'm glad you could do some progress on this and nice optimizations.

For the scrolling, do you use the same trick as in Ikkerens tilemapper? I think it was something involving X/2/2/2*8 and X^8
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Re: Advance Wars TI
« Reply #27 on: June 29, 2010, 06:16:33 pm »
I have no idea, I actually havent looked at Ikkeren's version XD
What I do is draw it one row at a time, and I only redraw the row or column that needs redrawing, instead of the whole map.  12 times faster.

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Re: Advance Wars TI
« Reply #28 on: June 29, 2010, 06:17:47 pm »
oooh ok. Right, I kinda forgot about that trick since my tilemappers usually won't always scroll at the same speed, making it a huge PITA to scroll, but it can be rather handy when you aren't dealing with complex physics
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Re: Advance Wars TI
« Reply #29 on: July 01, 2010, 11:26:51 am »
I have no idea, I actually havent looked at Ikkeren's version XD
What I do is draw it one row at a time, and I only redraw the row or column that needs redrawing, instead of the whole map.  12 times faster.
So you shift the screen and then you draw the tiles needed?  Is that faster, because isn't the shifting slow-ish? ( ??? )