Author Topic: AOD 73  (Read 5953 times)

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Offline Speler

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AOD 73
« Reply #30 on: July 06, 2007, 09:38:00 am »
Ok tifreak8x, that's exactly what I meant.  Looks good.

Offline tifreak

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AOD 73
« Reply #31 on: July 09, 2007, 02:24:00 am »
Enemy does not always attack, not sure where the problem is at - In progress



**********************************************************

Village shows up in 2 frames in second map segment - 7-8-2007

? mark for chest persisted after item retrieved, found reference to wrong list element in the screen displayer - 7-8-2007

Rooms in the second tower have spots open in them they shouldn't, no problem seen in the code at first glance, severe bug - 7-7-2007

Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command

First room of the second tower, had exit in wrong position - 7-6-2007

Ethers did not increase past 1 when getting from a battle - 7-6-2007

Changed the 'U' to a 'V' to indicate a village - 7-5-2007

Adjusted values of potion effect from 15 to 150 - 7-5-2007

Level up system does not restore mp - 7-5-2007

Level up system does not increase attack and defense - 7-5-2007

When an enemy attacked, would have random attack values - 7-5-2007

When leveling up, lvl would increase by 2 - 7-5-2007

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006



Been eatin bugs for breakfast, lunch and dinner! ^_^ :Ptongue.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Ragol666

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AOD 73
« Reply #32 on: July 09, 2007, 02:44:00 am »
This look nice, I saw your pokemon as well, this sound like a huge project :)smile.gif

Offline tifreak

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AOD 73
« Reply #33 on: July 09, 2007, 04:16:00 pm »
Released, only one bug remains, one that I cannot figure out, and something that does not cause any real problems to the game.

http://tifreakware.net/tifreak8x/aod73.zip
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Speler

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AOD 73
« Reply #34 on: July 09, 2007, 04:28:00 pm »
Awesome, so I suppose you're nearing a final release then.

Offline tifreak

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AOD 73
« Reply #35 on: July 10, 2007, 01:54:00 am »
Well, I spent an hour working on that bug, but the bug doesn't really hinder game play, it helps the user stay alive just a little longer. :Ptongue.gif

So, as of this moment, it is the final release, unless I can figure out where the bug is. And I noticed last night that the bug persisted in the 82 version.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Speler

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AOD 73
« Reply #36 on: July 10, 2007, 09:56:00 am »
Ok, well I suppose it doesn't matter then.  Good job and congradulations on final version.