Author Topic: Age of CEmpires I  (Read 4635 times)

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Offline PT_

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Age of CEmpires I
« on: February 17, 2018, 11:41:52 am »
Say hello to my newest game! :D (in progress since a year, but lost interest, and picked it up again this year)



It's currently written in assembly, and I might write the core in C, not sure yet. I already have an idea about an AI, and hopefully when this program sees the finish line, that USB is somewhat documented, that I can add multiplayer.

  :thumbsup:

Take a look at the Cemetech topic for more information! :)

Offline Eeems

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Re: Age of CEmpires I
« Reply #1 on: February 17, 2018, 12:01:15 pm »
It's looking great!
/e

Offline PT_

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Re: Age of CEmpires I
« Reply #2 on: March 24, 2018, 09:20:20 am »

Offline Streetwalrus

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Re: Age of CEmpires I
« Reply #3 on: March 24, 2018, 02:32:59 pm »
Looking good!

Offline PT_

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Re: Age of CEmpires I
« Reply #4 on: May 19, 2018, 06:20:54 am »
I'm more than happy to say that units now work properly! As far as I could test, sorting them based on the offset in the isometric tile works, teamcolors work, offsets work, and they don't jump when scrolling, like in the post above :P This means basically every game-drawing is done, and I can move to either optimizing or start with the actual gameplay.